D7X Posted November 30, 2012 Share Posted November 30, 2012 This has probably been posted before but on the off chance it hasn't, why don't maps generate endlessly?It would deter people from setting up a home base because there could always be a better place to put one and it would encourage exploration for the same reason. I currently "give up" on a world once it's fully explored because in all honesty there's nothing left to do.And another idea I had was for science machines/alchemy engines/research points. Since this mechanic is going to be changed anyway, why not have the science machine work as a transmutation device. For instance, you feed in a Gnome from a grave and you're still given the 80 research points (the name might need a change), but you can then use those research points to create something of equal value, since a twig is worth one, you could get 80 twigs (obviously that's a bit overpowered but you get the idea).The Alchemy engine could perhaps give a better return on your investment, it's maybe twice as efficient as the science machine at transmuting resources.EDIT: Food would have to be a one way trade though, you can feed it into the machine for points, but can't create it. Link to comment Share on other sites More sharing options...
Toaster Fu Posted November 30, 2012 Share Posted November 30, 2012 The Devs don't want to make the maps bigger until they have content to fill it out, otherwise it would just be more of the same. And unlike minecraft this game doesn't have chunks, it keeps the whole map loaded all the time, so big worlds could become quite taxing. Link to comment Share on other sites More sharing options...
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