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I was sure there'd be a half dozen threads on this topic, but I figured if I couldn't find one after 7 pages, it didn't exist and/or was fair game for revival. As with most games, after the novelty of running my character all over the world saying "wow" and "cool" ... in other words, once the novelty has begun to wear off ... it's the little things that utterly charm me.

Have you noticed how melodious the beefalo snores are? I almost heard "Hark, the Herald Angels Sing" a minute ago. They're a little flat, but they try.

The bunny that fell asleep in the glow of my campfire. I don't know why; I didn't dig up his hole. Maybe he got lost. He was sleeping all curled up the way my kitty does, and I could see his little chest rising and falling. I couldn't bear to eat him.

Wilson's beard.

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I love the attention to detail and how everything in the game (barring some placeholder text for certain new items) has unique descriptions when you click (or shift-click) on them. On top of that, many of these descriptions change from character to character. Heck, the main reason I wanted to play a new world with Wendy instead of Wilson was not the actual gameplay (although that's solid in its own right) but seeing how her take on the world - via her observations on everything - would be different from Wilson's.

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