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Counterintuitive Logic Regarding Clockwork Allies


fupa

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If you hadn't noticed yet, when you're down in the ruins and you ally a Clockwork robot by using gears on one of the piles, that "ally" of yours will then proceed to attack Chester the entire time they exist. I assume the same goes for any other ally of yours, even including Abigail. This is going back to the same idiotic logic Klei used with regards to Abigail and Chester triggering the player's own traps, or Abigail doing damage to the player when they touched. It seems very difficult for Klei to differentiate between the concept of having an ALLY (something that helps you) and having something that follows you around, causing more harm than good.

 

It's really simple Klei - you create a flag variable that is attributed to whatever AI character is now considered a follower to the player. If said variable is TRUE, they simply CANNOT attack any other friendly AI character that is following the player. This goes for traps and anything else the player creates. The only way any of them would be able to attack each other is if the player manually overrides this variable's TRUE status by using a CTRL force attack. Get it?

What if it's not a bug report, but just a general rant? Or maybe it could be considered a suggestion, and should therefore go into the Suggestions forum?

 

Though the use of "Get it?" is points against... sorry fupa but you could've left that out.

=Smidge=

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