ChiefCommandeur Posted November 14, 2013 Share Posted November 14, 2013 So I found 3 Walrus Camps in the summer and planted 2 spider nests at each camp. Giggling through the whole winter like a little girl I envisioned the hellish welcoming party McTusk awaited every time. At last it was summer again and I went to check on the nests/camps awaiting more loot than I could carry, but there was...nothing! Only when I could see them, they started fighting and to my dissapointment there was no loot to be had So my question is: is this normal? Do the mobs only get "active" when I am near them? First time posting here, be gentle Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 14, 2013 Share Posted November 14, 2013 I think they fight off-screen. Link to comment Share on other sites More sharing options...
938 Posted November 14, 2013 Share Posted November 14, 2013 yes, mobs can fight off screen. Link to comment Share on other sites More sharing options...
ChiefCommandeur Posted November 14, 2013 Author Share Posted November 14, 2013 But how come it didnt work for me? Was I too far away? (The camps were at the end of the map and I was almost at another end) Link to comment Share on other sites More sharing options...
TeoSS69 Posted November 14, 2013 Share Posted November 14, 2013 They only do so when you're near. Link to comment Share on other sites More sharing options...
ChiefCommandeur Posted November 14, 2013 Author Share Posted November 14, 2013 Aw too bad I thought it would work regardless of my location. Thanks for clearing that up. Link to comment Share on other sites More sharing options...
lupadim Posted November 14, 2013 Share Posted November 14, 2013 But that is a bit obvious, I mean, can you imagine how much RAM it would require if they fought offscreen? Link to comment Share on other sites More sharing options...
simplex Posted November 14, 2013 Share Posted November 14, 2013 But that is a bit obvious, I mean, can you imagine how much RAM it would require if they fought offscreen? Roughly the same as it is now. CPU usage would be another story, though. ;P Link to comment Share on other sites More sharing options...
lupadim Posted November 14, 2013 Share Posted November 14, 2013 Roughly the same as it is now. CPU usage would be another story, though. ;PThanks for the correction, everyone likes to be corrected for silly typos. Link to comment Share on other sites More sharing options...
jbeetle Posted November 14, 2013 Share Posted November 14, 2013 Thanks for the correction, everyone likes to be corrected for silly typos.That wasn't a typo, that was just wrong. But don't worry, I didn't know either. Link to comment Share on other sites More sharing options...
zacoya Posted November 14, 2013 Share Posted November 14, 2013 The world isn't that big. I bet a lot of computers would have no trouble with CPU usage. Link to comment Share on other sites More sharing options...
lupadim Posted November 14, 2013 Share Posted November 14, 2013 The world isn't that big. I bet a lot of computers would have no trouble with CPU usage.They already have with a onscreen simulation, just imagine something 500x larger than that. Link to comment Share on other sites More sharing options...
simplex Posted November 14, 2013 Share Posted November 14, 2013 The world isn't that big. I bet a lot of computers would have no trouble with CPU usage. Some computers might. But, if any, only very few could really run it smoothly, since Don't Starve uses a single CPU core. Performance aside, the game was developed having in mind that only what's nearby would be active. I just decided to try the alternative out (by writing a simple mod which keeps the whole world active), and even ignoring the lag the game felt much more boring. By the end of day 1, most tentacles were already dead, for instance. Link to comment Share on other sites More sharing options...
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