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WX's base stats, 150/125 or 100?  

69 members have voted

  1. 1. 150 or 100?

    • (around) 150 accross the board
      5
    • 100 accross the board
      64


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i wouldnt touch base stats yet, those are fine as is. its specifically the super hardy circuit thats overtuned currently. nerfing base stats would also be bad if more alpha circuits get added, since then using those circuits might be less appealing if your base stats are too low, reducing build variety.

Since they're simultaneously treating this skill tree as a mini refresh, I think it's fair to bring WX's base stats back down to 100. They were raised before since you had to choose between stats or special effects but not both. Now that you can choose both, it doesn't make sense to have compensation stats.

  • Like 4
4 hours ago, fabin said:

with the addition of the alpha board, you can get very high stats while keeping effect circuits. that is cool, don't get me wrong, but now you can get some broken op combos like the super hardy circuit one, that lets you have over 2600 hp effectively without armor. 

I am also in favor of giving WX binary stats

  • Like 1
15 hours ago, Baark0 said:

i wouldnt touch base stats yet, those are fine as is. its specifically the super hardy circuit thats overtuned currently. nerfing base stats would also be bad if more alpha circuits get added, since then using those circuits might be less appealing if your base stats are too low, reducing build variety.

It’s both tbh.

 

The addition of the alpha circuit justifies all his stats being 100. Those stat circuits are a different story.

15 hours ago, YouKnowWho142 said:

They were raised before

Actually lowered in his skilltree.

5 minutes ago, Jakepeng99 said:

Actually lowered in his skilltree.

… I know? I was talking about how their stats were raised during the refresh, I made this reply before they actually changed it to be lowered earlier today. I’m not sure what this reply is for, unless I’m missing something.

Edited by YouKnowWho142
2 minutes ago, YouKnowWho142 said:

… I know? I was talking about how their stats were raised during the refresh, I made this reply before they actually changed it to be lowered earlier today. I’m not sure what this reply is for, unless I’m missing something.

I think the person mistyped, and meant it was lowered in the refresh.

Basically, how it went:

Don't Starve Singleplayer: 100/100/100 

DST (before refresh update): upped to 150/150/150 

DST (after refresh update): lowered 125/150/125

Now: lowered back to 100/100/100

  • Like 1
1 minute ago, flamboyant wolf said:

I think the person mistyped, and meant it was lowered in the refresh.

Basically, how it went:

Don't Starve Singleplayer: 100/100/100 

DST (before refresh update): upped to 150/150/150 

DST (after refresh update): lowered 125/150/125

Now: lowered back to 100/100/100

That makes more sense, it was still higher than its original DS value so that’s more what I went off of. WX’s 150 stats were a compensation even then, and now that they have all the tools they have now it’s a handicap they no longer need. I should have remembered that more clearly.

4 hours ago, YouKnowWho142 said:

… I know? I was talking about how their stats were raised during the refresh, I made this reply before they actually changed it to be lowered earlier today. I’m not sure what this reply is for, unless I’m missing something.

Sorry I meant to say refresh.

 

his stats were lowered in his rework, not raised.

On 3/20/2026 at 1:37 PM, Baark0 said:

i wouldnt touch base stats yet, those are fine as is. its specifically the super hardy circuit thats overtuned currently. nerfing base stats would also be bad if more alpha circuits get added, since then using those circuits might be less appealing if your base stats are too low, reducing build variety.

The thing that kills build variety is if his stats are too high. If I already have 150 health, 150 hunger, and 150 sanity, why on Earth would I care about increasing them at all? If anything they should go even further and lower his stats to 75 instead of 100. 75 hunger can waste some more fulfilling dishes but works fine with small restorations. 75 health leaves him vulnerable to certain oneshots without any armor on and requires paying attention with armor, but is workable. 75 sanity has him lose it all the quickest, but he also restores it the fastest.

All three of these have notable reasons you would want to increase them, but also notable reasons why you don't need to. If he has small stats in everything like 75, that's where the build variety is. That's where people pick and choose what stats they are about. If he already has so much hunger that no food dishes are wasted, so much health that you're not in danger of being oneshot and can be rather unobservant in your healing, and handles sanity just fine, why would anyone care about increasing those? 

  • Like 2
15 hours ago, Cheggf said:

The thing that kills build variety is if his stats are too high. If I already have 150 health, 150 hunger, and 150 sanity, why on Earth would I care about increasing them at all? If anything they should go even further and lower his stats to 75 instead of 100. 75 hunger can waste some more fulfilling dishes but works fine with small restorations. 75 health leaves him vulnerable to certain oneshots without any armor on and requires paying attention with armor, but is workable. 75 sanity has him lose it all the quickest, but he also restores it the fastest.

All three of these have notable reasons you would want to increase them, but also notable reasons why you don't need to. If he has small stats in everything like 75, that's where the build variety is. That's where people pick and choose what stats they are about. If he already has so much hunger that no food dishes are wasted, so much health that you're not in danger of being oneshot and can be rather unobservant in your healing, and handles sanity just fine, why would anyone care about increasing those? 

75 would be cool tbh. Though they would still need to lower the circuit secondary effects.

3 hours ago, Bumber64 said:

Maybe around 125. Not sure WX should be so close to Wes stats upon entering the world.

Health should be higher at least, due to metal chassis. There's already the wetness downside to contend with.

Wes borrows some downsides from other characters already, like Wendy downside.

Wes also can’t increase his stats

12 hours ago, Jakepeng99 said:

Wes borrows some downsides from other characters already, like Wendy downside.

Wes also can’t increase his stats

WX used to be able to just eat gears to increase all stats, but now he has to give up other circuits to reach baseline in one area, or wait to invest in skill tree. (At least, I assume the alpha changes weren't added to base kit. Not playing this beta, I'm just going off comments and existing knowledge.)

I don't think he should be back to where he was at in DS, considering character reworks. Wilson health is doable if we want to dump the other stats to 100 (to encourage those circuits). They apparently already nerfed the damage reduction mentioned in the OP.

Considering he can eat spoiling food, and Webber sanity isn't a serious issue (in my experience), it's only the health he really needs compensation for due to rain (and again he's metal). He used to max out more in sanity than hunger, but he's... WX, so just 150/100/100 would be good. (But probably actually 125/100/125 to stick closer to what we had before.)

12 hours ago, Jakepeng99 said:

Wes also can’t increase his stats

Wurt can. 150/200/150 -> 250/250/200 base kit. That's Wilson+ even by default.

I don't think anything found in a skill tree should justify a base kit nerf. I'm sure a few players avoid skill trees.

Edit: A different thread implied the circuit changes are base kit. Disregard most of this post if that's the case.
(Gastrogain can't be obtained without locating hounds, but the other two are more needed anyway.)

Edited by Bumber64

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