Symage Posted August 13, 2013 Share Posted August 13, 2013 [ATTACH=CONFIG]13789[/ATTACH] Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289567 Share on other sites More sharing options...
Battal Posted August 13, 2013 Author Share Posted August 13, 2013 Flung some ideas around...EDIT: Forum no longer allows you to upload photos...so yeah. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289662 Share on other sites More sharing options...
simplex Posted August 13, 2013 Share Posted August 13, 2013 Yeah, just replaced the zip in the game file and loaded up the game. Besides, no modding know-how here, remember? Alright, so I packaged it into a mod already to make testing easier. It's attached below. The mod's internal name is "snailking", but the name actually shown to the user is "Lou Carcolh".It should be installed like any mod. If someone here doesn't know how to install one, just unzip the archive into the mods/ subdirectory of your Don't Starve installation folder, and then enable it through the game's main menu.It's main purpose is to allow easy rescaling testing. Inside the mod's folder, there's a file called config.lua. It's a text file, and can be edited with any text editor (such as Notepad), and lines starting with "--" (comments) are ignored. Its current contents are the following:STRINGS.NAMES.SNAILKING = "Lou Carcolh"STRINGS.CHARACTERS.GENERIC.DESCRIBE.SNAILKING = "It's a... thing. A big one."-- Scaling of the Snail King, relative to the Spider Queen's size.SCALE_X = 2SCALE_Y = SCALE_XSCALE_Z = SCALE_XI renamed the Snail King's build already, so it doesn't conflict with the Spider Queen. Nothing in the game gets overriden. I also gave it a custom brain to make things easier (it's the spider queen's brain without the spider spawning/nest laying logic).I also set up a pair of utility functions for testing. Opening the console and typingsk()will spawn a snailking under the cursor. Typingkillsk()will kill all snail kings around the player.The version I'm uploading is just using the Spider Queen's textures. Inside the mod folder, you will find the archive anim/snailking.zip. Just replace the atlas-0.tex inside of it for custom textures.snailking.zip Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289664 Share on other sites More sharing options...
ARamblingSpider Posted August 13, 2013 Share Posted August 13, 2013 Hmmm... a Cthulhu-like face might be worth exploring.[ATTACH=CONFIG]13787[/ATTACH]Oooh, I like it. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289730 Share on other sites More sharing options...
ARamblingSpider Posted August 13, 2013 Share Posted August 13, 2013 Flung some ideas around...EDIT: Forum no longer allows you to upload photos...so yeah. yeah..it's been about four weeks and they still don't work, I swear if they're not fixed when the forum layout is introduced.. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289735 Share on other sites More sharing options...
ARamblingSpider Posted August 13, 2013 Share Posted August 13, 2013 Just googled Lou Carcolh and clicked on image galleryOMG WTF BBQJust checked it out, hmp. I'm disappointed by the lack of slimy tentacles and terrifying depictions. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289744 Share on other sites More sharing options...
Battal Posted August 13, 2013 Author Share Posted August 13, 2013 Just checked it out, hmp. I'm disappointed by the lack of slimy tentacles and terrifying depictions.Same. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289774 Share on other sites More sharing options...
MilleniumCount Posted August 13, 2013 Share Posted August 13, 2013 MehPencil refuses to draw any good stuff today.[ATTACH=CONFIG]13785[/ATTACH]Taking these awesome drawings...^^The head has to be different and using the mouth variations... Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289811 Share on other sites More sharing options...
Symage Posted August 13, 2013 Share Posted August 13, 2013 Alright, so I packaged it into a mod already to make testing easier. It's attached below. The mod's internal name is "snailking", but the name actually shown to the user is "Lou Carcolh".It should be installed like any mod. If someone here doesn't know how to install one, just unzip the archive into the mods/ subdirectory of your Don't Starve installation folder, and then enable it through the game's main menu.It's main purpose is to allow easy rescaling testing. Inside the mod's folder, there's a file called config.lua. It's a text file, and can be edited with any text editor (such as Notepad), and lines starting with "--" (comments) are ignored. Its current contents are the following:STRINGS.NAMES.SNAILKING = "Lou Carcolh"STRINGS.CHARACTERS.GENERIC.DESCRIBE.SNAILKING = "It's a... thing. A big one."-- Scaling of the Snail King, relative to the Spider Queen's size.SCALE_X = 2SCALE_Y = SCALE_XSCALE_Z = SCALE_XI renamed the Snail King's build already, so it doesn't conflict with the Spider Queen. Nothing in the game gets overriden. I also gave it a custom brain to make things easier (it's the spider queen's brain without the spider spawning/nest laying logic).I also set up a pair of utility functions for testing. Opening the console and typingsk()will spawn a snailking under the cursor. Typingkillsk()will kill all snail kings around the player.The version I'm uploading is just using the Spider Queen's textures. Inside the mod folder, you will find the archive anim/snailking.zip. Just replace the atlas-0.tex inside of it for custom textures.Can'yt open the console :< Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289812 Share on other sites More sharing options...
simplex Posted August 13, 2013 Share Posted August 13, 2013 Can'yt open the console :<Come on, just enable it. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289819 Share on other sites More sharing options...
Symage Posted August 13, 2013 Share Posted August 13, 2013 Come on, just enable it.[ATTACH=CONFIG]13799[/ATTACH]How? Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289830 Share on other sites More sharing options...
simplex Posted August 13, 2013 Share Posted August 13, 2013 [ATTACH=CONFIG]13799[/ATTACH]How?http://dont-starve-game.wikia.com/wiki/Console(and invalid attachment, by the way) Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289834 Share on other sites More sharing options...
lifemare Posted August 13, 2013 Share Posted August 13, 2013 (edited) Alright, so I packaged it into a mod already to make testing easier. It's attached below.Holy cr*p! You did what?!Very industrious Simplex! :DI'll give it a run in a couple of hours. Can't right now.I was thinking that the spawning wee spiders animation might be useful for coding a specific snail king behaviour later on:- spawn snurtle (nah...)- eject gooey substance as defence mechanism - this might be achievable by equipping the snail king with a modded boomerang (a goomerang? lol) with a goo texture instead of the actual object. If we mod it as an infinitely equippable boomerang (with time delay) and with just one charge so it crashes after throwing, we'd have a great base for replacing it with goo (airborne, crashing, falling). The only thing left would be to create a different goo for the ground (maybe using the spider nest animation). At least i suppose it might be a relatively simple task in terms of coding, since you can definitely give equipment to pigs already...- other suggestions? Edited August 13, 2013 by lifemare Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289836 Share on other sites More sharing options...
Symage Posted August 13, 2013 Share Posted August 13, 2013 http://dont-starve-game.wikia.com/wiki/Console(and invalid attachment, by the way)ErrrrThat maybe sounds stupid now but where can I find settings.ini? Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289844 Share on other sites More sharing options...
simplex Posted August 13, 2013 Share Posted August 13, 2013 Holy cr*p! You did what?!Very industrious Simplex! :DI'll give it a run in a couple of hours. Can't right now.I was thinking that the spawning wee spiders animation might be useful for coding a specific snail king behaviour later on:- spawn snurtle (nah...)- eject gooey substance as defence mechanism - this might be achievable by equipping the snail king with a modded boomerang (a goomerang? lol) with a goo texture instead of the actual object, we'd need to also create a different goo for the ground (maybe using the spider nest animation). At least i suppose it might be a relatively simple task in terms of coding, since you can definitely give equipment to pigs already...- other suggestions?Haha, just a simple, preliminary version to aid in testing! I did some minor things already since I were at it, such as changing the loot (which is now some broken shells, provisionally) and making it immune to burning, but it's really just to help with the creation of textures.Spitting goo would be nice. But there's no need to actually equip it with something. All it takes is to take any object that could be modded into a goo (basically, any simple one, maybe even a slightly reskinned Wet Goop without the plate) and have the snail king throw it as a projectile. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289847 Share on other sites More sharing options...
simplex Posted August 13, 2013 Share Posted August 13, 2013 ErrrrThat maybe sounds stupid now but where can I find settings.ini?Its location is listed in the wiki page! Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289849 Share on other sites More sharing options...
lifemare Posted August 13, 2013 Share Posted August 13, 2013 (edited) Taking these awesome drawings...^^Wow!!!!Thank you so much Millenium!You've just saved me a ton of work!!!And that looks awesome!I'll add what i can to it and test it ingame if i have time tomorrow.can you send me a hi-res link to that PNG?[ATTACH=CONFIG]13799[/ATTACH]How?Console keys vary according to keyboard. In mine it's "ç". Just don't forget to type LoadScript("consolecommands") (case sensitive) after bringing up the console, or you'll be fumming like i was lol. Edited August 13, 2013 by lifemare Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289850 Share on other sites More sharing options...
Battal Posted August 13, 2013 Author Share Posted August 13, 2013 Maybe it would be cool if the slime it spits has a chance to detonate on impact. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289851 Share on other sites More sharing options...
Symage Posted August 13, 2013 Share Posted August 13, 2013 Its location is listed in the wiki page!GENIUSI'm retarted in some way Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289858 Share on other sites More sharing options...
lifemare Posted August 13, 2013 Share Posted August 13, 2013 Spitting goo would be nice. But there's no need to actually equip it with something. All it takes is to take any object that could be modded into a goo (basically, any simple one, maybe even a slightly reskinned Wet Goop without the plate) and have the snail king throw it as a projectile.And here i was thinking that would be too hard to mod! My solution would likely be even harder, lol! Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289860 Share on other sites More sharing options...
Willette Posted August 13, 2013 Share Posted August 13, 2013 wilson does not agree. Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289869 Share on other sites More sharing options...
MilleniumCount Posted August 13, 2013 Share Posted August 13, 2013 can you send me a hi-res link to that PNG?http://sta.sh/0224ly506jnWill this do the trick? But it isn't finished but for testing purposes it will work I think. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289872 Share on other sites More sharing options...
Symage Posted August 13, 2013 Share Posted August 13, 2013 wilson does not agree.Willette!C- can we upload pics again? Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289873 Share on other sites More sharing options...
simplex Posted August 13, 2013 Share Posted August 13, 2013 wilson does not agree.Oh noes, Willette found us! Run, or she'll make all our current artwork obsolete! Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289874 Share on other sites More sharing options...
MilleniumCount Posted August 13, 2013 Share Posted August 13, 2013 Hello there Willette, the more artists the better! ^^ Link to comment https://forums.kleientertainment.com/forums/topic/26065-lou-carcolh-mod-page/page/4/#findComment-289877 Share on other sites More sharing options...
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