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Now that the sanctum is becoming an important POI it would be a great time to implement a progression-based tool for locating it, similar to how the astral detector helps you find lunar island.

My suggestion is to make the waymark compass craftable via archives; maybe as a second blueprint from the knowledge ball that gives you the astral detector. When equipped on the surface it points towards the whirlportal.

Thoughts?

Edited by JazzyGames
  • Like 3

Like what a few others have suggested, an environmental indicator, such as tiny waves moving towards the whirlpool, could suffice the same way mini-glaciers and painted sea stacks help locate Frostjaw and the Moon-Quay Island respectively. 

Other than that, it doesn't feel right to lessen the intended experience of events for the sake of convenience or the ability to rush/speedrun things. 

  • Like 7

Already gave my thoughts on this in this topic:

 

[I should have created that topic in the Beta branch rather than the Main branch of the forums :/]

I agree that there needs to be a way to locate the Wirlpool! But I think that it does not make scence that the archives would have the blueprint for the compass; because the ancients wanted to hide the key, and having a blueprint for a mechanism to find the sanctum, located in the archives is contradictory!

My sugestion is to give the Stageplay some love, and add a reward for completing the main play that would point to the whirlpool (The play is tied to Charlie, and she wants the survivors to get the key + it adds the missing progression to the shadow quest). I think enviromental clues are also a good option if implemented properly! 

2 hours ago, Jussatoon said:

Like what a few others have suggested, an environmental indicator, such as tiny waves moving towards the whirlpool, could suffice the same way mini-glaciers and painted sea stacks help locate Frostjaw and the Moon-Quay Island respectively. 

Other than that, it doesn't feel right to lessen the intended experience of events for the sake of convenience or the ability to rush/speedrun things. 

I agree

20 hours ago, Jussatoon said:

Like what a few others have suggested, an environmental indicator, such as tiny waves moving towards the whirlpool, could suffice the same way mini-glaciers and painted sea stacks help locate Frostjaw and the Moon-Quay Island respectively. 

Other than that, it doesn't feel right to lessen the intended experience of events for the sake of convenience or the ability to rush/speedrun things. 

Tiny waves could work. Or even traces of a current, some indication that the character is approaching the whirlpool. I'd personally prefer less guesswork but sure I'd be fine with a more subtle approach.

I'm gonna push back on this second part though, because I don't think anyone can presume to know the intended experience of the game besides the devs. How long did Lunar Island exist before the astral detector? Moon Quay Island before p rocks? The bread crumbs usually get implemented around the time that these POI's become integral to the arc progression, and the absence of them has historically not been a reliable indication of the final intended experience.

I'm not trying to speedrun the sanctum but I would prefer to not have to sail blindly for hours to find a small POI that's essential to the game progression. If that is to truly be the final intended experience then I'd be startled.

Edited by JazzyGames

Is this thing just NOT one of the POI X marks the spot locations that picking up one of pearls bottles shows you?

If it was up to me I’d add it as a Pirate Monkey Treasure map, because… of course it would be a legendary location full of sunken ship loot lost at sea.

(the astral detector is really annoying, please for the love of god don’t lock it behind something that requires hours worth of unlocking something else first)

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