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This has been on my mind for a bit now, figured I'd make a quick thread on it.

I'd like to have a way to generate worlds with my owned skins automatically applied! There's a lot of skins that have come out for natural objects in the world that you can't place/craft yourself. Things like Wormholes, Critter dens, Pearl's structures, sinkholes, etc.
I had two loose ideas for how this could be handled.
image.png.af1f0cf779fcb693994f2a65fb02f7a0.png

The simpler approach was allowing players to click on an objects respective worldgen setting icon and cycle between its skins.
The problem with this being a lot of objects are missing from this menu...

Oooor, alternatively, and probably a bit more sensical would be a tab of sorts that shows you a list of existing objects in the world and lets you pick specific skins you own to generate them with when making a new world.
image.png.4e96d1da3ed8b181c99a32bade2be7b6.png

That's kind of it! Even if these aren't the approach taken, I'd be glad to have a way to auto-set or skin objects on world gen!

Edited by -Variant
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