Jump to content

Help, I'm having some trouble with mods!


Recommended Posts

I enjoy using many mods on my game, but for some reason, I can't get new characters to work. Every mod that doesn't add a character works fantastically, I can play the game as if normal. I can add character mods, but if I try to select them in the character select screen, the game will crash on me. Any help would be appreciated.

Link to comment
Share on other sites

Starting up
Don't Starve: 90423 WIN32_STEAM
Build Date: 2013-11-25_15-12-51
THREAD - started 'GAClient' (15920)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
WindowManager::SetFullscreen(0, 1920, 1080, 144)
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (AMD Radeon HD 7900 Series)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
THREAD - started 'WindowsInputManager' (22616)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(151,1) running main.lua

scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.

scripts/mods.lua(141,1) Loading mod: wesna (Wesna)
scripts/mods.lua(141,1) Loading mod: workshop-177537243 (Wren the Stormcaller)
scripts/mods.lua(165,1) Mod: wesna (Wesna) Loading modworldgenmain.lua
scripts/mods.lua(173,1) Mod: wesna (Wesna) Mod had no modworldgenmain.lua. Skipping.
scripts/mods.lua(165,1) Mod: wesna (Wesna) Loading modmain.lua
scripts/mods.lua(165,1) Mod: workshop-177537243 (Wren the Stormcaller) Loading modworldgenmain.lua
scripts/mods.lua(173,1) Mod: workshop-177537243 (Wren the Stormcaller) Mod had no modworldgenmain.lua. Skipping.
scripts/mods.lua(165,1) Mod: workshop-177537243 (Wren the Stormcaller) Loading modmain.lua
scripts/mods.lua(255,1) Mod: wesna (Wesna) Registering prefabs
scripts/mods.lua(261,1) Mod: wesna (Wesna) Registering prefab file: prefabs/wesna
scripts/mods.lua(265,1) Mod: wesna (Wesna) wesna
scripts/mods.lua(261,1) Mod: wesna (Wesna) Registering prefab file: prefabs/choppy
scripts/mods.lua(265,1) Mod: wesna (Wesna) choppy
scripts/mods.lua(261,1) Mod: wesna (Wesna) Registering prefab file: prefabs/necronomicon
scripts/mods.lua(265,1) Mod: wesna (Wesna) necronomicon
scripts/mods.lua(278,1) Mod: wesna (Wesna) Registering default mod prefab
../mods/wesna/images/saveslot_portraits/wesna.tex is 120x104 but compressed textures must have power of 2 dimensions.
../mods/wesna/images/selectscreen_portraits/wesna.tex is 188x284 but compressed textures must have power of 2 dimensions.
../mods/wesna/images/selectscreen_portraits/wesna_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.
scripts/mods.lua(255,1) Mod: workshop-177537243 (Wren the Stormcaller) Registering prefabs
scripts/mods.lua(261,1) Mod: workshop-177537243 (Wren the Stormcaller) Registering prefab file: prefabs/wren
scripts/mods.lua(265,1) Mod: workshop-177537243 (Wren the Stormcaller) wren
scripts/mods.lua(261,1) Mod: workshop-177537243 (Wren the Stormcaller) Registering prefab file: prefabs/lightstaff
scripts/mods.lua(265,1) Mod: workshop-177537243 (Wren the Stormcaller) lightstaff
scripts/mods.lua(261,1) Mod: workshop-177537243 (Wren the Stormcaller) Registering prefab file: prefabs/staffspark
scripts/mods.lua(265,1) Mod: workshop-177537243 (Wren the Stormcaller) staffspark
scripts/mods.lua(278,1) Mod: workshop-177537243 (Wren the Stormcaller) Registering default mod prefab
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 947
scripts/playerprofile.lua(336,1) loaded profile
scripts/playerprofile.lua(396,1) bloom_enabled true
scripts/saveindex.lua(74,1) loaded saveindex
scripts/gamelogic.lua(1081,1) OnFilesLoaded()
scripts/gamelogic.lua(1070,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(81,1) Unload BE
scripts/gamelogic.lua(84,1) Unload BE done
scripts/gamelogic.lua(86,1) Load FE
scripts/gamelogic.lua(88,1) Load FE: done
scripts/screens/mainscreen.lua(501,1) platform_motd table: 0E1F2E80
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

Reset() returning
HttpClientWriteCallback (0x063356E0, 1, 500, 0x0651F968)
HttpClientWriteCallback READ 500 (500 total)
QueryServerComplete for handle [1] ok, HTTP 200: [{

"standalone":{

"motd_title":"Don't Starve Collectables!",

"motd_body":"Collectable Don't Starve figures are now in the new Klei store!",

"link_title":"Klei Store",

"link_url":"http://store.kleientertainment.com"

},

"steam":{

"motd_title":"Don't Starve Collectables!",

"motd_body":"Collectable Don't Starve figures are now in the new Klei store!",

"link_title":"Klei Store",

"link_url":"http://store.kleientertainment.com"

}

}]
scripts/screens/mainscreen.lua(501,1) platform_motd table: 0DD30BA8
Link to comment
Share on other sites

On the character select screen. If I scroll to the mod skin, it just freezes, then crashes. Could it have something to do with this?:

 

../mods/wesna/images/saveslot_portraits/wesna.tex is 120x104 but compressed textures must have power of 2 dimensions.
../mods/wesna/images/selectscreen_portraits/wesna.tex is 188x284 but compressed textures must have power of 2 dimensions.
../mods/wesna/images/selectscreen_portraits/wesna_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...