Developer Cheerio Posted November 1, 2013 Developer Share Posted November 1, 2013 Spriter source assets will be made available on Github. Currently there are only the character builds available but expect the list to grow and include animations as I make the script which uploads the assets better . This should hopefully make it much easier to replace builds and add new animations to the game. https://github.com/kleientertainment/ds_assets Link to comment Share on other sites More sharing options...
TheDanaAddams Posted November 1, 2013 Share Posted November 1, 2013 Excited~ <3 Link to comment Share on other sites More sharing options...
user1464576869 Posted November 1, 2013 Share Posted November 1, 2013 Sweet Custom animations wooo~ Link to comment Share on other sites More sharing options...
Keith90 Posted November 1, 2013 Share Posted November 1, 2013 The scripts will allow us to upload assets such as animations?Because I would love to make new animations and import them into the game. It would open up so many new doors for modding. Link to comment Share on other sites More sharing options...
TheDanaAddams Posted November 1, 2013 Share Posted November 1, 2013 We can make new animations already - just haven't yet been able to extend the existing animation sets. Link to comment Share on other sites More sharing options...
Keith90 Posted November 1, 2013 Share Posted November 1, 2013 So you're saying we can make animations AND import them into the game already? Link to comment Share on other sites More sharing options...
TheDanaAddams Posted November 1, 2013 Share Posted November 1, 2013 Yes. As long as you're on Windows. The conversion tools are Windows-only, right now.Though the animation tool (Spriter) is available for Mac, so I've been able to create a number of animations that others have converted. You can see the Skeletons I've been animating for Night Terrors in the Halloween Trailer. Completely custom art and animation. Link to comment Share on other sites More sharing options...
Keith90 Posted November 1, 2013 Share Posted November 1, 2013 Where can I find this conversion tool?I prefer to use Adobe Flash over Spriter, so I'll figure out a way to convert that. Link to comment Share on other sites More sharing options...
TheDanaAddams Posted November 1, 2013 Share Posted November 1, 2013 The tools are on Steam. Go to Library > Tools and you can download the Don't Starve Mod Tools.There should be a guide to use it in the pinned guides/tutorials thread. I believe Cheerio linked you to a Flash > Spriter converter in a thread you made the other day, but you'd really be better with Spriter. It's a nice program, and it's guaranteed to work. Well, once all the little bugs have been ironed out.I'm sure I'll end up causing finding more, the more freedom we're given, here, Cheerio. xP Link to comment Share on other sites More sharing options...
Keith90 Posted November 1, 2013 Share Posted November 1, 2013 Sweet. ThanksAlso, that he/she did. However, I'll give it a go with Flash first and see how it goes. If not then the converter I shall use. Link to comment Share on other sites More sharing options...
user1464576869 Posted November 1, 2013 Share Posted November 1, 2013 Yes. As long as you're on Windows. The conversion tools are Windows-only, right now.Though the animation tool (Spriter) is available for Mac, so I've been able to create a number of animations that others have converted. You can see the Skeletons I've been animating for Night Terrors in the Halloween Trailer. Completely custom art and animation.Whaah? I didn't know that mac had Sprinter available? I've been training with Flash this entire time to prepare for a windows computer .-.Augh I should have practised keeping my eyes open instead xDEDIT: I just downloaded the mod tools from steam on my mac but I can only find the publisher. Do I have to buy spriter separately outside of Don't Starve for mac usage? Link to comment Share on other sites More sharing options...
TheDanaAddams Posted November 1, 2013 Share Posted November 1, 2013 Whaah? I didn't know that mac had Sprinter available? I've been training with Flash this entire time to prepare for a windows computer .-.Augh I should have practised keeping my eyes open instead xDEDIT: I just downloaded the mod tools from steam on my mac but I can only find the publisher. Do I have to buy spriter separately outside of Don't Starve for mac usage?You don't have to buy it, no. There's a free version (which is what's included in the download of the Windows Mod Tools.)The pro version is nice, though, if you're a serious animator.You can get it at http://www.brashmonkey.com Link to comment Share on other sites More sharing options...
user1464576869 Posted November 1, 2013 Share Posted November 1, 2013 You don't have to buy it, no. There's a free version (which is what's included in the download of the Windows Mod Tools.)The pro version is nice, though, if you're a serious animator.You can get it at http://www.brashmonkey.comOh okay, thanks Link to comment Share on other sites More sharing options...
Developer Cheerio Posted November 9, 2013 Author Developer Share Posted November 9, 2013 Now with 100% more hats . Link to comment Share on other sites More sharing options...
Dictator Posted July 17, 2014 Share Posted July 17, 2014 Before everything, yeah yeah I know, necro. But I'd like to see amulet assets and etc. Updating this folder would be nice... Link to comment Share on other sites More sharing options...
DeathDisciple Posted July 17, 2014 Share Posted July 17, 2014 Before everything, yeah yeah I know, necro. But I'd like to see amulet assets and etc. Updating this folder would be nice... Or just use krane then apply the same logic on the output. Link to comment Share on other sites More sharing options...
Dictator Posted July 17, 2014 Share Posted July 17, 2014 Or just use krane then apply the same logic on the output.This is... wonderful. Thank you. Link to comment Share on other sites More sharing options...
Mikachu42 Posted June 19, 2015 Share Posted June 19, 2015 Or just use krane then apply the same logic on the output. When I try to use krane on handheld swap_ items, it complains that there's no anim.bin (since there isn't), and I can't make a spriter project for them. What we want to do specifically is make a custom item based on the shovel (shovel.zip and swap_shovel.zip), but we can't find a way to compile our images into the swap_variant. Any ideas? Link to comment Share on other sites More sharing options...
DeathDisciple Posted June 19, 2015 Share Posted June 19, 2015 When I try to use krane on handheld swap_ items, it complains that there's no anim.bin (since there isn't), and I can't make a spriter project for them. What we want to do specifically is make a custom item based on the shovel (shovel.zip and swap_shovel.zip), but we can't find a way to compile our images into the swap_variant. Any ideas? Yeah, swap zips don't have anims because they are just build/symbol replacements, not actual animations. What you can do is use ktech on atlas-0.tex to pull the actual image, then follow the equippable item tutorial to turn it (back) into actual item. Alternatively, use a replacement anim out of another zip and run krane on it (that will actually split the images properly) but dismiss the scml file it generated entirely and still follow the tutorial above. Link to comment Share on other sites More sharing options...
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