Dimpl Posted December 12, 2013 Share Posted December 12, 2013 Finished the game all 9/9 and had lots of fun doing so! I plan to play through again with NG+ and dev commentary. I am a fan of games with a nice art style, and in this one, I loved taking in every scene. In the last level dojo room, the lights start on. This seems to defeat the purpose of the side-rooms, as you don't have to hit the two switches in the top corners of the room. Are these lights supposed to start off? Link to comment https://forums.kleientertainment.com/forums/topic/30350-done-and-another-possible-bug/ Share on other sites More sharing options...
Developer Wade Posted December 17, 2013 Developer Share Posted December 17, 2013 Strangely, those lights should be starting turned off. Was it the first time you had entered the room, or did you die and restart at a checkpoint? Link to comment https://forums.kleientertainment.com/forums/topic/30350-done-and-another-possible-bug/#findComment-390446 Share on other sites More sharing options...
mahaishaq Posted January 15, 2014 Share Posted January 15, 2014 The latest update for Mark of the Ninja patches lots of the bugs that have been reported in the last 48 hours. Some of these bug fixes are listed below:"-Fixed issue in 'Breaching the Perimeter' level where Ninja would sometimes be killed instantly when restarting a particular checkpoint.-Fixed potential hindering issue where a vent would not unlock in 'The Trail of Shadow' level.-Fixed issue where fuseboxes would not reset in the Challenge Room of 'An Ancestral Home' level." Link to comment https://forums.kleientertainment.com/forums/topic/30350-done-and-another-possible-bug/#findComment-404300 Share on other sites More sharing options...
Developer Wade Posted January 15, 2014 Developer Share Posted January 15, 2014 This issue is not one of those bug fixes. Link to comment https://forums.kleientertainment.com/forums/topic/30350-done-and-another-possible-bug/#findComment-404413 Share on other sites More sharing options...
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