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Klei please make it more common, i love the guard circuit but that 10% drop chance is so abhorrent, if the stats are the problem because it's basically a less durable thulecite crown then just lower it's damage reduction to 85% or even just 80% (at least then that'd match the value you get from the circuit itself) that is all, i just think it's ridiculous how you can genuinely be grinding this one item for potentially hours because it was never intended to be practically used

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On 4/4/2026 at 2:29 PM, fabin said:

since one of the circuits require the super-rare (10% but due to how boring killing slurtles is, i consider it super-rare), still low-res, suprisingly underused shelmet, why not implement the slurtle salt death that has been in the game files for some time now?

it seems like it would have a higher chance of preserving the shell of the slurtle since, y'know, it just kinda shrivels up and dies, so now would be the perfect time to do it!

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Some people have shared some interesting opinions about this, lol.

26 minutes ago, beyond human said:

Some people have shared some interesting opinions about this, lol.

frankly i just think it's absurd they even bothered to use the snurtles for anything knowing their low loot table, it's a very niche circuit that i like because it can save on a lot of armor when paired with electric circuits but it's entirely invalidated by how bad it is to get it, i genuinely think just making it another football helmet in stats and giving it a 50% drop chance would solve this, there's zero justification on why this circuit is so rng reliant

  • Like 2

I think it makes more sense to have blocking circuits require snurtle shells instead of shelmets, as the circuit is essentially an upgrade to the snurtle shell.

That being said, I don't think it'd make the circuit any better. I've had the shelmet drop twice while ruins rushing as WX on public servers, made the blocking circuit, and yet I didn't use it a single time because I honestly forgot I even had it plugged in in the first place. Partially this is due to its activation method being kinda clunky, but honestly its mostly because I just... didn't ever encounter a situation where blocking a hit would be more beneficial compared to kiting.

Maybe I could've used it during my nightmare werepig fights, but even then I'm going in with the intention of dodging every hit, so in order for me to have used it, I would've had to realize I'm going to get hit, which usually happens milliseconds before I actually do get hit, and reacting to that on top of getting your cursor on top of yourself isn't that easy. Plus, you could easily just get your character hidden behind the pig, making it impossible to activate in the first place.

9 minutes ago, Baark0 said:

I think it makes more sense to have blocking circuits require snurtle shells instead of shelmets, as the circuit is essentially an upgrade to the snurtle shell.

That being said, I don't think it'd make the circuit any better. I've had the shelmet drop twice while ruins rushing as WX on public servers, made the blocking circuit, and yet I didn't use it a single time because I honestly forgot I even had it plugged in in the first place. Partially this is due to its activation method being kinda clunky, but honestly its mostly because I just... didn't ever encounter a situation where blocking a hit would be more beneficial compared to kiting.

Maybe I could've used it during my nightmare werepig fights, but even then I'm going in with the intention of dodging every hit, so in order for me to have used it, I would've had to realize I'm going to get hit, which usually happens milliseconds before I actually do get hit, and reacting to that on top of getting your cursor on top of yourself isn't that easy. Plus, you could easily just get your character hidden behind the pig, making it impossible to activate in the first place.

agreed honestly, snurtle shells would fix the issue entirely and makes more sense, as for the practicality of the circuit by itself it's basically none outside of tanking otherwise really hard or unavoidable damage, think klaus's lunge or dfly's first attack, it isn't a lot but it could be neat in some situations,

 

but i do wholeheartedly believe that when paired with electric circuits this becomes a different story, specifically when it comes to dealing with low tier abundant mobs like spiders, monkeys, clockworks, pigs and merms to give a few examples, the ability to just cuddle up and absorb damage while they receive recoil damage is really good, overcharge deals with most of these guys in a jiffy and that's where i believe they are at their most practical,

 

it's still very niche but it does work very well in those scenarios, similarly they also function as a way to sponge up damage without using armor because while armor stacking is nice, i have found that just using the default 80% damage reduction from the guard and letting the enemies kill themselves attacking you is much better and saves on both time and armor (at the cost of health obviously but that's the trade off you get for investing in the electric circuit + guard combo, it overtime saves your armor which i personally don't believe is valued enough, not because it's good or anything but because it's convenient not needing to replace your armor so often, but that's just what i think)

16 minutes ago, mr.wilson.BR said:

agreed honestly, snurtle shells would fix the issue entirely and makes more sense, as for the practicality of the circuit by itself it's basically none outside of tanking otherwise really hard or unavoidable damage, think klaus's lunge or dfly's first attack, it isn't a lot but it could be neat in some situations,

Funny that you bring up those 2 attacks specifically, since WX is actually entirely capable of dodging both of those attacks with a combination of 3 speed circuits, a mag, a cane/club, and a road. Youre gonna be getting all of those anyways if youre playing WX, so you might as well save yourself the effort of farming slurtles.

19 minutes ago, mr.wilson.BR said:

but i do wholeheartedly believe that when paired with electric circuits this becomes a different story, specifically when it comes to dealing with low tier abundant mobs like spiders, monkeys, clockworks, pigs and merms to give a few examples, the ability to just cuddle up and absorb damage while they receive recoil damage is really good, overcharge deals with most of these guys in a jiffy and that's where i believe they are at their most practical,

I guess it could be helpful until your first spring, but after that you can just hold f with an axe and wipe out hoards like its nothing. You don't even need to drop electric circuits to do this either, so you can have the recoil damage and the spin-cycle damage. Sure you take more damage, but you also do more damage, which means less hits, which means less armor durability and health lost.

Snurtle shell can block 100% damage while also having no cooldown on it.

I would rather have it cost both snurtle shell and shellmets for it to have 95% defense and also not consuming armor durability.

As it is now, it is easily outclassed by snurtle shells and or kiting.

  • Like 1
5 hours ago, mr.wilson.BR said:

Klei please make it more common, i love the guard circuit but that 10% drop chance is so abhorrent, if the stats are the problem because it's basically a less durable thulecite crown then just lower it's damage reduction to 85% or even just 80% (at least then that'd match the value you get from the circuit itself) that is all, i just think it's ridiculous how you can genuinely be grinding this one item for potentially hours because it was never intended to be practically used

If you nerfed it’s protection then it would be the contender for most useless item in DST.

90% reduction with only 325 durability and being extremely hard to get is already worthless unless you get it by accident somehow.

5 hours ago, Baark0 said:

Funny that you bring up those 2 attacks specifically, since WX is actually entirely capable of dodging both of those attacks with a combination of 3 speed circuits, a mag, a cane/club, and a road. Youre gonna be getting all of those anyways if youre playing WX, so you might as well save yourself the effort of farming slurtles.

Again that's true but indulge me for a second, i've always thought triple speed was boring as hell despite it being really good, for a character with a gameplay loop of scanning several different mobs so they can adapt to the constant better by giving themselves abilities from the creatures of the constant or gaining more convenience why limit yourself to just these sets of circuits?

Honestly it's sad that triple speed is as good as it is since it almost entirely negates the cool concept of combining different combinations of circuits and instead just limit yourself to being just the speed demon?

you could still do it but you would be missing out on speed because it's so universally good that none of the other circuits can match up to, i just think it's really lame that there's not really actually many other options just because there's one that is objectively the best one for almost if not every scenario, i don't think i'm crazy for just wanting multiple things to be viable and not just lock myself to a otherwise really boring playstyle

 

5 hours ago, Baark0 said:

I guess it could be helpful until your first spring, but after that you can just hold f with an axe and wipe out hoards like its nothing. You don't even need to drop electric circuits to do this either, so you can have the recoil damage and the spin-cycle damage. Sure you take more damage, but you also do more damage, which means less hits, which means less armor durability and health lost.

basically every other gamma circuit exists just so it can fill gamma space until you get the spin circuit, it's fun but again it's hyperfocused on giving so much love to 1 specific circuit while making the other ones not as viable which i personally find lame

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