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First I think the drones look cool but they are are too intrusive and annoying on screen and all the time plus now we have to choose between the grabbers drones or the ones for combat. The old shadow version was so much better,less intrusive and you could have the damage buff plus the shadow grabbing stuff for you. Once again buffed Lunar getting a bunch of QOL stuff to the clones and nerfed Shadow even though is makes no sense. The only thing added was the ability to eat nightmare fuel, now why change the simple but nice shadows grabbing stuff for you to screen pollution drones that can't even do the two tasks of gathering and buff together?

Edited by Victor1226
changing a word
  • Like 3

In what situation would you need damage buff plus auto-foraging at the same time?

New version is way better because you are not constantly removing the atrium every time you return to base, then forgetting to re-imbue before battles. It was deeply intrusive and the separation of these abilities was by far my favorite aspect of the affinity rework.

  • Big Ups 1
Auto-grabbers are terrible. When held by the player, they identify items to collect based on the inventory—like the W.O.B.O.T., for example. However, instead of being fully automatic, they only activate when you start collecting manually, and that is AWFUL.
If I have one Grass in my inventory and walk past a Grass patch, it doesn't pick it up automatically; it waits for me to grab one manually and only then checks if there are other items nearby to collect. What’s the point of it being automatic only when mounted on a chassis?
To me, the logical way would be: if I have one Grass in my inventory, the auto-grabber should automatically collect 39 more and stop once the stack is full (40 Grasses, for example). If I wanted to collect more than one stack, I’d just put one Grass in multiple slots (e.g., 3 slots with 1 Grass each), and the auto-grabber would fill those 3 slots automatically for a total of 120 Grasses. Wouldn't that make much more sense?
On 5/2/2026 at 6:02 PM, Dinoel said:
Auto-grabbers are terrible. When held by the player, they identify items to collect based on the inventory—like the W.O.B.O.T., for example. However, instead of being fully automatic, they only activate when you start collecting manually, and that is AWFUL.
If I have one Grass in my inventory and walk past a Grass patch, it doesn't pick it up automatically; it waits for me to grab one manually and only then checks if there are other items nearby to collect. What’s the point of it being automatic only when mounted on a chassis?
To me, the logical way would be: if I have one Grass in my inventory, the auto-grabber should automatically collect 39 more and stop once the stack is full (40 Grasses, for example). If I wanted to collect more than one stack, I’d just put one Grass in multiple slots (e.g., 3 slots with 1 Grass each), and the auto-grabber would fill those 3 slots automatically for a total of 120 Grasses. Wouldn't that make much more sense?

Auto grabbers can’t even use infinite storage that should be a simple qol that it should have. Like why don’t auto grabbers use specializers baffles me 

  • Big Ups 1
1 hour ago, Lord-King-Bear said:

Os coletores automáticos nem sequer conseguem usar armazenamento infinito, o que deveria ser uma simples melhoria de qualidade de vida. Por que os coletores automáticos não usam especialistas? Isso me deixa perplexo. 

Não sabia disso. Mesmo com o Warm Standby da skill tree ativo nao não funciona ?

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