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First I just want to say I am reposting this here in the beta section since a new item was added that negates the affect of fire damage to yourself when consumed and would be great to also have a change to an item to actually help with other fire related mechanics like wildfires. I personally as someone who likes to mega base into the very late days, really want a better solution to features that continue to be an annoyance despite basically completing the main storyline of the game. And the fact that there is now an incredible late game solution to teleporting around the map better but still no advanced/good solution to wildfires is very disheartening to Mega Basers, I can only mega base in the Oasis so many times before I get sick of the sand filter even with the goggles. This post is mainly for Wildfires, but I could also argue it would be nice to have a solution to protect from Meteor showers as well since often times they are next to areas I want to build in and have to just turn them off. I think turning settings off is just a band aid fix while adding gameplay solutions to things actually adds more gameplay and hence more fun to the game for players to enjoy.

When the Ice Crystaleyezer was added I was so hyped because I thought this was finally going to be the permanent late game solution to helping out with Wildfires for large Mega Bases late game. (Obv not cave bases since they are already Immune). It's locked behind a late game boss, resource intensive and expensive, and provides a strong effect that people would actually use sticking it all over their base much like how they stick lightning rods into every build to not worry about lightning burning it all down. Basically a late game larger radius version of the Ice Flingomatic.


However that is not how it works. It has a tile radius of 8.75 tiles which is quite decent but the only thing this does is add freezing stacks onto the player/enemies to make them easier to freeze and change the surrounding temperature to -10 degrees causing freezing even during summer. On top of this it also creates Ice glaciers around it that make it even harder to incorporate easily into builds which just feels not needed since Ice has many other ways to obtained and can be obtained in large quantities during winter. While yes it's final effect is making it so no wildfires occur in this area, you can't take advantage of any of it simply because being in the radius will cause you to constantly be freezing and losing HP no matter the world temp or season. This makes this whole ability pointless. If you put it all over the parts of your base that are outside of the Oasis, anywhere you go to during this time will literally be freezing you to death, which is much more of a nuisance than dealing with Wildfires to begin with. It's just counter productive in the main effect that actually benefits the player the most since most of the time people aren't going to be using this for Ice collection, or freezing mobs easier. 

Instead if you want to have a larger base once you have fully built in the oasis, you are forced to never be their during the summer, freeze while you are there, or stay entirely in the caves all winter, and once you've cleared the ruins enough times, even staying in the caves seems pointless if you are just looking to build. Or you can put large chunky and clunky small range Ice flingos everywhere that will constantly need refueling and wont really look good in bases at all.

So here is what I would LOVE to see to save this item and make it an actually valuable late game boss drop that is worth farming a bunch of and finally creating a use for all those extra Deerclops eyeballs.

Remove the freezing entirely. Sure it should lower the temperature to help with things like summer, but it should not be even close to the negative numbers that will have you freezing no matter the season. Have it lower the temperature to a flat 20 degrees as opposed to -10, this way in it's radius you can stay immune to overheating during summer, but obviously if you have this turned on in the winter it will still freeze you. Or it could work like WX-78's Night vision Circuit where it turns off during the day time dynamically and this item auto turns itself off outside of summer or when the temperature is lower than 20 degrees itself.

Second is remove it's freezing ability, as well as the ice on the ground around the Ice Crystaleyezer when it's turned on. The ice feature is just not needed since Ice is a plentiful resource and not needed in abundance like that in the late game. The ice on the ground also just makes you slow and lose HP for no reason simply just trying to turn it off/on which makes the item feel even worse than it already is. The glaciers it creates also makes it a lot harder to squeeze into builds for it's new main purpose of preventing wild fires in it's radius, it's the perfect size if it's just by itself but too big with the ice glaciers. Think of it being more like a lightning rod where it's squeezed into a build to provide a helpful utility effect.

Finally, increase the radius of the Ice Crystaleyezer from 8.75 tiles to a flat 10. This would make it's more on par in range as lightning rods but also make it so you don't need to be placing them on every single screen to cover a very large section of base or a specific build. 

None of this would at all be OP in any way because again, it's an incredibly late game item that requires constant boss farming and boss drops if you want to create more than one of them, and it's effect provides a solution to an early-mid game struggle that would simply help with building nicer and bigger bases which is just a nice fun QOL feature at the end of the day.

I really want the best for this item and I would love for it to be just as good and worth while as it's other items being the Polar Bearger bin, and the Hounds Tooth shooter. These tweaks/reworks to this item would be a huge QOL change that would help all players as well as see in increase of actually usage for this item across the board!

I'm all for threats having solutions because when they don't or have limited solutions early game, I think there at least should be more or greater ones late game, with it costing more depending on the strength of the effect.

Side note: For things like Meteor showers that can only be countered if you want to eventually build in that area by turning them off in the settings, I think Pillar Scaffolds should work upstairs to specifically place in that area to block the meteorites. If it seems like they'd be too weak it could be made so only Dreadstone pillars work to stop them. Just another solution to a mechanic that doesn't currently have any. But that's assuming they create some form of platform at the top of them which probably would make no sense so I'm not really sure of a good solution for that haha.

  • Like 5

Meteorius Shootius, planar upgraded Houndius Shootius that has the sole purpose of being a ground to orbital weapon that shoots meteors before they land in base. 

I think increasing the radius is all the ice crystaleyezer needs. You have so many lategame options to deal with freezing and its cool (no pun intended :wilsoalmostangelic:) that you can make a player-controlled mini-winter.

 

  • Like 2

If the crystaleyezer didn't cause you take freezing damage while in its radius it'd already be a lot better, the fact such an expensive late game item has such a huge downside to it while the other 2 spark arc items don't is really confusing to me. 

  • Like 4

I honestly like the item.

The only problem is thermal stones dont work properly, and its an end game drop.

It has cool bonus stuff like slowing down spoilage.

Maybe when it rains, it snows instead so it also replaces Spring?

3 hours ago, Jakepeng99 said:

The only problem is thermal stones dont work properly,

Thermals were fixed quite a few updates ago. They work as you would expect in the crystaleyezer and are a perfectly functional way to avoid the freezing effect.

  • Like 1
13 minutes ago, Maxil20 said:

Thermals were fixed quite a few updates ago. They work as you would expect in the crystaleyezer and are a perfectly functional way to avoid the freezing effect.

Neat

Posted (edited)
On 5/29/2026 at 3:35 PM, Cvmoote said:

Remove the freezing entirely. Sure it should lower the temperature to help with things like summer, but it should not be even close to the negative numbers that will have you freezing no matter the season. Have it lower the temperature to a flat 20 degrees as opposed to -10, this way in it's radius you can stay immune to overheating during summer   -snip-

 

15 hours ago, Baark0 said:

If the crystaleyezer didn't cause you take freezing damage while in its radius it'd already be a lot better -snip-

The freezing mechanic is really important for a particular strategy against a particular final boss with particularly unavoidable (without particularly expensive preventative measures) attack barrages. Especially if you fight it outside of winter. Removing it will just make said particular boss 1000x more annoying to (re)fight, would prefer if it stays tbh. 

Edited by BeargerIsCute
1 hour ago, BeargerIsCute said:

The freezing mechanic is really important for a particular strategy against a particular final boss with particularly unavoidable (without particularly expensive preventative measures) attack barrages. Especially if you fight it outside of winter. Removing it will just make said particular boss 1000x more annoying to (re)fight, would prefer if it stays tbh. 

Moon caller staffs exist and frankly are much better than the crystaleyezer, because unlike the crysaleyezer, polar lights can't be destroyed by Warbot or Scion. If anything it'd make Scion easier to fight because now people wont be baited into relying on the crystaleyezer for protection from the missile attack. The only real caveat is that you'll need to carry a thermal stone around during summer to prevent your temperature from rising too quickly, but that's a much lesser downside than Warbot smashing your crystaleyezer and causing you to die to the missiles.

  • Like 3

Both Crystaleyezer and  Howlitzer are pretty underwhelming by how far you are at the game. 

What I do is I always stacks some thermal stones around the scaled furnace and when it is summer I turn on the Crystaleyezers while using the star caller staffs to warm me up. But it is a nuisance.


The Howlitizer needs just a simple fix: make a pouch so we can stack tons of tooths .

  • Like 4
  • Thanks 1
On 5/31/2026 at 1:16 PM, Maxil20 said:

Thermals were fixed quite a few updates ago. They work as you would expect in the crystaleyezer and are a perfectly functional way to avoid the freezing effect.

Like someone said above it makes no sense as to why this Late game item has any downsides in the first place when the other 2 spark arc items not only have no downside but are way way easier to use and get value from and are just overall better items

On 5/31/2026 at 5:10 PM, BeargerIsCute said:

 

The freezing mechanic is really important for a particular strategy against a particular final boss with particularly unavoidable (without particularly expensive preventative measures) attack barrages. Especially if you fight it outside of winter. Removing it will just make said particular boss 1000x more annoying to (re)fight, would prefer if it stays tbh. 

Moon caller staffs are just way cheaper and way better so it's fine getting rid of this effect. Much prefer this late game item be a very useful reusable place all around your base type item then a one time specific boss phase type item that already has another cheaper better option for said phase of fight

On 6/1/2026 at 10:00 PM, twitchgabo said:

Both Crystaleyezer and  Howlitzer are pretty underwhelming by how far you are at the game. 

What I do is I always stacks some thermal stones around the scaled furnace and when it is summer I turn on the Crystaleyezers while using the star caller staffs to warm me up. But it is a nuisance.


The Howlitizer needs just a simple fix: make a pouch so we can stack tons of tooths .

I mean yeah that Howlitizer buff would be so nice, and yeah the Ice Crystaleyezer is so much of a nuisance because it turns Summer into winter and you still have to manage a thermal stone.

It's like swapping a burger for a chicken burger it's the same thing just different flavor and doesn't accomplish any useful thing lol. Like why swap overheating with freezing and call it a boss drop late game item when you still have to manage your temp when the item should offer a solution not create another problem

  • Like 2

There is already a convenient solution to this issue for late game megabasers (such as myself). Switch to Wickerbottom for the summers, she can very easily make the whole season into one continuous rain which disables wildfires due to ground being wet at all times, overheating and most of plant withering (withering can still happen during the short pauses in rain before you read Practical Rain Rituals again).

I would love if we could make some sort of Cooling Balm Spray that you can apply to structures like Embalming Spritz to permanently prevent that structure from catching fire as a result of wildfires or spread (it could still be directly lit on fire, however).

  • Like 2
On 6/4/2026 at 11:18 PM, LavenderLillie said:

I would love if we could make some sort of Cooling Balm Spray that you can apply to structures like Embalming Spritz to permanently prevent that structure from catching fire as a result of wildfires or spread (it could still be directly lit on fire, however).

You know what that would also be a great solution to this issue, although the Ice crystaleyezer would probably be the more expensive option to farm a bunch of for a big base so it just would depend what amount of work/effort Klei wants for a solution late game for wildfires

  • Like 1
Posted (edited)
On 6/9/2026 at 4:07 AM, Cvmoote said:

You know what that would also be a great solution to this issue, although the Ice crystaleyezer would probably be the more expensive option to farm a bunch of for a big base so it just would depend what amount of work/effort Klei wants for a solution late game for wildfires

Something else I also just thought of with this issue I love to design with items dropped on the ground and so it might make it hard to spray things that aren't actually placed structures

Edited by Cvmoote

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