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1 hour ago, HA LO said:

V2C, don’t you think players rely too much on the Night Vision and Speed circuits, which leads to a rigid build for WX-78? The core issue is that these two circuits are simply too strong. I think the total bonus from three Speed circuits should be reduced. Also, change the Night Vision circuit so that after activation, it drains one unit of charge per minute. This way, it could also synergize with the faster charge recovery skill. I think this is a good idea.

I don’t fully agree with this take.

 

Saying players rely too much on certain circuits doesn’t necessarily mean they are too strong — it often just means they are popular or comfortable. Players naturally gravitate toward builds that feel good to use.

 

About Night Vision: it already takes 4 slots, which is a significant investment. That alone is a balancing factor, since you’re giving up a lot of flexibility just to run it.

 

The same applies to Speed circuits. Running three of them means you’re sacrificing other potential builds and utilities. It’s a trade-off, not a free advantage.

 

Because of that, I don’t really see this as a balance problem. It’s more about player choice and preference. If someone feels those circuits are too strong, they can simply choose not to use them and experiment with other builds instead.

 

Not every popular setup needs to be nerfed — sometimes it just means the rest of the options could be made more attractive.

 

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10 minutes ago, Duds_gd said:

I don’t fully agree with this take.

 

Saying players rely too much on certain circuits doesn’t necessarily mean they are too strong — it often just means they are popular or comfortable. Players naturally gravitate toward builds that feel good to use.

 

About Night Vision: it already takes 4 slots, which is a significant investment. That alone is a balancing factor, since you’re giving up a lot of flexibility just to run it.

 

The same applies to Speed circuits. Running three of them means you’re sacrificing other potential builds and utilities. It’s a trade-off, not a free advantage.

 

Because of that, I don’t really see this as a balance problem. It’s more about player choice and preference. If someone feels those circuits are too strong, they can simply choose not to use them and experiment with other builds instead.

 

Not every popular setup needs to be nerfed — sometimes it just means the rest of the options could be made more attractive.

 

Ye I mean, my thought process is if I want full screen vision at night or in the caves it's still useful, if you compare it to having 4 light ones (same amount of slots)or less than 4 it's still way more field of view, night vision is still very worthwhile if you wanna have an easier time navigating dark places, build in the dark and other applications, if anything I could vouch for night vision to have 3 pins but it's fine how it is IMO, It's still infinite light circuits condensed in 4 slots, the downside being you don't share the light with other players

Edited by Jppacs
7 minutes ago, Duds_gd said:

I don’t fully agree with this take.

 

Saying players rely too much on certain circuits doesn’t necessarily mean they are too strong — it often just means they are popular or comfortable. Players naturally gravitate toward builds that feel good to use.

 

About Night Vision: it already takes 4 slots, which is a significant investment. That alone is a balancing factor, since you’re giving up a lot of flexibility just to run it.

 

The same applies to Speed circuits. Running three of them means you’re sacrificing other potential builds and utilities. It’s a trade-off, not a free advantage.

 

Because of that, I don’t really see this as a balance problem. It’s more about player choice and preference. If someone feels those circuits are too strong, they can simply choose not to use them and experiment with other builds instead.

 

Not every popular setup needs to be nerfed — sometimes it just means the rest of the options could be made more attractive.

 

also the speed, night vision and light circuits are the only ones that are not situational unlike the others circuit, and since the nerfs on the light circuit and the light being fixed, only the speed and night vision are worth using 100% of the time

  • Like 1
1 hour ago, doritosdamafia said:

also the speed, night vision and light circuits are the only ones that are not situational unlike the others circuit, and since the nerfs on the light circuit and the light being fixed, only the speed and night vision are worth using 100% of the time

Concordo 100%.Os outros chips ali foram feitos pra encher linguiça kkkk

I am absolutely outraged by the Shadow Affinity changes. I cannot understand why you would break something that was working perfectly fine. The damage boost, which used to be AOE, has become single-target—much like the Warbis armor that literally nobody uses—and the values have been heavily nerfed. The shift to single-target, combined with how difficult it is to maintain, has completely killed the value of Shadow Affinity for me.

Furthermore, I must say that the new drones have completely killed the shadow theme. The harvesting animation with shadow hands crawling on the ground looked amazing and fit the vibe perfectly. The current drones have absolutely nothing to do with the shadow theme anymore; once you remove the nightmare effect, you are left with a generic, ordinary drone. At this point, I would much prefer all these changes to be reverted to their previous state.

  • Like 5
32 minutes ago, Ugur01 said:

I am absolutely outraged by the Shadow Affinity changes. I cannot understand why you would break something that was working perfectly fine.

The community wanted the Shadow Affinity to be more thematic to WX and now it is more thematic at the cost of being worse. 

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6 minutes ago, Cosmic_Eternus said:

The community wanted the Shadow Affinity to be more thematic to WX and now it is more thematic at the cost of being worse. 

I completely agree with this. To be honest, a lot of the bad stuff happening to WX's skill tree right now is the community's own fault. People keep pressuring Klei and demanding specific changes just for the sake of 'theme' or short-term ideas, without actually thinking about game design or how it affects the gameplay loop.

Klei listens and does exactly what the community asked for, and when the result ends up being bad or unbalanced, the very same people point fingers and blame the devs. It's frustrating to watch, because players are basically ruining the character with their demands and then complaining about the outcome.

  • Like 2
6 minutes ago, Cosmic_Eternus said:

The community wanted the Shadow Affinity to be more thematic to WX and now it is more thematic at the cost of being worse. 

I’m not so sure about that. We are still placing a heart into our chassis, and having shadow hands emerge from it felt much more logical and thematic. Now, that heart simply grants the power to produce drones that look like they’ve just been 'clothed' in nightmare fuel, with no genuine visual connection to shadows.

  • Like 2
8 minutes ago, Digi62BR said:

I completely agree with this. To be honest, a lot of the bad stuff happening to WX's skill tree right now is the community's own fault. People keep pressuring Klei and demanding specific changes just for the sake of 'theme' or short-term ideas, without actually thinking about game design or how it affects the gameplay loop.

Klei listens and does exactly what the community asked for, and when the result ends up being bad or unbalanced, the very same people point fingers and blame the devs. It's frustrating to watch, because players are basically ruining the character with their demands and then complaining about the outcome.

Hopefully Klei learns to say no in Elsewhere. 

  • Like 1

The new "vex" set up with exploitation drones feels very underwhelming. I'm usually on the side of not making something too strong but this is an alignment skill and does not feel great to interact with. I really think you guys should just go back to what was there before and maybe lower it by 5 percent if you think it was too strong. The drones application is slow, the damage is lower, requires materials to craft, you have to manually scale it over the course of the game, like any one of these things would have been a nerf, there was really a need to do all this to it over 25% physical only damage?

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