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@dontstarver.wiki How do I reinstill the DS exactly, does that just mean reinstall the game, because that is what i did, thanks in advance!

 

 

ok, please share your "log.txt" here and i will look. otherwise ask for help in "bug tracker" (click)

 

regards


 

Starting up

Don't Starve: 90423 WIN32_STEAM

Build Date: 2013-11-25_15-12-51

THREAD - started 'GAClient' (2960)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

GLInfo

~~~~~~

GL_VENDOR: Google Inc.

GL_RENDERER: ANGLE (Intel® HD Graphics 3000)

GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)

OpenGL extensions (19, 19):

GL_ANGLE_depth_texture

GL_ANGLE_framebuffer_blit

GL_ANGLE_framebuffer_multisample

GL_ANGLE_instanced_arrays

GL_ANGLE_pack_reverse_row_order

GL_ANGLE_texture_compression_dxt3

GL_ANGLE_texture_compression_dxt5

GL_ANGLE_texture_usage

GL_ANGLE_translated_shader_source

GL_EXT_read_format_bgra

GL_EXT_robustness

GL_EXT_texture_compression_dxt1

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_storage

GL_OES_get_program_binary

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_OES_texture_npot

GL_MAX_TEXTURE_SIZE = 8192

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_RENDERBUFFER_SIZE = 8192

GL_MAX_VIEWPORT_DIMS = 8192, 8192

GL_MAX_VARYING_VECTORS = 10

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_UNIFORM_VECTORS = 254

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221

THREAD - started 'WindowsInputManager' (6588)

4 compressed texture formats

texture format 0x83f0

texture format 0x83f1

texture format 0x83f2

texture format 0x83f3

cDontStarveGame::DoGameSpecificInitialize()

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(151,1) running main.lua

 

scripts/modindex.lua(257,1) loaded modindex

scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.

 

LOADING LUA SUCCESS

scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 9

...m/steamapps/common/dont_starve/data/scripts/util.lua:461: TheSim:GetPersistentString morgue --> Failed to scan constant from string KLEI      at starting position 1

LUA ERROR stack traceback:

        =[C] in function 'assert'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(461,1) in function 'tracked_assert'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/json.lua(241,1)

        =(tail call) ?

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(464,1) in function 'TrackedAssert'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerdeaths.lua(81,1) in function 'Set'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerdeaths.lua(68,1)

        =[C] in function 'GetPersistentString'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerdeaths.lua(65,1) in function 'Load'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1092,1) in main chunk

        =[C] in function 'require'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(637,1)

scripts/frontend.lua(707,1) SCRIPT ERROR! Showing error screen

scripts/playerprofile.lua(336,1) loaded profile

...m/steamapps/common/dont_starve/data/scripts/util.lua:461: TheSim:GetPersistentString profile --> Failed to scan constant from string KLEI      at starting position 1

LUA ERROR stack traceback:

        =[C] in function 'assert'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(461,1) in function 'tracked_assert'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/json.lua(241,1)

        =(tail call) ?

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(464,1) in function 'TrackedAssert'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(339,1) in function 'Set'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(315,1)

        =[C] in function 'GetPersistentString'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(313,1) in function 'Load'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1097,1) in main chunk

        =[C] in function 'require'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(637,1)

scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

 

Reset() returning

thanks!

 

i'm not really sure but it seems that your saved game/world or profile is corrupted..

go into your save folder "my documents/Klei" and delete first only "save folder", "log.txt" and then restart Don't Starve.

 

*paste your log.txt here if again the error or another error pops up.

 

 

regards


Starting up

Don't Starve: 90423 WIN32_STEAM

Build Date: 2013-11-25_15-12-51

THREAD - started 'GAClient' (2648)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

RestoreWindowPosition

   Saved Client Pos (0 x 26)

   Adjusted Window Pos (-4 x -4)

EnsureWindowOnScreen

   All good.

GLInfo

~~~~~~

GL_VENDOR: Google Inc.

GL_RENDERER: ANGLE (ATI Radeon HD 4800 Series)

THREAD - started 'WindowsInputManager' (2864)

GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)

OpenGL extensions (18, 18):

GL_ANGLE_depth_texture

GL_ANGLE_framebuffer_blit

GL_ANGLE_framebuffer_multisample

GL_ANGLE_instanced_arrays

GL_ANGLE_pack_reverse_row_order

GL_ANGLE_texture_compression_dxt3

GL_ANGLE_texture_compression_dxt5

GL_ANGLE_texture_usage

GL_ANGLE_translated_shader_source

GL_EXT_read_format_bgra

GL_EXT_robustness

GL_EXT_texture_compression_dxt1

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_storage

GL_OES_get_program_binary

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_MAX_TEXTURE_SIZE = 8192

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_RENDERBUFFER_SIZE = 8192

GL_MAX_VIEWPORT_DIMS = 8192, 8192

GL_MAX_VARYING_VECTORS = 10

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_UNIFORM_VECTORS = 254

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221

4 compressed texture formats

texture format 0x83f0

texture format 0x83f1

texture format 0x83f2

texture format 0x83f3

cDontStarveGame::DoGameSpecificInitialize()

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(151,1) running main.lua

 

scripts/modindex.lua(257,1) loaded modindex

scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.

 

LOADING LUA SUCCESS

scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 944

scripts/playerprofile.lua(336,1) loaded profile

scripts/playerprofile.lua(396,1) bloom_enabled false

scripts/saveindex.lua(74,1) loaded saveindex

scripts/gamelogic.lua(1081,1) OnFilesLoaded()

scripts/gamelogic.lua(1070,1) OnUpdatePurchaseStateComplete

scripts/gamelogic.lua(81,1) Unload BE

scripts/gamelogic.lua(84,1) Unload BE done

scripts/gamelogic.lua(86,1) Load FE

scripts/gamelogic.lua(88,1) Load FE: done

scripts/screens/mainscreen.lua(501,1) platform_motd table: 090C8AB8

SimLuaProxy::QueryServer()

scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

 

Reset() returning

HttpClientWriteCallback (0x04A4DF58, 1, 512, 0x04C3FE2C)

HttpClientWriteCallback READ 512 (512 total)

QueryServerComplete for handle [1] ok, HTTP 200: [{

 

   "standalone":{

 

      "motd_title":"New Teaser Trailer!",

 

      "motd_body":"Get a sneak peek at Don't Starve: Reign of Giants DLC. Coming Soon!",

 

      "link_title":"Watch Now!",

 

      "link_url":"https://www.youtube.com/watch?v=v_hU6t488Us"

 

   },

 

   "steam":{

 

      "motd_title":"New Teaser Trailer!",

 

      "motd_body":"Get a sneak peek at Don't Starve: Reign of Giants DLC. Coming Soon!",

 

      "link_title":"Watch Now!",

 

      "link_url":"https://www.youtube.com/watch?v=v_hU6t488Us"

 

   }

 

}]

scripts/screens/mainscreen.lua(501,1) platform_motd table: 0855B7D8

Collecting garbage...

lua_gc took 0.02 seconds

~SimLuaProxy()

lua_close took 0.04 seconds

ReleaseAll

ReleaseAll Finished

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(151,1) running main.lua

 

scripts/modindex.lua(257,1) loaded modindex

scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.

 

LOADING LUA SUCCESS

scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 944

scripts/playerprofile.lua(336,1) loaded profile

scripts/playerprofile.lua(396,1) bloom_enabled false

scripts/saveindex.lua(74,1) loaded saveindex

scripts/gamelogic.lua(1081,1) OnFilesLoaded()

scripts/gamelogic.lua(1070,1) OnUpdatePurchaseStateComplete

scripts/gamelogic.lua(94,1) Unload FE

scripts/gamelogic.lua(96,1) Unload FE done

scripts/gamelogic.lua(98,1) LOAD BE

scripts/gamelogic.lua(101,1) LOAD BE: done

...amapps/common/dont_starve/data/scripts/saveindex.lua:350: SaveIndex:GetSaveData: Load failed for file [cave_1_1_1] please consider deleting this save slot and trying again.

LUA ERROR stack traceback:

        =[C] in function 'assert'

        D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(350,1)

        =[C] in function 'GetPersistentString'

        D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(349,1) in function 'GetSaveData'

        D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(931,1) in function 'DoLoadWorld'

        D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(978,1) in function 'LoadSlot'

        D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1042,1) in function 'DoResetAction'

        D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1077,1) in function 'complete_callback'

        D:/Steam/steamapps/common/dont_starve/data/scripts/upsell.lua(27,1) in function 'UpdateGamePurchasedState'

        D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1082,1) in function 'callback'

        D:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(12,1)

...

        =[C] in function 'GetPersistentString'

        D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(66,1) in function 'Load'

        D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1098,1) in function 'callback'

        D:/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(418,1) in function 'Set'

        D:/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(315,1)

        =[C] in function 'GetPersistentString'

        D:/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(313,1) in function 'Load'

        D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1097,1) in main chunk

        =[C] in function 'require'

        D:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(637,1)

scripts/frontend.lua(707,1) SCRIPT ERROR! Showing error screen

scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

 

Reset() returning

 

  • Developer

This is my problem guys, I tried to verify the integrity of game cache, reinstall it, delete it and downloading again.

I don't know what is happening, Can you help me?, please.

Hey mate, you're asking for help in the wrong thread, plus you're necro-ing it, and some/most forumers aren't too fond of necros...

I'd suggest you to make a new thread here: http://forums.kleientertainment.com/forum/75-dont-starve-together-beta-bug-tracker/

Regarding your problem, and please include your log.txt file in it so it gets easier for the devs and/or forumers to help you! :D

Edited by ImDaMisterL

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