Developer V2C Posted Tuesday at 11:52 PM Developer Share Posted Tuesday at 11:52 PM Bug Fixes Fixed creatures like Chester that follow a carried item still following the holder of the item when the item is dropped from a distance. Fixed crash when using shift-click to transfer items out of containers like Expansive Storage Unit, Ammo Pouch, Battle Call Canister, Picnic Casket, etc. Fixed client prediction sometimes failing after transforming into Wonkey. Fixed Exploiterators and Auto-Grabbers stopping from following WX-78 after minigames. Fixed mutating Puffins being invisible. Fixed Possessed Chassis getting stuck when they’re unable to find a suitable spot to attack. Fixed Possessed Chassis trying to use Zaptrocuter on creatures that can’t be hit by its projectile. View full update 21 1 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/ Share on other sites More sharing options...
Dinoel Posted yesterday at 12:12 AM Share Posted yesterday at 12:12 AM Now, with the release of WX-78's skill tree and the ability to transfer modules to the chassis, I’ve been thinking about Winona’s skill tree — specifically regarding the way her Teleport Stations work. Basic Mechanics: To teleport, you need a Portasol in your inventory and a Teleport Station connected to a generator. Destination Rule: Currently, teleporting always takes you to the nearest station. If there are several on the map, you are sent to the one at the shortest physical distance from where you activated the Portasol. Would it be possible to change this so it works more like WX-78’s teleport? My idea is to keep the current activation (clicking the item in hand) to go to the nearest destination, but also allow the player to open the map and select a specific Teleport Station to travel to, just like WX-78 selects the chassis. In my opinion, this would be a very beneficial quality-of-life improvement. What do you guys think? 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866109 Share on other sites More sharing options...
viblym Posted yesterday at 12:16 AM Share Posted yesterday at 12:16 AM 24 minutes ago, V2C said: Fixed mutating Puffins being invisible. THANK GOD Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866111 Share on other sites More sharing options...
WendyHater9000 Posted yesterday at 12:27 AM Share Posted yesterday at 12:27 AM (edited) 19 minutes ago, Dinoel said: Now, with the release of WX-78's skill tree and the ability to transfer modules to the chassis, I’ve been thinking about Winona’s skill tree — specifically regarding the way her Teleport Stations work. Basic Mechanics: To teleport, you need a Portasol in your inventory and a Teleport Station connected to a generator. Destination Rule: Currently, teleporting always takes you to the nearest station. If there are several on the map, you are sent to the one at the shortest physical distance from where you activated the Portasol. Would it be possible to change this so it works more like WX-78’s teleport? My idea is to keep the current activation (clicking the item in hand) to go to the nearest destination, but also allow the player to open the map and select a specific Teleport Station to travel to, just like WX-78 selects the chassis. In my opinion, this would be a very beneficial quality-of-life improvement. What do you guys think? No. Why do u want to make every character's teleportation same? It's their feature, if you want to play that kind of teleportation, then choose corresponding character, instead of making them similar. And because of that Winona teleport station got no limit, which will lead her teleportation even stronger than Wanda if you can choose ur destination(only worse than Mr.Wortox) Edited yesterday at 12:32 AM by WendyHater9000 2 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866115 Share on other sites More sharing options...
Draggofroot Posted yesterday at 12:42 AM Share Posted yesterday at 12:42 AM 9 minutes ago, WendyHater9000 said: No. Why do u want to make every character's teleportation same? It's their feature, if you want to play that kind of teleportation, then choose corresponding character, instead of making them similar. And because of that Winona teleport station got no limit, which will lead her teleportation even stronger than Wanda if you can choose ur destination(only worse than Mr.Wortox) Gang if the only thing stopping a character's feature from being the same as another character's is an unnecessary fiddling around of positioning then the difference shouldnt have been there in the first place besides, Winona's would still be wayyy more different than wx's WX, can do it for free and can move tp locations but Winona only has a fixed position that she can tp to that needs recharging to work with an item that takes an inv slot. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866117 Share on other sites More sharing options...
YouKnowWho142 Posted yesterday at 12:56 AM Share Posted yesterday at 12:56 AM 12 minutes ago, Draggofroot said: Gang if the only thing stopping a character's feature from being the same as another character's is an unnecessary fiddling around of positioning then the difference shouldnt have been there in the first place besides, Winona's would still be wayyy more different than wx's WX, can do it for free and can move tp locations but Winona only has a fixed position that she can tp to that needs recharging to work with an item that takes an inv slot. Keep in mind that Winona has 2 teleport skills, the other one is what lets her choose teleport spots (wormholes) but at the cost of not being able to choose where the wormholes are. There should remain some sort of reason to choose between them. 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866119 Share on other sites More sharing options...
Draggofroot Posted yesterday at 01:04 AM Share Posted yesterday at 01:04 AM 7 minutes ago, YouKnowWho142 said: Keep in mind that Winona has 2 teleport skills, the other one is what lets her choose teleport spots (wormholes) but at the cost of not being able to choose where the wormholes are. There should remain some sort of reason to choose between them. lowk forgot abt that lol Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866122 Share on other sites More sharing options...
Schneid_101 Posted yesterday at 03:25 AM Share Posted yesterday at 03:25 AM How about delivery drones getting stucked inside structures? Is this fixed? Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866135 Share on other sites More sharing options...
WendyHater9000 Posted yesterday at 04:20 AM Share Posted yesterday at 04:20 AM (edited) 3 hours ago, Draggofroot said: WX, can do it for free and can move tp locations but Winona only has a fixed position that she can tp to that needs recharging to work with an item that takes an inv slot. Ugh, can’t you tp there and move the tp station by dissembling it? And as Wx you need to use transporter to send ur stuff to it, that’s also at least 1 inventory taken. Winona TP will be much much stronger than wx’s and Wanda’s if you can TP as you choose. I’m pretty sure OP want that to happen just because they’re Winona main, and want their main character be stronger, just like those Wendy mains, without considering the balance Edited yesterday at 04:21 AM by WendyHater9000 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866138 Share on other sites More sharing options...
Master_NiX Posted yesterday at 06:33 AM Share Posted yesterday at 06:33 AM 6 hours ago, Dinoel said: Now, with the release of WX-78's skill tree and the ability to transfer modules to the chassis, I’ve been thinking about Winona’s skill tree — specifically regarding the way her Teleport Stations work. Basic Mechanics: To teleport, you need a Portasol in your inventory and a Teleport Station connected to a generator. Destination Rule: Currently, teleporting always takes you to the nearest station. If there are several on the map, you are sent to the one at the shortest physical distance from where you activated the Portasol. Would it be possible to change this so it works more like WX-78’s teleport? My idea is to keep the current activation (clicking the item in hand) to go to the nearest destination, but also allow the player to open the map and select a specific Teleport Station to travel to, just like WX-78 selects the chassis. In my opinion, this would be a very beneficial quality-of-life improvement. What do you guys think? I want this so much ;-; I wouldn't care if the cost is doubled for direct teleportation 1 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866147 Share on other sites More sharing options...
Mahoood Posted yesterday at 08:50 AM Share Posted yesterday at 08:50 AM 8 hours ago, Dinoel said: Now, with the release of WX-78's skill tree and the ability to transfer modules to the chassis, I’ve been thinking about Winona’s skill tree — specifically regarding the way her Teleport Stations work. Basic Mechanics: To teleport, you need a Portasol in your inventory and a Teleport Station connected to a generator. Destination Rule: Currently, teleporting always takes you to the nearest station. If there are several on the map, you are sent to the one at the shortest physical distance from where you activated the Portasol. Would it be possible to change this so it works more like WX-78’s teleport? My idea is to keep the current activation (clicking the item in hand) to go to the nearest destination, but also allow the player to open the map and select a specific Teleport Station to travel to, just like WX-78 selects the chassis. In my opinion, this would be a very beneficial quality-of-life improvement. What do you guys think? I Think this change if applied would make telelocator usage much better for all characters in the late game, setting telelocator focuses the same way you make winona telepads is still very expensive and tedious to replace the gems everytime. Maybe make it so if you put celestial shards/jewels or iridescent gems they won’t break each tp. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866160 Share on other sites More sharing options...
Reiko24 Posted yesterday at 09:09 AM Share Posted yesterday at 09:09 AM Still no auto grabber fix… 🥲 1 Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866162 Share on other sites More sharing options...
Valase Posted yesterday at 11:01 AM Share Posted yesterday at 11:01 AM 6 hours ago, WendyHater9000 said: And as Wx you need to use transporter to send ur stuff to it, that’s also at least 1 inventory taken. Oh, I have the perfect tip for that. If you have both the Teleport skill and the delivery drone, you can keep one chassis at base and as many drones(in item form) there, and once you need to send items back to base, or to another body. Switch to the base chassis, deliver one drone with the rest as items to the chassis that has the items that you want to deliver, then deliver those drones back to where you need them! Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866166 Share on other sites More sharing options...
Argwarn Posted yesterday at 02:09 PM Share Posted yesterday at 02:09 PM 13 hours ago, Dinoel said: Now, with the release of WX-78's skill tree and the ability to transfer modules to the chassis, I’ve been thinking about Winona’s skill tree — specifically regarding the way her Teleport Stations work. Basic Mechanics: To teleport, you need a Portasol in your inventory and a Teleport Station connected to a generator. Destination Rule: Currently, teleporting always takes you to the nearest station. If there are several on the map, you are sent to the one at the shortest physical distance from where you activated the Portasol. Would it be possible to change this so it works more like WX-78’s teleport? My idea is to keep the current activation (clicking the item in hand) to go to the nearest destination, but also allow the player to open the map and select a specific Teleport Station to travel to, just like WX-78 selects the chassis. In my opinion, this would be a very beneficial quality-of-life improvement. What do you guys think? WX can only have 4 (way less if you get them possessed)and they are bigger investments , it is fair that winona's are weaker. Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866177 Share on other sites More sharing options...
beefaloooooo Posted yesterday at 02:56 PM Share Posted yesterday at 02:56 PM debuff shadow for beefalo ? Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866180 Share on other sites More sharing options...
Edible Coal Posted yesterday at 03:16 PM Share Posted yesterday at 03:16 PM 19 minutes ago, beefaloooooo said: debuff shadow for beefalo ? too strong ! Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866181 Share on other sites More sharing options...
KvltBear Posted 12 hours ago Share Posted 12 hours ago Quote Fixed creatures like Chester that follow a carried item still following the holder of the item when the item is dropped from a distance. Omg thank you so much guys, this drove me INSANE. Link to comment https://forums.kleientertainment.com/forums/topic/171417-game-update-726875/#findComment-1866236 Share on other sites More sharing options...
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