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Making a gamma circuit that probably will be used a lot, season exclusive seems weird to me.
Having to wait 2 seasons or if you join in late possibly a year for access would feel awful.

Perhabs changing scan mob and recipe should be considered.
Mushgnomes come to mind since they spin while attacking.

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1 minute ago, fabin said:

maybe it can be the same case as the acceleration and illumination circuits, where the basic version is super early game, but costs more slots

This is the perfect compromise imo. A 6 slot spincycle would be fine temporarily if it meant i could use it before spring 

  • Like 5
4 minutes ago, LavenderLillie said:

I think it would be ok if Spin-Cycle wasn't the only Gamma Circuit worth using on your main chassis, but as of now that's not the case

i agree, let's hope kley make more our at least a mono pin one

Chiming in to say I think it’s cool that it’s not accessible til spring, that’s part of what justifies its power imo. Similarly to how you have to wait til your first full moon for gestalt Abby or how you have to reach end game to benefit from Wormwood’s affinities

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1 hour ago, NotGabriel said:

Chiming in to say I think it’s cool that it’s not accessible til spring, that’s part of what justifies its power imo. Similarly to how you have to wait til your first full moon for gestalt Abby or how you have to reach end game to benefit from Wormwood’s affinities

I want to understand better so I can see where people are coming from on this, but what makes this circuit strong from your prespective? 

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I think there's several circuits that could do with additional mobs to scan. The Super Hardy Circuit is pretty annoying since not only do you have to wait for a Spider Queen, you have to stall the fight out and just wait for it to start spawning Nurse Spiders. 

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1 hour ago, Cheggf said:

I think there's several circuits that could do with additional mobs to scan. The Super Hardy Circuit is pretty annoying since not only do you have to wait for a Spider Queen, you have to stall the fight out and just wait for it to start spawning Nurse Spiders. 

Also i got into the problem of scanning a slurper way sooner than a hound and im stuck without either hunger circuit for a while. Would be nice to be able to scan worms too for hunger since they are the hounds of the caves.

  • Like 3
1 hour ago, Ruperstiltskin said:

Also i got into the problem of scanning a slurper way sooner than a hound and im stuck without either hunger circuit for a while. Would be nice to be able to scan worms too for hunger since they are the hounds of the caves.

worms are currently scannable for improved light circuit. 

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Posted (edited)
7 hours ago, NotGabriel said:

Chiming in to say I think it’s cool that it’s not accessible til spring, that’s part of what justifies its power imo. Similarly to how you have to wait til your first full moon for gestalt Abby or how you have to reach end game to benefit from Wormwood’s affinities

While I do understand your perspective , comparing this to affinity perks feels wrong since WX doesnt have their affinity perks yet. "The strong perk that is accesible later on" you like is probably still coming soon , its just not spin-cycle.
In its current state functionality wise it is not as good as other affinity perks you mentioned, not even close. Which is fine since it is not an affinity perk to begin with.

Also you do not need to wait for a full moon as wendy to get gestalt abby ; it is about waxing and waning moon not spesific moon state.
Every single day between day 2 to day 11 you can get gestalt abigail , and every single day between 12 to 21 you can turn her back for example ,so a maximum of 10 days of wait time worst case scenerio. I dont really see how a maximum of 10 days of wait time be compared to possibly 3 seasons of waiting around for an ability.

Edited by ZelosCharm
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14 hours ago, ZelosCharm said:

Making a gamma circuit that probably will be used a lot, season exclusive seems weird to me.
Having to wait 2 seasons or if you join in late possibly a year for access would feel awful.

Perhabs changing scan mob and recipe should be considered.
Mushgnomes come to mind since they spin while attacking.

I really like this idea. Combining this with what Fabin said about making 2 versions of the circuit (one using more slots), this might be a perfect compromise. 

10 hours ago, NotGabriel said:

Chiming in to say I think it’s cool that it’s not accessible til spring, that’s part of what justifies its power imo. Similarly to how you have to wait til your first full moon for gestalt Abby or how you have to reach end game to benefit from Wormwood’s affinities

I don't think those are fair comparisons. Waiting until day 11, or until day 37-38 is a huge margin. 

And Wormwood only has to wait long, because he requires brightshade gear, and 3 out of his 5 affinity talents don't even require those. You can also just turn on rifts in the server settings, and have brightshade gear before the first full moon. 

I would say it would be fair, if the waiting for the spin-cycle circuit was dependent on some lategame boss drop, but it's just about waiting until spring, and killing some geese. If it was dependent on late game bosses, those could at least be rushed by experienced players.

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11 hours ago, ZeRoboButler said:

I want to understand better so I can see where people are coming from on this, but what makes this circuit strong from your prespective? 

There’s a few things that makes spin cycle insanely powerful

1. It’s strength relative to other gammas. The other gamma circuits are more niche and specialized to specific styles, while Spin Cycle is universally useful no matter the situation. Even if you’re not combat inclined it’s still a huge buff to harvesting resources.

2. Its ability to extend durability. I think a big reason why the Pick/Axe rarely gets used is because of the classic player tendency to hoard rare items. This circuit extends those 800 chops!

3. The combat uses can’t be slept on. Swinging faster means more DPS. AoE means more DPS. Put them together and even the Luxury axe is a viable weapon in the early game, making bosses like Bee Queen and Fuelweaver MUCH easier to solo, which are both bosses WX wants to take out for Bean Booster and Shadow Maul. Unironically the Pick/Axe pre rifts can be insane with the faster damage output. And as a cherry on top, you can be hit stunned out of spinning! You could slap on some marble armor and swarm bosses are history. But even against tough solo fights like Nightmare Werepig or Armored Bearger you can simply switch to another weapon at the last second to circumvent dizziness without losing DPS time during their stuns.

In conclusion, Spin Cycle is just free. Other characters need a special weapon or resource to deal consistent AoE damage, WX can do it with 1 twig and 1 flint. 
 

I didn’t even go all the way in on just how great the circuit is for resource gathering. Tasks that used to take minutes can be done in seconds! Anything that removes tedium is powerful in my book.

5 hours ago, ZelosCharm said:

While I do understand your perspective , comparing this to affinity perks feels wrong since WX doesnt have their affinity perks yet. "The strong perk that is accesible later on" you like is probably still coming soon , its just not spin-cycle.
In its current state functionality wise it is not as good as other affinity perks you mentioned, not even close. Which is fine since it is not an affinity perk to begin with.

Also you do not need to wait for a full moon as wendy to get gestalt abby ; it is about waxing and waning moon not spesific moon state.
Every single day between day 2 to day 11 you can get gestalt abigail , and every single day between 12 to 21 you can turn her back for example ,so a maximum of 10 days of wait time worst case scenerio. I dont really see how a maximum of 10 days of wait time be compared to possibly 3 seasons of waiting around for an ability.

Appreciate the correction on the Wendy thing. I think responses to my example got hung up on the affinity thing. Spin Cycle is more comparable to something like Wigfrid’s Elding Spear or some of Walter Slingshot upgrades. 
 

I still don’t think the wait for Spin Cycle is that bad. It’s powerful enough that I don’t think it should be accessible day 1. And WX still has other options for resource harvesting and combat, such as Chorus Box and Electric circuits. 

I don’t think your idea for a 6 pin spin cycle is bad, but I would add in the caveat that the movement aspect is not on this weaker version of the circuit. The mushgnomes don’t move when spinning so it makes sense!

  • Like 1

If we're gonna add new scans to caves, we gotta find some mobs from the forest shard to have them too

Typically the skittersquids are the "cave bandaid" that give both lightbulbs and the upgraded light circuit scan to forest-only players, but they also fit for the spin cycle since they have a spinny attack themselves

With how annoying they are to find (maybe because I just don't know how to look, but still) I feel like they could drop 2 recipes per scan

30 minutes ago, NotGabriel said:

There’s a few things that makes spin cycle insanely powerful

1. It’s strength relative to other gammas. The other gamma circuits are more niche and specialized to specific styles, while Spin Cycle is universally useful no matter the situation. Even if you’re not combat inclined it’s still a huge buff to harvesting resources.

2. Its ability to extend durability. I think a big reason why the Pick/Axe rarely gets used is because of the classic player tendency to hoard rare items. This circuit extends those 800 chops!

3. The combat uses can’t be slept on. Swinging faster means more DPS. AoE means more DPS. Put them together and even the Luxury axe is a viable weapon in the early game, making bosses like Bee Queen and Fuelweaver MUCH easier to solo, which are both bosses WX wants to take out for Bean Booster and Shadow Maul. Unironically the Pick/Axe pre rifts can be insane with the faster damage output. And as a cherry on top, you can be hit stunned out of spinning! You could slap on some marble armor and swarm bosses are history. But even against tough solo fights like Nightmare Werepig or Armored Bearger you can simply switch to another weapon at the last second to circumvent dizziness without losing DPS time during their stuns.

In conclusion, Spin Cycle is just free. Other characters need a special weapon or resource to deal consistent AoE damage, WX can do it with 1 twig and 1 flint. 

Well, it certainly would be if it were available earlier, but I am beginning to see your point on the matter. There are just quite a few ways it could be made even better, like earlier access, less wind up, spinning without hitting a enemies or objects dictating if you are dizzy or not rather then duration so you punish missing rather then use. Heck even letting the player spam movement inputs or actions to reduce stun time, shaking it off conceptually. The gammas we have now are neat in concept, but it is a culmination of little things holding them in weird places.

Now a good deal has been done to balance out time for cooldown based circuits, which is great.

  • Screech circuit has extended panic time so a player can make use of it for a short burst or prolong it for what ever use case they have.
  • Re-digestion is great, One or two other use cases for the brick would be nice
    • currently we have the option to eat it, use it a crockpot similar to a stick it seems, or use it as fuel/compost
  • The block circuit has had it's block amount increased, but it still is interrupted by armor breaking, and armor still takes full damage, limiting the cases you would actually want to use it. 
    • In most cases, the screech circuit is better due to it making what is attacking you leave you alone, unless said target is immune to the effects.
    • Not to mention the need for a 10% drop chance item to make it, in theory we could block a set amount of hits or at the very least protect our armor in some way, but their are so much holding it back.

Ps. taunt doesn't fix these issues or improve the blocking module, if you really want to play in this particular way, we have armor that does it better and makes you take zero damage when you hide in it.  

  • Like 1

Honestly a really simple change I’d take is a longer dizzy window from 8 to 12 seconds, there’s not many cases where you’d be spinning for 12 consecutive seconds for combat or harvesting. Even if you had THAT many trees you could just start collecting some of the logs while it refreshes so there’s no lost time.

I do quite like the Nutribricks tbh it’s just not as useful to me because WX already can get away with eating very spoiled food. If it could be used like a 3-in-1 fertilizer like a very weak compost wrap I think that would be amazing. But I think the bricks are plenty useful as is as a super fuel and crockpot filler! It’s mainly Blocking and Screech I find to be too niche to see myself running over the more broadly applicable spinning and nutribricks

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