Lezli Posted November 27, 2012 Share Posted November 27, 2012 I'm sure content will come with time, and I'm not the most creative person, so I decided that, if I were to suggest something, it would be mechanical. Here is the list I've come up with.Abigail: When you attack a spider nest, she attacks it as well, but if she destroys it, it drops no loot. I believe this should be changed, as there is no way to prevent her from attacking it, and everything else she kills drops loot.The Ocean: Items dropped near ocean can get pushed out over the water, and they sit there, taunting you, irretrievable. I think it should be made to have items that fall into the ocean either disappear entirely, or make it so they can't fall in the ocean at all.Harvesting: When one harvests a tree, grass, twigs, etc. there is a fraction of a second after that item is harvested when it is still click-able. This makes harvesting things in mass much slower and slightly tedious. I suggest making items not click-able as Soon as they are harvested, as it serves no real purpose except to cause agitation in long plays.Torches: Torches (and other equip-able sources of light) can be equipped then unequipped over and over to prevent damage at night while using very little durability. I suggest making these equip-able sources of light use 5% durability when equipped.Auto-equip: Equip-able sources of light that use up in durability as Soon as they are equipped should not auto-equip except at night, or not at all, as it only wastes durability when it happens during the day/evening.Combat: During combat, special music plays. Since in-combat and out-of-combat seem to be clearly defined, I suggest that while in combat (or even all the time), the hit-boxes of monsters/enemies ALWAYS be above other hit-boxes, like those of items. This will prevent the player from picking up an item instead of attacking an enemy when clicking on the area where an enemies hit-box is. This is mostly an agitation when killing spiders 4 at a time, and the player ends up picking up 3 items in the duration of the fight and taking 2-3 extra hits because of it.World Size: I believe the world should be at least twice as big by default. Since the goal is to spend as much time in that one world as possible without starving/dieing, the world should be big enough that personal goals of the player should be large tasks, not things that take at most 3 days in game (for example, conquering all spider nests on the island, or gathering all the berry bushes to make a farm, or mining all the gold)That's it so far, but I will post any additional suggestions I come up with in this thread as replies, and will update the original! I hope this gets read and considered. <3 Link to comment Share on other sites More sharing options...
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