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I think I'll leave Dark Petals alone. They do reduce Sanity. But it's probably because they have their own lua file and how it affects the player differently.

Edited by KiddyCorky

Alrighty.

 

The above statement about Dark Petals is still up for debate.

 

Now onto the last thing I wanted to change. How certain things like Fire, Freezing and Rain should affect Wilton. If anybody has got some great ideas that would help do something like counter Wilton's huge Sanity regeneration then throw em' here.

One of my nephews fav characters. Do you mean he doesnt start the game with the eyebone or just doesnt have the eyebone magically teleported to him after resurrrecting?

 

Both. I just don't feel like getting an advantage of a walking chest right at the beggining of the game.

 

Strangely enough I encountered a new bug. It seems like when examining a gravestone Wilton doesn't say his Skeleton lines but instead says Wilsons.

 

Huh... I guess it's not a bug. It's just same for every character appearintly.

Edited by KiddyCorky

I noticed something new about Wiltons resurrection mechanic. It seems he loses 10 point of his max health each time he dies and gets resurrected.

 

So. Leave it like that? I believe this would make the player be a bit more careful about dying as a skeleton that can reincarnate.

Diff skeletons could have been left behind in differrent states..  id make it random.  Anywhere betwen 25 and 75 max health maybe?  Personally id like to have a mod that requires wilton to discover those skeletons before they are valid resurrection points, and possibly leave behind one of his ribs (lose 5 max health from CURRENT incarnation, not future ones) in order to activate it. Been trying to brainstorm on a lot of balanced resurrection mechanics ever since i saw that southpark Kenny mod request to be honest.

Diff skeletons could have been left behind in differrent states..  id make it random.  Anywhere betwen 25 and 75 max health maybe?  Personally id like to have a mod that requires wilton to discover those skeletons before they are valid resurrection points, and possibly leave behind one of his ribs (lose 5 max health from CURRENT incarnation, not future ones) in order to activate it. Been trying to brainstorm on a lot of balanced resurrection mechanics ever since i saw that southpark Kenny mod request to be honest.

 

Well for now it's just that Wilton loses 10 of his maximum health each time he is reincarnated. So it's die once. Max HP 60. Die again. Max HP 50. And so on until there are no more Skeletons on the map (or you die having max HP 10).

Edited by KiddyCorky

You dont actually die of having 0 max hp.. you're just a ghost at that point.  I found this out by accident last week on a map with 'tons' of skeletons.  You still resurrect the final time but the game doesnt allow you to pick things up or interact. You can still walk around.

You dont actually die of having 0 max hp.. you're just a ghost at that point.  I found this out by accident last week on a map with 'tons' of skeletons.  You still resurrect the final time but the game doesnt allow you to pick things up or interact. You can still walk around.

 

Yeah. Just done the same thing. Now at this point I'am not sure what to do. Either remove the removal of max Health or see if there's a way to make a better function or whatever the heck should I do.

 

The removing of max health is also bugged when it comes down to the caves. If you run out of skeletons in the caves. You spawn outside, die, and then get reincarnated with the max health being reduced to 60 instead of the number when you were inside the caves after dying more than once.

Edited by KiddyCorky

well if you want to keep the  'lose 10 health per resurrection' concept all you gotta do is in your resurrection code, once you detect he only has 10 or fewer health remaining remove the   inst.components.resurrectable.  Not sure about handling caves.  Im still too new to have read into that part of the code

Edited by seronis

well if you want to keep the  'lose 10 health per resurrection' concept all you gotta do is in your resurrection code, once you detect he only has 10 or fewer health remaining remove the   inst.components.resurrectable.  Not sure about handling caves.  Im still too new to have read into that part of the code

 

Well either this. Or removing it completely so that more problems wouldn't arise. I mean if I kept it. The whole point of "Can reincarnate from other skeletons in the world (their number is limited)" would be limited to "Can reincarnate about 6 times from other skeletons in the world (their number is limited)".

 

Besides. His health goes 35 upon resurrecting. Meaning he has to heal himself with either Spider Glands, Honey Poultices or Healing Salves to not get killed again easily or find his stuff.

Fixed up Wilton so he could replace Maxwell in Adventure Mode without errors.

 

There's still the matter of trying to find where are the lines every character says when they examine a gravestone (headstone) and if I should leave the Dark Petals' sanity reduction upon eating.

Edited by KiddyCorky

What do you guys think of Wilton being immune to fire damage (normally bones can get charred so I don't know you tell me)? Also when Wilton would start freezing he wouldn't take damage but instead would become quite slow because of his joints freezing (maybe reduce it like 50% or so).

Edited by KiddyCorky

I'll be stopping work on this mod for a bit. Mostly because school and I want to wait until christmas is over so I can get a drawing tablet and start working on the main portrait for Wilton.

 

For now I haven't done much. I didn't make him immune to freezing or burning for now and I still haven't found a way to make STRINGS.EPITAPHS change for Wilton only. I also might need to look at a template and figure out why Wilton doesn't show his eyes when he dies.

Hello everyone. I bring a small update to you all.

Since I got a drawing tablet I will be trying to make a new character portrait for Wilton. If I won't be able to make it good enough I'll instead keep the current one.

If anything I will try to post progress images and if possible get opinion on what should be changed.

Greetings. After going through several sketches I think I have reached the perfect one for Wilton the Skeleton.

Here's the current sketch. It will be improved. And will also once finished use a alpha-channel instead of a Don't Starve background like most modders seem to use. I currently am investigating how differently are custom portraits on a 1024x1024 layer moved in the character select screen.

wiltan.jpg

This representation is not final. Please post whatever criticism you have. It will help me greatly if you could give me opinions on what can be changed too.

Edited by KiddyCorky

Well. After rescrapping and redoing and rethinking everything. Here is the Big Portrait of Wilton the Skeleton.

 

warmondbigportaitfinal.png

 

The last few things that need to be done are:

-Wiltons intro changed to him just waking up (same as Maxwell).

-Certain RofG mechanic adjustments.

-Tombstone strings changed.

-Testing.

Edited by KiddyCorky

I like the idea of wilton but i tkink that what he is and how he works could be improved. what if hes not just a skeleton but a ghost that possessed a skeleton because he was angry about maxwell tricking him to come here and his death so he it trying to get revenge but as a ghost he cant hold anything so he needs the skeleton so he can use equipment and items and heres were the mechanics change and i dont know if this can work it is just an idea what if the health is for the skeleton he possesses and when it dies he turns back into a ghost and must find a new skeleton to possesse rather then just respawning to the nerest one he also drops all of his stuff because hes a ghost but at this point he cant be hurt but instead loses sanity over time and if his sanity runs out then hes dead for good when he is possessing a skeleton he eats food to restore his sanity because he wants to be alive agian pretending to eat makes him feel more alive and keeps him from going nuts and uses healing items to restore the skeletons health he can still die and lose sanity even when he is possessing a skeleton and if he runs out of sanity he dies just like if he was in ghost form for this to work he would need more sanity but the health is fine since he is using a skeleton it would natruly be more fragile then a humen body if there is a revival stone active when the skeleton dies he should respawn just like any other character but should lose sanity also maybe an item that lets you make more skeletons i dont know if more spawn in as you play but they should be hard to make like the item that used to bring you back i forgot what it was called

I like the idea of wilton but i tkink that what he is and how he works could be improved. what if hes not just a skeleton but a ghost that possessed a skeleton because he was angry about maxwell tricking him to come here and his death so he it trying to get revenge but as a ghost he cant hold anything so he needs the skeleton so he can use equipment and items and heres were the mechanics change and i dont know if this can work it is just an idea what if the health is for the skeleton he possesses and when it dies he turns back into a ghost and must find a new skeleton to possesse rather then just respawning to the nerest one he also drops all of his stuff because hes a ghost but at this point he cant be hurt but instead loses sanity over time and if his sanity runs out then hes dead for good when he is possessing a skeleton he eats food to restore his sanity because he wants to be alive agian pretending to eat makes him feel more alive and keeps him from going nuts and uses healing items to restore the skeletons health he can still die and lose sanity even when he is possessing a skeleton and if he runs out of sanity he dies just like if he was in ghost form for this to work he would need more sanity but the health is fine since he is using a skeleton it would natruly be more fragile then a humen body if there is a revival stone active when the skeleton dies he should respawn just like any other character but should lose sanity also maybe an item that lets you make more skeletons i dont know if more spawn in as you play but they should be hard to make like the item that used to bring you back i forgot what it was called

 

Having to turn into a ghost after death would be interesting. Though I'm not sure if playing as an NPC works. I will raise the Sanity though. Somewhere around 70.

Well I guess it's time for another update. I have decided to leave the intro as is and Wilton is immune to both freezing and overheating. I could not overcome the gravestone epitaphs so I guess I'll leave them as is too.

 

With all these changes out of the way I have just one thing left I'd like to do. That is replacing the Bone-A-Rang's art since it seems to have become a bit cut out along the edges. After that I plan on making a little trailer along with the release.

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