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World Size: Tiny and Small Please


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I'd still agree with small because medium worlds still take pretty long to fully uncover, but tiny? That's definitely too much cut space. At least with a small world, you could marathon a string of worlds at a time within a few real-time day hours, that could be fun.

I would want a tiny option. It could actually be harder because all the monsters and biomes could easily with war with one another. Resources would be easier to get but there is already an option to bump up the numbers when customizing the world. I don't see a problem with making the game easier if we already can--it will add a new option--like a kiddie cone for ice cream.

I imagine small to be 75% of default, tiny to be 50% of default.

 

Seems fun to jump to a tiny world with limited resource and see how long I could survive when dangerous monsters start to spawn.

 

Or build a peaceful base in tiny world where all important biomes are not far away, like beefalo + rabbit, rocky/mining biome, graveyard, woods, pig village, etc.

 

Tiny map should contain only 1 of each biomes set ups. I assume there will be around 15 biomes if nothing is doubled (e.g. light green is one, light green + a piece of teleportato is another). Default map seem likely to have 40+ biomes in it.

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