nimzowitsch10 Posted Monday at 03:45 PM Share Posted Monday at 03:45 PM dst has become a shell of itself, no longer want to play anymore. Hopefully the new don't starve lives up to expectations 2 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/ Share on other sites More sharing options...
Pruinae Posted Monday at 03:54 PM Share Posted Monday at 03:54 PM I love the current game, even if I have things I'd like to see changed. Hopefully don't starve elsewhere is even better! 12 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867302 Share on other sites More sharing options...
MrsBoris Posted Monday at 05:33 PM Share Posted Monday at 05:33 PM (edited) 1 hour ago, nimzowitsch10 said: dst has become a shell of itself, no longer want to play anymore. Hopefully the new don't starve lives up to expectations The skills trees are giving me as much fun as i had in 2020-2022, also the post game content is doubling how much time i spend in a run, the new brightshade bosses are a really fun addition too, im looking forward for the new void bosses and skill trees, and biomes. This "oh dst is a shadow of its former self its no longer an uncompromising survival experience like DS" discourse has nothing to do with the game under delivering Edited Monday at 05:45 PM by MrsBoris 13 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867311 Share on other sites More sharing options...
Mike23Ua Posted Monday at 06:28 PM Share Posted Monday at 06:28 PM 2 hours ago, Pruinae said: I love the current game, even if I have things I'd like to see changed. Hopefully don't starve elsewhere is even better! How can ANYONE love the “current” game? DST is Annoying as all heck, I have a friend, he is a Firefighter, he doesn’t get much time to play games so I get maybe like 1-2 hours tops to play with this guy, Now this friend is trying to get into the franchise for the first time ever having never played a DS/DST game. I want you just for a second to imagine trying to explain the differences between the characters they try to pick up and play, I want you to teach them that Willow needs to kill enemies while they are on fire so they drop a magic fire resource that then needs to be consumed using her lighter, and used to cast fire powers, I want you to explain to them how to craft a new lighter when the inevitably.. run out of durability on their current one. And THEN I want you to explain what they should be doing as or where to invest their skill points when they choose another character that’s not Willow. In short: I miss the days where I only needed to explain the games biomes, which biome to go to find certain resources, the games mobs & their attack patterns. Ive never started a Moonstorm event in ANY of my game worlds, I need “friends” to beat the required bosses, and I need friends to at least have a rough idea of what they’re doing before I can even think about getting them to help with even the EASIEST of Bosses, much less the harder ones. My only hopes for DSE at this point is that Klei eradicates overly complicated skill trees and overly complicated Grindy RPG quests that take literal hours to complete (seriously CC & AFW questioned take ages?!) And I hope the NEW game reverts back to what I enjoyed most about Solo DS, characters that weren’t so complicated to explain to people how to play as, and a game world that had navigational challenges like the swamp tentacle mazes or Pigman tiki torch chokehold points. Instead of explaining the complexity’s behind the cast of playable characters and what resources the should be gathering to get the best use out of their choosen characters playstyles, I want to INSTEAD explain Mob attack behaviors such as for example: This guy is a Porcupine, dodge out of the way of his rolling attack after which he is vunerable to being hit TWICE before letting out an AOE Spike Proc (like Deadly Brightshades do in DST) you need to dodge out of the way of by backing away from him, then you can hit him a few more times before he attempts a roll attack again, rinse and repeat until he is no more. THATS what I want with DSE, leave all this “Get Moon Caller Staff by placing it in a very specific spot on a full moon, survive a incoming werewolf onslaught till daylight, retrieve the staff, deconstruct said staff with a magic wand of breaking things to get a multicolored Easter egg you’ll need to take down into caves to solve a puzzle to start an event that leads up to a boss that leads up to another event that leads to a more annoying harder boss” let’s leave all that Non-Sense behind and actually make the game/franchise enjoyable for people who maybe only get two hours a week to play. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867315 Share on other sites More sharing options...
Evelo Posted Monday at 06:32 PM Share Posted Monday at 06:32 PM 57 minutes ago, MrsBoris said: The skills trees are giving me as much fun as i had in 2020-2022, also the post game content is doubling how much time i spend in a run, the new brightshade bosses are a really fun addition too, im looking forward for the new void bosses and skill trees, and biomes. This "oh dst is a shadow of its former self its no longer an uncompromising survival experience like DS" discourse has nothing to do with the game under delivering It isn't the game is under delivering, it is the direction of said delivery. Don't Starve is not a boss fighting game. DST is a boss fighting game. Just hope DSE is not a boss fighting game. 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867316 Share on other sites More sharing options...
Grove Posted Monday at 06:49 PM Share Posted Monday at 06:49 PM 14 minutes ago, Mike23Ua said: want you just for a second to imagine trying to explain the differences between the characters they try to pick up and play, I want you to teach them that Willow needs to kill enemies while they are on fire so they drop a magic fire resource that then needs to be consumed using her lighter, and used to cast fire powers, I want you to explain to them how to craft a new lighter when the inevitably.. run out of durability on their current one. And THEN I want you to explain what they should be doing as or where to invest their skill points when they choose another character that’s not Willow. Why would you even make a beginner focus on skills. Make them understand the game first. You probably shouldn't be explaining all characters to then either, just whatever is gonna be most helpful to them. And wdym explain to them 'how to craft a new lighter' Do you explain each individual crafting recipe? 5 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867318 Share on other sites More sharing options...
DegenerateFurry Posted Monday at 07:21 PM Share Posted Monday at 07:21 PM I cannot fathom why some people come on the DST forum solely to complain about how much they hate DST, often without even elaborating on what it is that's upsetting them. If you hate DST, why are you here? There's lots of other games. 6 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867321 Share on other sites More sharing options...
Mike23Ua Posted Monday at 07:31 PM Share Posted Monday at 07:31 PM 2 minutes ago, DegenerateFurry said: I cannot fathom why some people come on the DST forum solely to complain about how much they hate DST, often without even elaborating on what it is that's upsetting them. If you hate DST, why are you here? There's lots of other games. Probably because when DST first came out it WASN’T the same type of game that it’s now been turned into? And people more than most likely come on these forums to complain about what they Dislike about DST so that when they go out and purchase a now 600-700$ PS5 or Series X/S just to play DSE (assuming it even comes to current Gen console platforms) that the NEW GAME (DSE) Will be better by hopefully the devs listening to feedback and making DSE different from DST. Because if it’s just gonna be Raid Boss Fight Simulator 2.0 now with elevated land* Sorry, but I had enough of that with DST and I’m a bit burned out on that entire concept. However, that seems to not be the case, as even some of DSTs most recent updates have focused less on boss fights and more on cool features (like hopping across rock platforms in the caves) Personally I imagine Klei is using DST as a testing ground for what they want DSE to launch with.. And after that whole rock pillar platform hopping section they added to DSTs caves, I’m expecting something similar to the game “Moonlighter” (meaning fragile platforms you step across but collapse) more stuff like that… less Werepig fight version 3. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867322 Share on other sites More sharing options...
Evelo Posted Monday at 07:36 PM Share Posted Monday at 07:36 PM 11 minutes ago, DegenerateFurry said: I cannot fathom why some people come on the DST forum solely to complain about how much they hate DST, often without even elaborating on what it is that's upsetting them. If you hate DST, why are you here? There's lots of other games. Passion for the game. I don't get the lack of elaboration either but I get why the disdain (hatred likely isn't the emotion people feel) for a game that has moved away from its initial core over the years. I still frequent the forums even though I don't really play the game anymore just because of how much I love the characters and setting of Don't Starve, even though I am very dissatisfied with the current state of the game. 4 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867324 Share on other sites More sharing options...
Mysterious box Posted Monday at 07:39 PM Share Posted Monday at 07:39 PM 49 minutes ago, Grove said: Why would you even make a beginner focus on skills. Make them understand the game first. You probably shouldn't be explaining all characters to then either, just whatever is gonna be most helpful to them. And wdym explain to them 'how to craft a new lighter' Do you explain each individual crafting recipe? Because love it or hate it skills define how you experience the game now holding off on them will likely end up frustrating a new player unless you keep them contained to short term runs 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867326 Share on other sites More sharing options...
Grove Posted Monday at 07:57 PM Share Posted Monday at 07:57 PM 3 minutes ago, Mysterious box said: Because love it or hate it skills define how you experience the game now holding off on them will likely end up frustrating a new player unless you keep them contained to short term runs Several characters are very playable without touching their skilltrees at all for a beginner. Wilson, Wolfgang, Wendy, and Wigfrid. 'Define' is a huge overstatement. Willow is also not a bad character if you're a beginner, even without her skills. But say you need her skills The first insight comes in at 3 days, and controlled burning is an obvious choice. A very simple and easy to explain skill. The next skill a beginner would want is fireball, which needs 3 insight. You get 3 more insight after 11 days, at day 14. At that point they probably have enough experience to grasp the idea of fireball. You can just tell them to ignore insight till then. That's really only for Willow. The other beginner friendly characters' skill trees can be just ignored. Wortox, Wormwood, and Wurt aren't even available to a new player. Winona's complicated skills are affinities, not available to a new player. Walter is not beginner friendly, I would argue Wx isn't either, if they don't get skill trees they're probably gonna struggle with circuits. It's really only Woodie and Willow. Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867329 Share on other sites More sharing options...
Mike23Ua Posted Monday at 08:02 PM Share Posted Monday at 08:02 PM 14 minutes ago, Mysterious box said: Because love it or hate it skills define how you experience the game now holding off on them will likely end up frustrating a new player unless you keep them contained to short term runs No, because on Xbox when you first start the game for the first time ever (which a lot of people seem not to remember what that was like…) Every few minutes, give or take the new player will literally get a pop up window on screen (the insight point eyeball) and then that person, who is usually a billion miles away in another state, (imagine trying to explain what THEY are doing in DST a million miles away over Xbox Messages & you can’t see their screen) is on vacation & sitting right next to me in the same room, I can visibly see their screen and what they’re doing, I can press buttons on the controller for them so they learn which button does what.. but when that Insight pop up happens the game tells the player to press Y First of all I have to explain to said person playing that they need to get out in the open in an empty Area where “Y” is not over ridden by “Inspect” and THEN I have to explain what each of the skills in each of the skill trees do, so they’ll know where to invest their points into. And to give you a short TL:DR rundown of what that is like, It’s like trying to explain how to build a science machine so you can open the Gift Box that’s blocking the top corner of your screen. Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867330 Share on other sites More sharing options...
nimzowitsch10 Posted Monday at 08:55 PM Author Share Posted Monday at 08:55 PM @DegenerateFurry Alright here are the main points I think everyone agrees with to a certain point - Skilltrees have made certain characters gods, this game is no longer challenging. - Rifts are utter annoyances that aren't difficult but just makes everything annoying. - Character reworks and skilltrees have been in development for 8 years now, cutting into time for quality development for the lore, map, game cycle. - Developers don't play their game at all, don't know what's good for the game. I come back here to vent, because I love the game but its no longer what it used to be. I am just holding on to hope for the new DS. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867336 Share on other sites More sharing options...
Cruvimaster Posted Monday at 09:05 PM Share Posted Monday at 09:05 PM In 2026, and we're approaching the middle of the year, DST hasn't offered anything interesting to my liking. The skill tree is good for those who play with the current character, and that's not my case. So I simply stopped playing DST until the promised content update arrives. But that's not a problem, since I'm playing other things. 6 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867337 Share on other sites More sharing options...
MrsBoris Posted Monday at 09:06 PM Share Posted Monday at 09:06 PM (edited) 2 hours ago, Mike23Ua said: I miss the days where I only needed to explain the games biomes, which biome to go to find certain resources, the games mobs & their attack patterns. Ive never started a Moonstorm event in ANY of my game worlds ....why are you even commenting on the dont starve together forums then? You can't handle moonstorms and the celestial champion quest is too complex for you? Its not the games problem its your problem 2 hours ago, Mike23Ua said: seriously CC & AFW questioned take ages?! ANCIENT FUELWEAVER NEEDS 2 BOSSFIGHTS, 8 FOSSILS, AND FINDING THE ATRIUM ITS LITERALLY 4 STEPS. Don't give your opinion on how hard it is to do the fuelweaver/celestial champion quest when you have NEVER started a moonstorm event. Larper. 2 hours ago, Mike23Ua said: I want you to explain to them how to craft a new lighter when the inevitably.. run out of durability on their current one You shouldn't play a survival game if explaining recipes is a hard task, oh wait i forgot, you don't play dst. 1 hour ago, DegenerateFurry said: I cannot fathom why some people come on the DST forum solely to complain about how much they hate DST, often without even elaborating on what it is that's upsetting them. If you hate DST, why are you here? There's lots of other games. i can't either, i'm absolutely dumbfounded at what im reading, mike can't handle as much as a moonstorm and its a problem DSE has to fix????? If he can't play the game, its not the games fault. I can't handle RTS games and RTS games should become oversimplified to cater to me. Edited Monday at 09:10 PM by MrsBoris 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867338 Share on other sites More sharing options...
DegenerateFurry Posted Monday at 09:15 PM Share Posted Monday at 09:15 PM 7 minutes ago, nimzowitsch10 said: @DegenerateFurry Alright here are the main points I think everyone agrees with to a certain point - Skilltrees have made certain characters gods, this game is no longer challenging. The game is plenty challenging, you've just played it too much. Don't Starve as a franchise are survival games and those get easier the more experience you have. Some of DST's boss fights remain challenging even post-skill trees and for experienced players, though, like Fuelweaver, Bee Queen (fought solo as anyone not named Wendy), Crab King, Celestial Champion, or the Scion. Play with more newbies and less veterans to get a more appropriate view of the game's difficulty - I was on a pub yesterday where most of the players thought Nightmare Werepig was really tough and had no idea how to fight it. 9 minutes ago, nimzowitsch10 said: @DegenerateFurry - Rifts are utter annoyances that aren't difficult but just makes everything annoying. I dunno, I like rifts. The lunar post-rift bosses are all pretty cool, and rift enemies are objectively more difficult since they do damage that penetrates armor, so you're at higher risk of death if you get hit than normal. There's certainly some annoyances with rifts, but I like them overall. 10 minutes ago, nimzowitsch10 said: @DegenerateFurry - Character reworks and skilltrees have been in development for 8 years now, cutting into time for quality development for the lore, map, game cycle. That's the nature of a live service game, continuous changes and reworks/rebalances and updates. I do agree that what's been prioritized isn't exactly what should've been prioritized, though. 11 minutes ago, nimzowitsch10 said: @DegenerateFurry - Developers don't play their game at all, don't know what's good for the game. I don't know if there's any proof of this in either direction. I feel like the more recent skill trees show a better understanding of what characters need than early ones, at least. 7 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867339 Share on other sites More sharing options...
MrsBoris Posted Monday at 09:18 PM Share Posted Monday at 09:18 PM 11 minutes ago, nimzowitsch10 said: - Skilltrees have made certain characters gods, this game is no longer challenging. - Rifts are utter annoyances that aren't difficult but just makes everything annoying. - Character reworks and skilltrees have been in development for 8 years now, cutting into time for quality development for the lore, map, game cycle. - Developers don't play their game at all, don't know what's good for the game. -The game was already not challenging as long as you played wolfgang -Honestly i kind of agree, you should be able to turn off the lunar rifts gestalts especifically. -8 years? i mean, i understand complaining about new content since 2022 but 2018 is a delusional take it doesn't even need explaining. -oh yeah you know whats the right direction for DST and the devs don't, classic 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867340 Share on other sites More sharing options...
AliceShiki Posted Monday at 09:23 PM Share Posted Monday at 09:23 PM 2 hours ago, Mike23Ua said: I want you just for a second to imagine trying to explain the differences between the characters they try to pick up and play, I want you to teach them that Willow needs to kill enemies while they are on fire so they drop a magic fire resource that then needs to be consumed using her lighter, and used to cast fire powers, I want you to explain to them how to craft a new lighter when the inevitably.. run out of durability on their current one. And THEN I want you to explain what they should be doing as or where to invest their skill points when they choose another character that’s not Willow. Just tell them that Wilson is the Beginner-friendly character because it's the least complex character, so they can get used to the game without being worried about getting used to the specifics of the character? Sounds simpler to me than trying to teach them what are the good/bad parts of a skill tree while the person tries learning the game. Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867342 Share on other sites More sharing options...
nimzowitsch10 Posted Monday at 09:36 PM Author Share Posted Monday at 09:36 PM (edited) @DegenerateFurry I hope we can agree wortox is the most overpowered slop character ever. If there is a killer bee biome or bee farm you can teleport anywhere and everywhere, infinite food and hp, kite all attacks, and teleport away when you have low hp. It's not because I have alot of hours I find it easy, the character is just braindead in all aspects. @MrsBoris Wolfgang was overpowered yeah but does making everyone even more overpowered fix anything? The first character rework was released 2018 if I remember correctly don't remember though because it has been a long time. And yeah I do stand by I know more what the game needs than the devs, but that's not much of an accomplishment Edited Monday at 09:37 PM by nimzowitsch10 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867343 Share on other sites More sharing options...
Mysterious box Posted Monday at 09:39 PM Share Posted Monday at 09:39 PM 1 hour ago, Grove said: Several characters are very playable without touching their skilltrees at all for a beginner. Wilson, Wolfgang, Wendy, and Wigfrid. 'Define' is a huge overstatement. Willow is also not a bad character if you're a beginner, even without her skills. But say you need her skills The first insight comes in at 3 days, and controlled burning is an obvious choice. A very simple and easy to explain skill. The next skill a beginner would want is fireball, which needs 3 insight. You get 3 more insight after 11 days, at day 14. At that point they probably have enough experience to grasp the idea of fireball. You can just tell them to ignore insight till then. That's really only for Willow. The other beginner friendly characters' skill trees can be just ignored. Wortox, Wormwood, and Wurt aren't even available to a new player. Winona's complicated skills are affinities, not available to a new player. Walter is not beginner friendly, I would argue Wx isn't either, if they don't get skill trees they're probably gonna struggle with circuits. It's really only Woodie and Willow. Unless you pick a character without a skill tree it's going to be staring at you after a few days and new players are going to have questions especially since the icon for it won't go away until you use the points they are going to want to know what skills they need and if they can redistribute them among various other things. The best choice if you want to avoid them thinking about skill trees would be to recommend a character without them ideally someone like Webber since he's currently the most simplistic without the player having to think about skill trees. 1 hour ago, Grove said: Willow is also not a bad character if you're a beginner, even without her skills. But say you need her skills The first insight comes in at 3 days, and controlled burning is an obvious choice. A very simple and easy to explain skill. The next skill a beginner would want is fireball, which needs 3 insight. You get 3 more insight after 11 days, at day 14. At that point they probably have enough experience to grasp the idea of fireball. You can just tell them to ignore insight till then. The choices make sense but unless you are feeding them information about how the skills work they wouldn't know to go for those skills specifically which goes right back to you should explain skills to a beginner no? Once they begin getting skill points or see the skill tree button in general they're going to want to know what they do what skills are good and what are bad to varying degrees. 36 minutes ago, MrsBoris said: ....why are you even commenting on the dont starve together forums then? You can't handle moonstorms and the celestial champion quest is too complex for you? Its not the games problem its your problem ANCIENT FUELWEAVER NEEDS 2 BOSSFIGHTS, 8 FOSSILS, AND FINDING THE ATRIUM ITS LITERALLY 4 STEPS. Don't give your opinion on how hard it is to do the fuelweaver/celestial champion quest when you have NEVER started a moonstorm event. Larper. You shouldn't play a survival game if explaining recipes is a hard task, oh wait i forgot, you don't play dst. i can't either, i'm absolutely dumbfounded at what im reading, mike can't handle as much as a moonstorm and its a problem DSE has to fix????? If he can't play the game, its not the games fault. I can't handle RTS games and RTS games should become oversimplified to cater to me. It's easy to dunk on someone for this but you gotta realize when you make a statement like this you are speaking to the majority of the playerbase as most people are never reaching the rifts legitimately and while in some cases it may be a skill issue i feel like most people just don't commit to worlds that long we're kinda the exception not the rule. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867344 Share on other sites More sharing options...
Johnny_Waffles Posted Monday at 09:46 PM Share Posted Monday at 09:46 PM I really enjoy the current dst, ofc theirs a few issues but I still enjoy it despite those things, some things I would like added are some more lunar possessed bosses, and more crafts for possessed shadow heart and spark ark, since, they only have 3 each, and with the shadow heart 2 of the crafts are for beefalo Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867345 Share on other sites More sharing options...
Mysterious box Posted Monday at 09:46 PM Share Posted Monday at 09:46 PM 7 minutes ago, nimzowitsch10 said: @DegenerateFurry I hope we can agree wortox is the most overpowered slop character ever. If there is a killer bee biome or bee farm you can teleport anywhere and everywhere, infinite food and hp, kite all attacks, and teleport away when you have low hp. It's not because I have alot of hours I find it easy, the character is just braindead in all aspects. Hard to agree with this with the recent knowledge that Wx can get a revival full heal of up to 440 hp on death due to his shadow alignment perk for the cost of at minimum a single nightmare fuel per death... 9 minutes ago, nimzowitsch10 said: @MrsBoris Wolfgang was overpowered yeah but does making everyone even more overpowered fix anything? The first character rework was released 2018 if I remember correctly don't remember though because it has been a long time. And yeah I do stand by I know more what the game needs than the devs, but that's not much of an accomplishment Is he though? I'd say the cast is very overtuned for the game they are in but Wolfgang specifically excels at being low maintenance he's honestly not the best at anything anymore besides that. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867346 Share on other sites More sharing options...
Mike23Ua Posted Monday at 09:48 PM Share Posted Monday at 09:48 PM 22 minutes ago, AliceShiki said: Just tell them that Wilson is the Beginner-friendly character because it's the least complex character, so they can get used to the game without being worried about getting used to the specifics of the character? Sounds simpler to me than trying to teach them what are the good/bad parts of a skill tree while the person tries learning the game. Except, Wilson also has a skill tree and when the Insight pop up notification pops up they are going to want to know where the best skill allotment should be placed, otherwise, they have to play the game with that pop up in the corner that will not go away until they acknowledge it. THEN when they press Y for whatever reason, they’re going to be met with something that belongs in Dead Island, or Borderlands, but wasn’t part of solo DS or it’s two DLCs. Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867347 Share on other sites More sharing options...
Grove Posted Monday at 09:52 PM Share Posted Monday at 09:52 PM 1 minute ago, Mysterious box said: Unless you pick a character without a skill tree it's going to be staring at you after a few days and new players are going to have questions especially since the icon for it won't go away until you use the points they are going to want to know what skills they need and if they can redistribute them among various other things. The best choice if you want to avoid them thinking about skill trees would be to recommend a character without them ideally someone like Webber since he's currently the most simplistic without the player having to think about skill trees. Unless you have insanely impatient friends, you can just.. tell them not to bother with it. If the icon is annoying them, you can tell them to select some skills but not bother with it. Plus, Wendy's, Wolfgang's, and Wilson's skills aremostly simple. It's not as annoying as embers. 2 minutes ago, Mysterious box said: The choices make sense but unless you are feeding them information about how the skills work they wouldn't know to go for those skills specifically which goes right back to you should explain skills to a beginner no? Once they begin getting skill points or see the skill tree button in general they're going to want to know what they do what skills are good and what are bad to varying degrees. As I said before. You shouldn't make a beginner **focus** on skills. Not that you shouldn't tell them about skills at all. You should just prioritize normal surviving. If you do that, they're gonna understand their skill trees. Controlled burning is simple enough that most people can understand what it does even if they're new and on day three. The rest you get by day 14, which is almost 2 hours on the game, they can understand embers by then, it's pretty much killing enemies but they're on fire. 3 minutes ago, Mike23Ua said: Wilson also has a skill tree Wilson's skill tree isn't hard to grasp. They can understand it as the insight points go in. Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867349 Share on other sites More sharing options...
Mysterious box Posted Monday at 09:54 PM Share Posted Monday at 09:54 PM Personally I don't hate dst it's still a game I enjoy especially the post rift content and messing with new skill trees but I will say it's kinda hard to explain as I feel like I always put it wrong and people take it the wrong way but skill trees are cool and fun to use but at the same time I feel like they somewhat sour the gameplay experience at the same time they kinda make the game feel more solo oriented but not in a good way and I think it's mainly because the game just wasn't built for them. Now I know someone's gonna say it but no this isn't me saying Klei should have stopped after the refreshes as there were characters who definitely still needed work but I still feel like the direction characters took with skill trees wasn't the best even if I agree the end result is fun. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171556-just-waiting-for-the-new-dont-starve-at-this-point/#findComment-1867350 Share on other sites More sharing options...
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