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1 hour ago, HA LO said:

V2C, don’t you think players rely too much on the Night Vision and Speed circuits, which leads to a rigid build for WX-78? The core issue is that these two circuits are simply too strong. I think the total bonus from three Speed circuits should be reduced. Also, change the Night Vision circuit so that after activation, it drains one unit of charge per minute. This way, it could also synergize with the faster charge recovery skill. I think this is a good idea.

I don’t fully agree with this take.

 

Saying players rely too much on certain circuits doesn’t necessarily mean they are too strong — it often just means they are popular or comfortable. Players naturally gravitate toward builds that feel good to use.

 

About Night Vision: it already takes 4 slots, which is a significant investment. That alone is a balancing factor, since you’re giving up a lot of flexibility just to run it.

 

The same applies to Speed circuits. Running three of them means you’re sacrificing other potential builds and utilities. It’s a trade-off, not a free advantage.

 

Because of that, I don’t really see this as a balance problem. It’s more about player choice and preference. If someone feels those circuits are too strong, they can simply choose not to use them and experiment with other builds instead.

 

Not every popular setup needs to be nerfed — sometimes it just means the rest of the options could be made more attractive.

 

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10 minutes ago, Duds_gd said:

I don’t fully agree with this take.

 

Saying players rely too much on certain circuits doesn’t necessarily mean they are too strong — it often just means they are popular or comfortable. Players naturally gravitate toward builds that feel good to use.

 

About Night Vision: it already takes 4 slots, which is a significant investment. That alone is a balancing factor, since you’re giving up a lot of flexibility just to run it.

 

The same applies to Speed circuits. Running three of them means you’re sacrificing other potential builds and utilities. It’s a trade-off, not a free advantage.

 

Because of that, I don’t really see this as a balance problem. It’s more about player choice and preference. If someone feels those circuits are too strong, they can simply choose not to use them and experiment with other builds instead.

 

Not every popular setup needs to be nerfed — sometimes it just means the rest of the options could be made more attractive.

 

Ye I mean, my thought process is if I want full screen vision at night or in the caves it's still useful, if you compare it to having 4 light ones (same amount of slots)or less than 4 it's still way more field of view, night vision is still very worthwhile if you wanna have an easier time navigating dark places, build in the dark and other applications, if anything I could vouch for night vision to have 3 pins but it's fine how it is IMO, It's still infinite light circuits condensed in 4 slots, the downside being you don't share the light with other players

Edited by Jppacs
7 minutes ago, Duds_gd said:

I don’t fully agree with this take.

 

Saying players rely too much on certain circuits doesn’t necessarily mean they are too strong — it often just means they are popular or comfortable. Players naturally gravitate toward builds that feel good to use.

 

About Night Vision: it already takes 4 slots, which is a significant investment. That alone is a balancing factor, since you’re giving up a lot of flexibility just to run it.

 

The same applies to Speed circuits. Running three of them means you’re sacrificing other potential builds and utilities. It’s a trade-off, not a free advantage.

 

Because of that, I don’t really see this as a balance problem. It’s more about player choice and preference. If someone feels those circuits are too strong, they can simply choose not to use them and experiment with other builds instead.

 

Not every popular setup needs to be nerfed — sometimes it just means the rest of the options could be made more attractive.

 

also the speed, night vision and light circuits are the only ones that are not situational unlike the others circuit, and since the nerfs on the light circuit and the light being fixed, only the speed and night vision are worth using 100% of the time

  • Like 1
1 hour ago, doritosdamafia said:

also the speed, night vision and light circuits are the only ones that are not situational unlike the others circuit, and since the nerfs on the light circuit and the light being fixed, only the speed and night vision are worth using 100% of the time

Concordo 100%.Os outros chips ali foram feitos pra encher linguiça kkkk

I am absolutely outraged by the Shadow Affinity changes. I cannot understand why you would break something that was working perfectly fine. The damage boost, which used to be AOE, has become single-target—much like the Warbis armor that literally nobody uses—and the values have been heavily nerfed. The shift to single-target, combined with how difficult it is to maintain, has completely killed the value of Shadow Affinity for me.

Furthermore, I must say that the new drones have completely killed the shadow theme. The harvesting animation with shadow hands crawling on the ground looked amazing and fit the vibe perfectly. The current drones have absolutely nothing to do with the shadow theme anymore; once you remove the nightmare effect, you are left with a generic, ordinary drone. At this point, I would much prefer all these changes to be reverted to their previous state.

  • Like 6
32 minutes ago, Ugur01 said:

I am absolutely outraged by the Shadow Affinity changes. I cannot understand why you would break something that was working perfectly fine.

The community wanted the Shadow Affinity to be more thematic to WX and now it is more thematic at the cost of being worse. 

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6 minutes ago, Cosmic_Eternus said:

The community wanted the Shadow Affinity to be more thematic to WX and now it is more thematic at the cost of being worse. 

I completely agree with this. To be honest, a lot of the bad stuff happening to WX's skill tree right now is the community's own fault. People keep pressuring Klei and demanding specific changes just for the sake of 'theme' or short-term ideas, without actually thinking about game design or how it affects the gameplay loop.

Klei listens and does exactly what the community asked for, and when the result ends up being bad or unbalanced, the very same people point fingers and blame the devs. It's frustrating to watch, because players are basically ruining the character with their demands and then complaining about the outcome.

  • Like 4
6 minutes ago, Cosmic_Eternus said:

The community wanted the Shadow Affinity to be more thematic to WX and now it is more thematic at the cost of being worse. 

I’m not so sure about that. We are still placing a heart into our chassis, and having shadow hands emerge from it felt much more logical and thematic. Now, that heart simply grants the power to produce drones that look like they’ve just been 'clothed' in nightmare fuel, with no genuine visual connection to shadows.

  • Like 5
8 minutes ago, Digi62BR said:

I completely agree with this. To be honest, a lot of the bad stuff happening to WX's skill tree right now is the community's own fault. People keep pressuring Klei and demanding specific changes just for the sake of 'theme' or short-term ideas, without actually thinking about game design or how it affects the gameplay loop.

Klei listens and does exactly what the community asked for, and when the result ends up being bad or unbalanced, the very same people point fingers and blame the devs. It's frustrating to watch, because players are basically ruining the character with their demands and then complaining about the outcome.

Hopefully Klei learns to say no in Elsewhere. 

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The new "vex" set up with exploitation drones feels very underwhelming. I'm usually on the side of not making something too strong but this is an alignment skill and does not feel great to interact with. I really think you guys should just go back to what was there before and maybe lower it by 5 percent if you think it was too strong. The drones application is slow, the damage is lower, requires materials to craft, you have to manually scale it over the course of the game, like any one of these things would have been a nerf, there was really a need to do all this to it over 25% physical only damage?

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Speaking of themes, inserting the heart (Atrium) into our chassis has always felt like a symbiotic relationship to me. The Atrium finds a host cell and, in exchange, grants WX-78 powerful new abilities. For those who have seen the Venom movie, it’s exactly like the relationship between Eddie and Venom

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1 hour ago, Ugur01 said:

Furthermore, I must say that the new drones have completely killed the shadow theme. The harvesting animation with shadow hands crawling on the ground looked amazing and fit the vibe perfectly. The current drones have absolutely nothing to do with the shadow theme anymore; once you remove the nightmare effect, you are left with a generic, ordinary drone. At this point, I would much prefer all these changes to be reverted to their previous state.

I can agree the nerfs were strange but I just can't agree here the drones fit Wx's character far more than just gaining shadow powers and it just fits him and looks far better at least in my opinion. The values need tweaked but if they make the drones better I can see myself just completely ignoring the lunar side.

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I don't understand if you guys wanted to do something more thematic why you wouldn't just have the exact same skill and make it a shadowy circuit made at the ancient pseudoscience station or something. Wx loves to be in the ruins anyway give him a fun reason to go there. Everything else was already good and feels messy and over developed now. Just make something cool and thematic we put inside the chassis instead of just nightmare fuel or an atrium and leave the vex and harvesting effects alone that was not the part that needed adjusting.

 

 

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17 minutes ago, Jussatoon said:

Hopefully Klei learns to say no in Elsewhere. 

 

33 minutes ago, Cosmic_Eternus said:

The community wanted the Shadow Affinity to be more thematic to WX and now it is more thematic at the cost of being worse. 

in my view it was more 50%/50% among the community, some was saying it was not thematic other are sking for a better possessed atrium bonus, so it's community fault, yes, but not all just part of it

3 minutes ago, doritosdamafia said:

 

in my view it was more 50%/50% among the community, some was saying it was not thematic other are sking for a better possessed atrium bonus, so it's community fault, yes, but not all just part of it

The new version has terrible theming. Makes zero sense...

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13 minutes ago, OrangeNibble said:

The new version has terrible theming. Makes zero sense...

yea, but i talking about before the change, the community was very divided about the original shadow side, now we can look that we arrived at a consensus that this new version is bad at best and horrible at worst

35 minutes ago, Mysterious box said:

I can agree the nerfs were strange but I just can't agree here the drones fit Wx's character far more than just gaining shadow powers and it just fits him and looks far better at least in my opinion. The values need tweaked but if they make the drones better I can see myself just completely ignoring the lunar side.

However, the drones themselves have nothing to do with the shadow theme.  Analyzing and scanning enemies feels much more like Wagstaff’s technology than shadow magic. Previously, the shadows harvested items for you, similar to the Lazy Forager, which was much more thematic. Also, the damage boost was essentially a debuff similar to Abigail’s Vex effect—it felt like a shadow curse, whereas now it just feels like a mechanical analysis.

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7 minutes ago, Ugur01 said:

However, the drones themselves have nothing to do with the shadow theme.  Analyzing and scanning enemies feels much more like Wagstaff’s technology than shadow magic. Previously, the shadows harvested items for you, similar to the Lazy Forager, which was much more thematic. Also, the damage boost was essentially a debuff similar to Abigail’s Vex effect—it felt like a shadow curse, whereas now it just feels like a mechanical analysis.

100% the new drone things is bizarre. They don't feel like shadows at all.

  • Like 4
14 minutes ago, Ugur01 said:

However, the drones themselves have nothing to do with the shadow theme.  Analyzing and scanning enemies feels much more like Wagstaff’s technology than shadow magic. Previously, the shadows harvested items for you, similar to the Lazy Forager, which was much more thematic. Also, the damage boost was essentially a debuff similar to Abigail’s Vex effect—it felt like a shadow curse, whereas now it just feels like a mechanical analysis.

Honestly, I liked the old Shadow Affinity better, it really felt more shadow themed. Like, it was as if you were powering up Fuelweaver with Atrium Hearth, bringing it to life… kinda like a robot possessed by Venom, lol. But now it just makes drones, where’s the magic in that? 😂
I thought each shadow item would give different effects too, but turns out it’s just another Jimmy clone or something, haha.

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8 minutes ago, NDaang said:

Honestly, I liked the old Shadow Affinity better, it really felt more shadow themed. Like, it was as if you were powering up Fuelweaver with Atrium Hearth, bringing it to life… kinda like a robot possessed by Venom, lol. But now it just makes drones, where’s the magic in that? 😂
I thought each shadow item would give different effects too, but turns out it’s just another Jimmy clone or something, haha.

Yeah, the original affinity made loads of sense. Powering up/infusing a robot with shadow magic. There is already precedent for that in the game, with the clockworks - which WX already has a connection to. The drone is bizarre

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36 minutes ago, Ugur01 said:

However, the drones themselves have nothing to do with the shadow theme.  Analyzing and scanning enemies feels much more like Wagstaff’s technology than shadow magic. Previously, the shadows harvested items for you, similar to the Lazy Forager, which was much more thematic. Also, the damage boost was essentially a debuff similar to Abigail’s Vex effect—it felt like a shadow curse, whereas now it just feels like a mechanical analysis.

The shadows doing stuff for you directly didn't make sense like why would they do that and why wouldn't they do it for other characters? In the case of Winona it makes sense because it's her sister helping her but in the case of Wx why does connecting shadow items do this?

In the case of the drones it seems visually apparent they are powered by shadow energies and machines have been connected to shadow as well. Sure Wagstaff has made machines part of lunar side but clockworks the main machine mob have always been associated with shadows and the ruins.

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