BLACKBERREST3 Posted May 25 Share Posted May 25 (edited) Thank you @MinhPham and @Saturnus. I wouldn't have been able to build this out without your help. From the discussions in this post and my other post that tries to consolidate that info, I was able to ranch dreckos in a bizarre way. Post Status: Work in Progress V2 Cheap + Extras Made the Wild Drecko Module. This turned out much better than I expected. It just works. This build does not interfere with the main ranch and is self contained. The doors are locked until all eggs have been processed. There is an emergency hampster wheel to unstuck duplicants. Now you can keep your Wild Dreckos and ranch at the same time. edit; Started using suppressed notifications mod so I removed a few power wires from the doors and dispensers. Unfortunately, the BP mod I am using does not save suppressed notification states in the BP and will need to be suppressed with each fresh build. 20260601-1658-03.4573544.mp4 Checklist for luxury build - Semi-fully automated. Can't automate grooming/shearing and critter pickup/dropoff is way too efficient to use over passive/active egg delivery methods. - Phosphorite balm lily farm for normal dreck morphs - Starving hydrogen chamber for glossy morphs - Cooling / Heating Zones for correct plant growth and 1-tile refrigeration - Primary glossy morph breeding room Extras Separate starving hydrogen chamber for wild drecks Blueprints Wild Drecko Module Drecko Ranch Wild.blueprint Cheaper Build V2 - Cheaper, less complex automation, same features as previous eggshell conveyor / egg retriever. Drecko Ranch Cheap V2.blueprintDrecko Ranch Cheap V2 Extras.blueprint V1 - More expensive and complex automation, but slightly skinnier. On further inspection the incubator automation would not have worked correctly. I would have needed 2 critter sensors, one for eggs and the other for critters so the incubator could stay grounded long enough to provide the lullaby buff, otherwise it would immediately open when an egg is delivered into the incubator. I don't remember why I added the critter pickup in the breeding room. Drecko Ranch Cheap V1.blueprint Luxury Build First and Second iteration - egg shell conveyor doesn't work Drecko Ranch V2.blueprintDrecko Ranch V1.blueprint Third iteration - unfinished Drecko Ranch V3.blueprint Edited yesterday at 12:53 AM by BLACKBERREST3 3 Link to comment https://forums.kleientertainment.com/forums/topic/171667-drecko-ranch-_/ Share on other sites More sharing options...
BLACKBERREST3 Posted Monday at 05:40 PM Author Share Posted Monday at 05:40 PM update; added wild drecko module Link to comment https://forums.kleientertainment.com/forums/topic/171667-drecko-ranch-_/#findComment-1869497 Share on other sites More sharing options...
MinhPham Posted Monday at 06:34 PM Share Posted Monday at 06:34 PM I like the oxygen shearing room for wild drecs, it is more useful early game when you don't have resources to build a full ranch Link to comment https://forums.kleientertainment.com/forums/topic/171667-drecko-ranch-_/#findComment-1869503 Share on other sites More sharing options...
BLACKBERREST3 Posted Monday at 10:33 PM Author Share Posted Monday at 10:33 PM 3 hours ago, MinhPham said: I like the oxygen shearing room for wild drecs, it is more useful early game when you don't have resources to build a full ranch Right before posting this, I was using a hydrogen atmosphere, but the athletics penalty was too great and risked suffocation, so I opted for o2. If you have an atmo suit or o2 mask setup you can get the additional 1/10 cycle from the dreckos to be in hydrogen. They will still need to go back to their chamber because it opens up into the world and doesn't confine them. ngl, I kinda liked the idea that would be egg thieves were trapped and had to work for their lives to escape. I think I got the automation/config slightly wrong, the autosweeper has to do work each time the eggs are moved to the right. I'll try to move the sweeper a bit to get it to see the right spots without breaking the trap. Link to comment https://forums.kleientertainment.com/forums/topic/171667-drecko-ranch-_/#findComment-1869534 Share on other sites More sharing options...
BLACKBERREST3 Posted yesterday at 12:12 AM Author Share Posted yesterday at 12:12 AM I knew I got the automation wrong, I have a fix for it though. we don't need to retrieve eggs like in the other builds so the automation is slightly different and I don't need to change the layout at all. easy fix, put the buffer on its own line and added a filter to keep the bottom vertical door closed longer. sweeper no longer doing excess work when retrieving eggshells Link to comment https://forums.kleientertainment.com/forums/topic/171667-drecko-ranch-_/#findComment-1869539 Share on other sites More sharing options...
BLACKBERREST3 Posted yesterday at 12:53 AM Author Share Posted yesterday at 12:53 AM updated the wild module bp Link to comment https://forums.kleientertainment.com/forums/topic/171667-drecko-ranch-_/#findComment-1869541 Share on other sites More sharing options...
BLACKBERREST3 Posted 18 hours ago Author Share Posted 18 hours ago (edited) Progress update; will test a ranching scenario today, then strip it for a skeleton build. Edited 9 hours ago by BLACKBERREST3 Link to comment https://forums.kleientertainment.com/forums/topic/171667-drecko-ranch-_/#findComment-1869718 Share on other sites More sharing options...
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