NikMik Posted November 29, 2013 Share Posted November 29, 2013 William Mod stuff here! Get it here: http://forums.kleientertainment.com/files/file/364-william-j-danninghar/Or from the Steam workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=191575745 I've decided to make a permanent topic for all news, questions, needing help, etc. All the robots will now require different parts in the upcoming update!Mechanical What-Not: 3 Gold nuggets, 4 gears, 12 cut grass.Used to make all non-elemental robots (hint hint). If you don't get why the cut grass, read this: http://williamjdanningha.deviantart.com/journal/Self-sustaining-animal-powered-machines-417085804. It should explain it. Haunted Clokworks: 5 Gears, 4 Nightmare Fuel, 14 Cut Grass.Used to make all elemental robots. (again, hint hint) Bulter: Mechanical What-not, Butler Shell(Thinking of recipe), seeds. And then a rabbit to activate it.Brute: Mechanical What-not, Brute Shell(Thinking of Recipe), seeds.Reaper: Haunted Clockworks, Reaper Shell(Thinking of recipe), seeds. Currently unnamed gun that summons Terror Claws! Gun deals low damage, has very high range, and summons a stationary Terror Claw to assist in combat!Drains 5 sanity per shot. TERROR CLAW: Deals high damageLasts 9 secondsCan't move HEART OF PHLOGISTON William holding it | William in full fire set Poll has ended. Here are the results: Extra damage vs. burning targets - 10% Extra damage vs. burning targets with a tiny chance to ignite - 10% Decent chance to ignite with high base damage - 40% Donuts - 40% The stats I have decided to use: + 60 base damage (a bit weaker than the Dark Sword). If the target is burnable, it deals 70 damage +Has a chance to ignite the target - William moves a bit slower when holding it -Slow swing speed Recipe: Heavy Golden Blades(have their own recipe that I'm coming up with), a few Gears, Fire Staff. What do you think of these stats? Link to comment Share on other sites More sharing options...
HoneyHam Posted November 29, 2013 Share Posted November 29, 2013 That.Looks.Awesome. Link to comment Share on other sites More sharing options...
NikMik Posted November 29, 2013 Author Share Posted November 29, 2013 That.Looks.Awesome.Thank you! I did try to make it look awesome. Link to comment Share on other sites More sharing options...
NikMik Posted November 29, 2013 Author Share Posted November 29, 2013 Donuts has 50% of the votes? Jeez. Link to comment Share on other sites More sharing options...
Battal Posted November 29, 2013 Share Posted November 29, 2013 This is kinda unrelated, but, just a suggestion - maybe make the helmet a bit smaller? It looks enormous compared to Williams body, even by Don't Starve proportions. Anyways, that sword looks awesome. Great job! As for the poll, I think that it should ignite targets - it's already got a neat flamethrower thing going on it. I'm definitely downloading this! Link to comment Share on other sites More sharing options...
NikMik Posted November 29, 2013 Author Share Posted November 29, 2013 This is kinda unrelated, but, just a suggestion - maybe make the helmet a bit smaller? It looks enormous compared to Williams body, even by Don't Starve proportions.It's actually not that big compared to his head. Any smaller and his head would be sticking out from beneath it. I could make it so when he's wearing it his head disappears, but equipping a different hat without unequipping it causes...this. Link to comment Share on other sites More sharing options...
Malacath Posted November 29, 2013 Share Posted November 29, 2013 First off: I voted for donuts because I think neither of the othe options are really great.Sword igniting things is great but additional high damage is a bit over the top I think. The fire will do some damage and also the mobs will panick which makes it really good to ignite them.And the sword damaging bruning things more doesn't really make sense to me. It's fire, why would fire do more damage to fire?So I would rather go for an average damage and igniting sword. But then again this could turn out to be to weak depending on the cost, since I don't know where bronze blades come from. Regarding your problem with the ingredient image: Wherever you specify the recipe it looks probably like thisRecipe( "firesword", {Ingredient("bronze", 2), Ingredient("marble", 4) }, RECIPETABS.MAGIC, {MAGIC = 2})Do this insteadlocal bronze = Ingredient( "bronze", 2)bronze.atlas = "images/inventoryimages/bronze.xml"Recipe( "spelltome", {bronze, Ingredient("marble", 4) }, RECIPETABS.MAGIC, {MAGIC = 2}) Link to comment Share on other sites More sharing options...
Battal Posted November 29, 2013 Share Posted November 29, 2013 Ahh, alright. Link to comment Share on other sites More sharing options...
NikMik Posted November 29, 2013 Author Share Posted November 29, 2013 local bronze = Ingredient( "bronze", 2)bronze.atlas = "images/inventoryimages/bronze.xml"Recipe( "spelltome", {bronze, Ingredient("marble", 4) }, RECIPETABS.MAGIC, {MAGIC = 2}) Thank you for the help! And I probably will make it just ignite enemies. The "heavy bronze blades" will be items you craft (still thinking of what the recipe should be) and then craft into the sword. All the base stats are still being done but so far I have: +70 damage (2 more than the Dark Sword), + low chance to ignite target, -VERY slow attack speed, -slows movement speed. I'm also thinking about making it drain hunger faster when out - or take a small amount of hunger when he attacks something. William *is* an old man who hasn't spent much of his life jogging or doing any exercise of any kind. and this is a big, heavy weapon. Link to comment Share on other sites More sharing options...
collapse Posted December 28, 2013 Share Posted December 28, 2013 thank Link to comment Share on other sites More sharing options...
Nathuram Posted January 21, 2014 Share Posted January 21, 2014 Where am I supposed to get all these gears? Gears are rare and valuable. Why would I ever spend them on a weapon or a mining pick when I can spend flint or gold for the same purpose while those are plentyfull or even renewable? Link to comment Share on other sites More sharing options...
NikMik Posted January 21, 2014 Author Share Posted January 21, 2014 Where am I supposed to get all these gears? Gears are rare and valuable. Why would I ever spend them on a weapon or a mining pick when I can spend flint or gold for the same purpose while those are plentyfull or even renewable?William can craft gears. Link to comment Share on other sites More sharing options...
AZZ9AAA Posted February 15, 2014 Share Posted February 15, 2014 How to activate the robot?The rabbit how to activate the robot? Link to comment Share on other sites More sharing options...
NikMik Posted February 15, 2014 Author Share Posted February 15, 2014 You need to craft it, and "read" it with a rabbit in your inventory... Link to comment Share on other sites More sharing options...
leobardo Posted May 14, 2014 Share Posted May 14, 2014 no se si sepas español pero que tal que los robots funcionen también con carbón y un rayo digamos Link to comment Share on other sites More sharing options...
NikMik Posted May 15, 2014 Author Share Posted May 15, 2014 no se si sepas español pero que tal que los robots funcionen también con carbón y un rayo digamos I do not know spanish and my google translator just says:"not know if you do spanish but gro mf asdpf sidfnfsdf oerwonie" Good job, Google! Link to comment Share on other sites More sharing options...
Gaberrrrr Posted May 15, 2014 Share Posted May 15, 2014 headglitch.pngThat. IS. AWESOME! Link to comment Share on other sites More sharing options...
leobardo Posted May 15, 2014 Share Posted May 15, 2014 sorry what if the robots work well with charcoal and lightning Link to comment Share on other sites More sharing options...
GordonPayne30 Posted June 18, 2014 Share Posted June 18, 2014 I'm having a problem here .. i have the steam version and i got the mod of the workshop .. and when i start the game i am greeted with the following: WARNING!The following mod(s) have caused a failure: WilliamC:/Program Files (x86)/Steam/steamapps/common/Don't Starve/mods/William/modmain.lua:11:variable "TECH" is not declared. please help i want to play this mod like .. yesterday Link to comment Share on other sites More sharing options...
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