DarlingBirdPoe Posted April 3, 2014 Share Posted April 3, 2014 Can anyone verify whether or not killing moleworms and catcoons adds to your 'naughtiness' stat? I've been farming moles left and right and since sound is muffled in the summer I can't tell if there's the telltale hissing or not...Maybe they're a grey area like pengulls are? Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/ Share on other sites More sharing options...
Strangerdanger101 Posted April 3, 2014 Share Posted April 3, 2014 Catcoons, probably.Moleworms, also probably. There is a large chance of both giving naughtiness, how many moleworms/catcoons do you kill a day? Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-443091 Share on other sites More sharing options...
Maximum124 Posted April 3, 2014 Share Posted April 3, 2014 Ive got a mod that shows naughtiness gimme a sec Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-443098 Share on other sites More sharing options...
DarlingBirdPoe Posted April 3, 2014 Author Share Posted April 3, 2014 Catcoons, probably.Moleworms, also probably. There is a large chance of both giving naughtiness, how many moleworms/catcoons do you kill a day?There are a bunch of moleworm burrows by my camp (no catcoons - I'm playing as Webber and they're hostile to him) so... About 8 every other day? Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-443099 Share on other sites More sharing options...
DarlingBirdPoe Posted April 3, 2014 Author Share Posted April 3, 2014 Ive got a mod that shows naughtiness gimme a sec> That feel when one of your favorite fan artists comments on your thread Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-443100 Share on other sites More sharing options...
Maximum124 Posted April 3, 2014 Share Posted April 3, 2014 > That feel when one of your favorite fan artists comments on your thread Thanks? Also to answer your question, neither mob adds any naughtiness EDIT: Then again ive just been using a mod that I dont think was updated for RoG, so depending on how the mod works it might not work with RoG mobs Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-443108 Share on other sites More sharing options...
DarlingBirdPoe Posted April 4, 2014 Author Share Posted April 4, 2014 Thanks? Also to answer your question, neither mob adds any naughtiness EDIT: Then again ive just been using a mod that I dont think was updated for RoG, so depending on how the mod works it might not work with RoG mobsSorry that came across as weird...Upon further investigation, the DLC passive mobs DO add to naughtiness. In fact, killing Glommer (but why would you?) earns 50 points, which guarantees a visit from Krampus. Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-444435 Share on other sites More sharing options...
JadedMeiji Posted April 5, 2014 Share Posted April 5, 2014 Krampus is such an easy kill though even with just a spear and no armor he only EVER gets one hit on me usually just before he dies (Unless rog has changed him) ps4 gamer Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-445508 Share on other sites More sharing options...
emerphish Posted April 6, 2014 Share Posted April 6, 2014 Krampus is such an easy kill though even with just a spear and no armor he only EVER gets one hit on me usually just before he dies (Unless rog has changed him) ps4 gamer Way back in the olden days, Krampus was a very formidible opponent, then he got nerfed into the dirt. Now he exists only for people grinding the for the sack. Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-446265 Share on other sites More sharing options...
iWitch Posted April 6, 2014 Share Posted April 6, 2014 Ive got a mod that shows naughtiness gimme a secif you talking about Always On Status - its have outdated kramped.lua insidefunction Kramped:onkilledother(victim) if victim and victim.prefab then if victim.prefab == "pigman" then if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then self:OnNaughtyAction(3) end elseif victim.prefab == "beefalo" then self:OnNaughtyAction(4) elseif victim.prefab == "crow" then self:OnNaughtyAction(1) elseif victim.prefab == "robin" then self:OnNaughtyAction(2) elseif victim.prefab == "robin_winter" then self:OnNaughtyAction(2) elseif victim.prefab == "smallbird" then self:OnNaughtyAction(6) elseif victim.prefab == "butterfly" then self:OnNaughtyAction(1) elseif victim.prefab == "rabbit" then self:OnNaughtyAction(1) elseif victim.prefab == "tallbird" then self:OnNaughtyAction(2) elseif victim.prefab == "bunnyman" then self:OnNaughtyAction(3) elseif victim.prefab == "penguin" then self:OnNaughtyAction(2) end endendwhile original game component :function Kramped:onkilledother(victim) if victim and victim.prefab then if victim.prefab == "pigman" then if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then self:OnNaughtyAction(3) end elseif victim.prefab == "babybeefalo" then self:OnNaughtyAction(6) elseif victim.prefab == "teenbird" then self:OnNaughtyAction(2) elseif victim.prefab == "smallbird" then self:OnNaughtyAction(6) elseif victim.prefab == "beefalo" then self:OnNaughtyAction(4) elseif victim.prefab == "crow" then self:OnNaughtyAction(1) elseif victim.prefab == "robin" then self:OnNaughtyAction(2) elseif victim.prefab == "robin_winter" then self:OnNaughtyAction(2) elseif victim.prefab == "butterfly" then self:OnNaughtyAction(1) elseif victim.prefab == "rabbit" then self:OnNaughtyAction(1) elseif victim.prefab == "tallbird" then self:OnNaughtyAction(2) elseif victim.prefab == "bunnyman" then self:OnNaughtyAction(3) elseif victim.prefab == "penguin" then self:OnNaughtyAction(2) end endendand there from DLC:function Kramped:onkilledother(victim) if victim and victim.prefab then if victim.prefab == "pigman" then if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then self:OnNaughtyAction(3) end elseif victim.prefab == "babybeefalo" then self:OnNaughtyAction(6) elseif victim.prefab == "teenbird" then self:OnNaughtyAction(2) elseif victim.prefab == "smallbird" then self:OnNaughtyAction(6) elseif victim.prefab == "beefalo" then self:OnNaughtyAction(4) elseif victim.prefab == "crow" then self:OnNaughtyAction(1) elseif victim.prefab == "robin" then self:OnNaughtyAction(2) elseif victim.prefab == "robin_winter" then self:OnNaughtyAction(2) elseif victim.prefab == "butterfly" then self:OnNaughtyAction(1) elseif victim.prefab == "rabbit" then self:OnNaughtyAction(1) elseif victim.prefab == "mole" then self:OnNaughtyAction(1) elseif victim.prefab == "tallbird" then self:OnNaughtyAction(2) elseif victim.prefab == "bunnyman" then self:OnNaughtyAction(3) elseif victim.prefab == "penguin" then self:OnNaughtyAction(2) elseif victim.prefab == "glommer" then self:OnNaughtyAction(50) -- You've been bad! elseif victim.prefab == "catcoon" then self:OnNaughtyAction(5) end endendas you can see its bad idea to kill glommer since mod overriding Krampus in bad way, you can kill this poor DLC mobs without any fine. ------------------- how to fix this?mod changes kramped.lua just for few functions, which must be added in proper way, like thisKramped = require "components/kramped" function Kramped:GetNaughtyness() local r = self.actions if not r then r = 0 end return rendfunction Kramped:GetLimit() local r = self.threshold if not r then r = 0 end return rend return Krampedthats make AOS automatically compatible with any DLC and other mods which changes Krampus in proper way.but you have to rename this to something like aoskramped.lua and load it in modmain.lua Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-446433 Share on other sites More sharing options...
Deacon_Blue Posted April 7, 2014 Share Posted April 7, 2014 as you can see its bad idea to kill glommer Yeah, who wants a chance at an awesome backpack and a tool of mass-destruction? Link to comment https://forums.kleientertainment.com/forums/topic/33971-dlc-passive-mobs-and-krampus/#findComment-447132 Share on other sites More sharing options...
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