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Is it intentional that when fueled by nightmare fuel or pure horror Wx's revival skill still treats him as having full a full bar allowing him to revive despite his normal bar being empty? I ask because if it is intentional it kinda creates a infinite hp loop at the cost of just 3 skill points and some nightmare or horror fuel which seems off.

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1 minute ago, Baark0 said:

you can already get something similar just by taking watts up in addition to the other revival skills, as usually your energy will be fully charged by the time youd die again

Personally I feel like that's already problematic but at the very least it has a 3 to 3.5 minute cooldown with watts up depending on if you choose the extra bar or not. The fuel method just completely removes even that small window for death.

2 hours ago, Mysterious box said:

Personally I feel like that's already problematic but at the very least it has a 3 to 3.5 minute cooldown with watts up depending on if you choose the extra bar or not. The fuel method just completely removes even that small window for death.

Yeah I'm really not a fan of the right side of the chassis branch, I really don't get what the point of it is other than making death a non issue, but like... that entirely goes against the point of DST being a survival game. Plus I personally have no interest in skills related to reviving/dying, as typically those will never be helpful for me.

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4 hours ago, Mysterious box said:

Personally I feel like that's already problematic but at the very least it has a 3 to 3.5 minute cooldown with watts up depending on if you choose the extra bar or not. The fuel method just completely removes even that small window for death.

The only thing I personally want to know is WHO at Klei is working on WHAT Skill tree.

Because Wigfrids revive only works on teammates not herself, Wortox’s twintail heart only works on teammates, not himself.. Even Wanda who currently doesn’t even have a skill tree yet is limited in her revival.

Wanda can endlessly revive teammates, but if she tries to use the clock on herself it breaks.

8 minutes ago, Mike23Ua said:

The only thing I personally want to know is WHO at Klei is working on WHAT Skill tree.

They DID do that with Wendy's skill tree and... yeah, after seeing all the attacks against that specific dev, I don't think they should do that again.

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geometry dash lite

28 minutes ago, Mike23Ua said:

The only thing I personally want to know is WHO at Klei is working on WHAT Skill tree.

Because Wigfrids revive only works on teammates not herself, Wortox’s twintail heart only works on teammates, not himself.. Even Wanda who currently doesn’t even have a skill tree yet is limited in her revival.

Wanda can endlessly revive teammates, but if she tries to use the clock on herself it breaks.

I’m curious whether different developers are balancing different skill trees independently, because some characters feel extremely carefully restricted while others get mechanics that seem much harder to punish or counterbalance.

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On 5/18/2026 at 8:20 AM, Mysterious box said:

Is it intentional that when fueled by nightmare fuel or pure horror Wx's revival skill still treats him as having full a full bar allowing him to revive despite his normal bar being empty? I ask because if it is intentional it kinda creates an infinite hp loop at the cost of just 3 skill points and some nightmare or horror fuel which seems off.

That skill kinda sucks anyway. I don’t think enough people would end up using it anyway.

 

3 hours ago, Jakepeng99 said:

That skill kinda sucks anyway. I don’t think enough people would end up using it anyway.

 

I really doesn't it's more so most people don't know it's a thing...

8 hours ago, Mike23Ua said:

The only thing I personally want to know is WHO at Klei is working on WHAT Skill tree.

Because Wigfrids revive only works on teammates not herself, Wortox’s twintail heart only works on teammates, not himself.. Even Wanda who currently doesn’t even have a skill tree yet is limited in her revival.

Wanda can endlessly revive teammates, but if she tries to use the clock on herself it breaks.

Ironically it reminds me of release Wanda pre nerf when he watch didn't break when she revived with it and instead just went on cooldown.

  • Like 1
9 hours ago, KINOTAKO said:

Hey guys, unless I'm mistaken, the shadow godmode bug has probably been patched out ^^

I believe it failing is a bug that is easier to encounter when using Nightmare Fuel with its shorter duration. It's a lot more reliable with Pure Horror.

This does feel like an intentional interaction for something that would otherwise be too niche, but I find it to be far too situational to be worth the skill point sacrifice for unmodded gameplay when you can simply see the danger ahead of time and switch to a safer chassis or pop some Gears left over from however many full moons ago.

10 hours ago, Popian said:

I believe it failing is a bug that is easier to encounter when using Nightmare Fuel with its shorter duration. It's a lot more reliable with Pure Horror.

This does feel like an intentional interaction for something that would otherwise be too niche, but I find it to be far too situational to be worth the skill point sacrifice for unmodded gameplay when you can simply see the danger ahead of time and switch to a safer chassis or pop some Gears left over from however many full moons ago.

It's not a bug they  patched it out I also checked.

 

The shadow alignment already is good it didn't need actual god mode to be worth it.

11 hours ago, Mysterious box said:

It's not a bug they  patched it out I also checked.

There has been no update since your first post so it hasn't been patched. It is easier to encounter the bug that breaks the interaction when you are actively trying to exploit the interaction. Try it with Pure Horror instead of Nightmare Fuel, and rejoin if it stops working.

11 hours ago, Mysterious box said:

The shadow alignment already is good it didn't need actual god mode to be worth it.

Ignoring the skill point sacrifice for this interaction, it's something cool you can do if you've totally messed up somewhere but has very limited utility anywhere else. If you get spawn killed (or fail to eat before dying) or encounter the bug there's no advantage. You are looking at a minimum 2 Nightmare Fuel cost to keep your circuits active if you are still in danger after reviving.

All this hassle could likely have been avoided with the tiniest bit of preparation while doing other things. The one case I can think of where you really have an advantage is in mass HP crafting, which unmodded ironically only applies to revival items and stops being useful until after the supply runs out.

31 minutes ago, Popian said:

There has been no update since your first post so it hasn't been patched. It is easier to encounter the bug that breaks the interaction when you are actively trying to exploit the interaction. Try it with Pure Horror instead of Nightmare Fuel, and rejoin if it stops working.

I did multiple times under multiple conditions that's why I said I tested it I also used it a bunch before hand when I learned of it which is why I can confirm they patched it. They do shadow patches sometimes. Also to clarify using pure horror was what I did for the first test.

 

33 minutes ago, Popian said:

Ignoring the skill point sacrifice for this interaction, it's something cool you can do if you've totally messed up somewhere but has very limited utility anywhere else. If you get spawn killed (or fail to eat before dying) or encounter the bug there's no advantage. You are looking at a minimum 2 Nightmare Fuel cost to keep your circuits active if you are still in danger after reviving.

All this hassle could likely have been avoided with the tiniest bit of preparation while doing other things. The one case I can think of where you really have an advantage is in mass HP crafting, which unmodded ironically only applies to revival items and stops being useful until after the supply runs out.

The fuel form is a neat enough bonus since it covers unexpected scenarios and minor mistakes which is good enough for a minor part of a multi part skill. Faster harvesting and collection speed is never going to not be useful, same goes for a free damage boost without investing extra resources. Then there's still item duping, and passive resource generation from just existing. Yeah no one part is overwhelmingly strong but it's a lot of good to decent abilities packed into a single skill point that have value at every stage of the game it's hard to see that as anything but really good.

39 minutes ago, Popian said:

You are looking at a minimum 2 Nightmare Fuel cost to keep your circuits active if you are still in danger after reviving.

All this hassle could likely have been avoided with the tiniest bit of preparation while doing other things. The one case I can think of where you really have an advantage is in mass HP crafting, which unmodded ironically only applies to revival items and stops being useful until after the supply runs out.

More prep is applicable for every situation but you never know when things may suddenly go south or just a bit of carelessness techinically speaking survivability circuits in generally follow the same set of rules as they arguably don't provide much value at all if you prep properly Wes is the best showcase of that.

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