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I was thinking affinity skills will be published on Thursday this week so klei can fix bug before weekend, and then I was thinking them will be published on Friday so we can test it during weekend so klei can adjust them next Monday. But the skill didn't out. And if they finished the skills they should have update Friday so they are not, which means the skills won't be published before next Monday ends. AND next Thursday the skill tree will be published to Main version? It's only 2 days left for testing and adjusting?

I am not mean to be aggressive, but is 2 days really enough? Or klei will just want to adjust the skills in main version...?

  • Like 5
1 hour ago, hhhhddh said:

I was thinking affinity skills will be published on Thursday this week so klei can fix bug before weekend, and then I was thinking them will be published on Friday so we can test it during weekend so klei can adjust them next Monday. But the skill didn't out. And if they finished the skills they should have update Friday so they are not, which means the skills won't be published before next Monday ends. AND next Thursday the skill tree will be published to Main version? It's only 2 days left for testing and adjusting?

I am not mean to be aggressive, but is 2 days really enough? Or klei will just want to adjust the skills in main version...?

I think they've been working on the alignment skills this entire time, it's just that they haven't polished them well enough to release them on beta. However, I do also worry that there won't be enough time to actually adjust them afterwards....

Funny how they did only 1 skill tree this time to have enough time to focus on it... Yet here we are.

  • Like 5
6 hours ago, Nikki Darks said:

I think they've been working on the alignment skills this entire time, it's just that they haven't polished them well enough to release them on beta. However, I do also worry that there won't be enough time to actually adjust them afterwards....

Funny how they did only 1 skill tree this time to have enough time to focus on it... Yet here we are.

For a skill tree that's been the primary focus of an update that's been in beta for almost a month now, it really doesn't feel like it's that close to being finished does it? The 4 QoL skills imo should be changed into something more fun and interesting, or at the very least be combined into 2 skills or become a base part of WX's kit. The affinity skills are either gonna be pushed to beta and maybe receive 1 quick hotfix change before the update goes live (if even that), or they're just gonna be released with the public release of the update. Most of the gamma circuits are underwhelming, and there might be even more being added in the next update (which would mean even more stuff for Klei to work on on top of the affinities).

Really hoping that Klei will continue to monitor and tweak the skill tree even after the update has made its way to the main branch, assuming the problems still remain when it does go live.

  • Like 3
16 minutes ago, Baark0 said:

For a skill tree that's been the primary focus of an update that's been in beta for almost a month now, it really doesn't feel like it's that close to being finished does it? The 4 QoL skills imo should be changed into something more fun and interesting, or at the very least be combined into 2 skills or become a base part of WX's kit. The affinity skills are either gonna be pushed to beta and maybe receive 1 quick hotfix change before the update goes live (if even that), or they're just gonna be released with the public release of the update. Most of the gamma circuits are underwhelming, and there might be even more being added in the next update (which would mean even more stuff for Klei to work on on top of the affinities).

Really hoping that Klei will continue to monitor and tweak the skill tree even after the update has made its way to the main branch, assuming the problems still remain when it does go live.

if they have to do a lot of tweaking after the main branch release though, what was the point of this beta and having it release so early and by itself to begin with? i think that's where major concerns really start to come in. it seems strange for klei to try something so different that in theory should be entirely beneficial for everyone and then have it turn out like this, i guess the only way to know is to wait

something else to note is that if the reason this next beta update is taking so long is not just affinities, not just new circuits, but tweaks to already existing parts of wx, then at this point we will have no way to offer any feedback in time. time can only tell

Edited by YouKnowWho142
  • Like 2
1 hour ago, YouKnowWho142 said:

what was the point of this beta and having it release so early and by itself to begin with?

To test the technical aspects of the Skill Tree. The tweaks are important sure, but the main part is to check and make sure that the game isn't folding over itself at every turn. Sure, they did focus on tuning WX over the course of the beta, but the primary aspect is that this is one of the most technically innovative ones with adding things that retroactively interact with the map, an innovative circuit system to add a unique window that isn't just inventory, adding camera movement separate of the character and have cases of what happens during that, ect. While they do want to do good by their players, the primary point is to weed out the bugs.

8 minutes ago, Frashaw27 said:

To test the technical aspects of the Skill Tree. The tweaks are important sure, but the main part is to check and make sure that the game isn't folding over itself at every turn. Sure, they did focus on tuning WX over the course of the beta, but the primary aspect is that this is one of the most technically innovative ones with adding things that retroactively interact with the map, an innovative circuit system to add a unique window that isn't just inventory, adding camera movement separate of the character and have cases of what happens during that, ect. While they do want to do good by their players, the primary point is to weed out the bugs.

I get that part, my point was that this was a really early and unfinished beta and only focused on one character. If it was purely for weeding out bugs, then I don’t think we would have needed such a different approach to a skill tree beta, yet it feels like what they did differently with this beta provided no particular benefits to us in terms of providing feedback or bugs. We can’t weed out bugs on a skill tree that has several major parts missing, and most of the initial major bugs appeared purely because the skill tree and many parts of it were super unfinished, which would’ve already been dealt with prior to us accessing the beta either way.

Edited by YouKnowWho142
  • Like 2
17時間前、ニッキー・ダークスはこう言いました。

彼らはこれまでずっとアライメントスキルを磨いてきたのだと思う

アフィニティスキルしか追加されなかったら本当にがっかりするだろうな;;

アフィニティのアップデートと同時に、全く新しいガンマ回路がいくつか追加されることを願っています。

正直言って、現在のガンマサーキットは未完成な印象を受ける。

  • Like 1

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