Radicaljoe Posted March 29 Share Posted March 29 Personally, I'm kind of against revive skills, most of them are kinda repetitive. (wendy's is a reskin of a meat effigy and Wortox's is a telltale heart + booster shot at level 2) However, 3 skills??? That's a decent portion of skills; that's the length of some branches on other trees that actually have large impacts on gameplay. I think that the current revive skills could be consolidated into 1 skill, and 2 other effects be added for the chassis as replacements. I had an idea called "backup backtrack" that allows you to send a chassis to places you've explored before. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/ Share on other sites More sharing options...
GRC Posted March 29 Share Posted March 29 (edited) Game development scope in mind, I don't think the DST team could realistically create a brand new skill like that without cutting into resources it sounds like they were already putting towards the Gamma circuits. More would be nice and I do like buffs, but it doesn't really seem necessary, especially if half the point being made here is that we don't really even need another character-specific revive in the first place. I personally think it fits the flavor of WX-78, being able to transfer consciousness across bodies anyway, and at least occupies its own niche as a commited form of self-revival. Would "Backup Backtrack" be more interesting to play with? I think so. But I don't think there's anything particularly problematic with WX-78's revival that it needs more attention one way or the other than things about the skill-tree folks are bringing up in other threads or the skill-tree content still yet to come. Edited March 29 by GRC 1 Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856885 Share on other sites More sharing options...
Mike23Ua Posted March 29 Share Posted March 29 Look, I just want to be able to without having to die.. press the pause button, select one of my backups on the mini-map, power down from my current location (leaving behind most loot like picking up and putting down a backpack) and then I want to be able to power on again somewhere else… The “Revive” part, is just a bonus to “Map Telportation” Is it as good as Wanda’s or Wortox’s? No.. but it’s unique, and doesn’t need to be as good as theirs. Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856891 Share on other sites More sharing options...
Evelo Posted March 29 Share Posted March 29 1 hour ago, Mike23Ua said: Look, I just want to be able to without having to die.. press the pause button, select one of my backups on the mini-map, power down from my current location (leaving behind most loot like picking up and putting down a backpack) and then I want to be able to power on again somewhere else… This is in the settings menu. When the map is open the game pauses. Granted it only works on solo worlds I believe, but it's there. Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856898 Share on other sites More sharing options...
Radicaljoe Posted March 30 Author Share Posted March 30 6 hours ago, GRC said: Game development scope in mind, I ehhh, I don't know about that. They were rather firm about this tree being the only update this April, I think they have the resources set aside to do so. Heck, they completely revised the Walter and Wendy trees during that beta and Wortox also had a tree in that bunch. I believe that klei can work wonders with the time frame they still have. Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856909 Share on other sites More sharing options...
Edible Coal Posted March 30 Share Posted March 30 14 hours ago, GRC said: Game development scope in mind, I don't think the DST team could realistically create a brand new skill like that without cutting into resources it sounds like they were already putting towards the Gamma circuits. More would be nice and I do like buffs, but it doesn't really seem necessary, especially if half the point being made here is that we don't really even need another character-specific revive in the first place. they said quality over quantity right? so anything is possible Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856925 Share on other sites More sharing options...
goblinball Posted March 30 Share Posted March 30 10 hours ago, Radicaljoe said: they completely revised the Walter and Wendy trees during that beta and Wortox also had a tree in that bunch. I believe that klei can work wonders with the time frame they still have. I think they’re probably working on only wx specifically to avoid this happening again. They could redo large parts of the skill tree yes but that’s not desirable Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856937 Share on other sites More sharing options...
Nikki Darks Posted March 30 Share Posted March 30 19 hours ago, Radicaljoe said: Personally, I'm kind of against revive skills, most of them are kinda repetitive. (wendy's is a reskin of a meat effigy and Wortox's is a telltale heart + booster shot at level 2) However, 3 skills??? That's a decent portion of skills; that's the length of some branches on other trees that actually have large impacts on gameplay. I think that the current revive skills could be consolidated into 1 skill, and 2 other effects be added for the chassis as replacements. I had an idea called "backup backtrack" that allows you to send a chassis to places you've explored before. My issue with revive skills has never purely been because they are revives (even though having too many easy revive options can lead to degeneration of a survival environment), it's been because of the repetitiveness. My issue is similar to how Klei shoved AOE into as many characters as possible when it used to be a very unique mechanic locked behind very few options/characters. Same thing with revives, revivsed used to be in small quantity as well as being unique, now thy're giving away revives like Oprah is giving away cars. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856953 Share on other sites More sharing options...
Radicaljoe Posted March 30 Author Share Posted March 30 2 hours ago, goblinball said: I think they’re probably working on only wx specifically to avoid this happening again. They could redo large parts of the skill tree yes but that’s not desirable no I know why they did it, but I'm saying they also did it to put full focus on the tree. It isn't desirable to rework a large chunk of the tree, but that's why they focused on it, so if they needed to, they can. This time without the stress of 2 other trees on top. Link to comment https://forums.kleientertainment.com/forums/topic/170359-is-reviving-that-important/#findComment-1856958 Share on other sites More sharing options...
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