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This is what @squeek said, I'm not sure if this has changed.

And I was paraphrasing something I saw someone else say (probably simplex). I do know that it's not controlled by Lua, though, so it's something we can't be totally sure about unless a dev clarifies it. Edited by squeek

I do know that it's not controlled by Lua, though, so it's something we can't be totally sure about unless a dev clarifies it.

thx, it saved my time on looking into lua scripts.

but is it possible to hook when animal going to sleep stage and when back to active life?

longupdate?

btw its interesting, but probably active area can be changed

 

		local x,y,z = GetPlayer().Transform:GetWorldPosition()		TheSim:SetActiveAreaCenterpoint(x,y,z)
functions OnEntitySleep and OnEntityWake is what i asking about or its just for ingame sleeping? Edited by iWitch

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