Seero Posted March 6 Share Posted March 6 Hi. I hope you got a laugh out of that title. I'd like to write about terramites and my thoughts on them. I think they have potential to be really cool end game items but as it stands I do not think they're really anything special. or even good for that matter. Let's review how you obtain these things using bullet points" They are a drop from the Enlightened Warbot You can get a maximum of three Warbot may drop 6, but in order to get any you need to hammer at least one This will drop a Gyroscopic Transduction Core. The Gyro Core item can be used to repair 1 single terramite so if you hammer 3 terramites (or warblers) you can repair the other 3 terramites and use them. Now alright that's cool and all, and I'd like to not have to explain what they do in any lengthy matter, they are little robots with sharp spinning discs that harvest/hammer/kill things (and more) for you. I will be posting images of the wiki (and a link to the page of all the things it can harvest or kill) It's a cool concept, and it's a nice end game luxury. But why are they not repairable by any means besides killing warbot and scion again? I do not want to kill these bosses just to repair these things I'd more than gladly kill them to obtain more of them but I can't really do that if most of the kills need to go to repairing my existing terramites anyway, Also that would be the only reason to kill them after the first time anyway, unless you have a friend who needs his own scion crown. Also aren't weather panes and shadow reapers sufficient? Neither of these have you fight the likes of warbot and scion just to obtain. You don't have to fight much of anything if you use green gems. it would just come down to volt goats then. My question is what could possibly be worth killing warbot and scion multiple times? The only thing I could think of and have actually tried is using the terramites to farm dozens of lvl 3 shadow knights, but this doesn't work that well, and I had to kill a bunch of them with a gloomerang anyway. With that out of the way we have now deduced that these items are cool on paper but in practice are hardly worth it. What can be done about it? The easy solution would be to just let them be repairable by the auto-mato-chanic but that might be too powerful, and I don't think many people here would like that idea. What about a craftable Gyroscopic Transduction core? This can be as cheap or expensive as anyone may please. It could cost a large amount of thulecite, pure brilliance, scrap, gears, etc. although careful must be cautioned when creating this recipe, it will inevitably be susceptible to green gem manipulation, and while I don't think that's bad, it shouldn't be too ridiculous. What do you think? And please by all means, Not only share your ideas for them, but post what you've used them for. I'd like to see your screenshots using the terramites if you have them. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169976-why-terramites-are-not-broken-op/ Share on other sites More sharing options...
Baark0 Posted March 6 Share Posted March 6 My main issue with terramites is that you need to re-fight warbot in order to repair them, which simple is not worth it in my opinion. I find Warbot to be a really unpleasant boss for to fight, which makes terramites even less appealing as a reward, especially since I tend to play Winona, who's lunar catapults are better that terramites in pretty much every way. I definitely agree that terramites should be repairable using warbis repair kits or something, and a Winona exclusive terramite variant unlocked via scanning a terramite would also be cool. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169976-why-terramites-are-not-broken-op/#findComment-1853273 Share on other sites More sharing options...
Seero Posted March 6 Author Share Posted March 6 1 minute ago, Baark0 said: My main issue with terramites is that you need to re-fight warbot in order to repair them, which simple is not worth it in my opinion. I find Warbot to be a really unpleasant boss for to fight, which makes terramites even less appealing as a reward, especially since I tend to play Winona, who's lunar catapults are better that terramites in pretty much every way. yeah exactly, my whole thread summed up in a few sentences. Link to comment https://forums.kleientertainment.com/forums/topic/169976-why-terramites-are-not-broken-op/#findComment-1853274 Share on other sites More sharing options...
Well-met Posted March 6 Share Posted March 6 Their work / attack rate should just be dramatically increased so the rare repairs are justified a full team of terramites should genuinely be able to handle lesser bosses and even toadstool on their own Link to comment https://forums.kleientertainment.com/forums/topic/169976-why-terramites-are-not-broken-op/#findComment-1853297 Share on other sites More sharing options...
reddocc Posted March 6 Share Posted March 6 I think they drop frazzled wires and scrap if you decide not to repair them to start another fight, maybe that's their real use other than being a prisoner to collect grass Link to comment https://forums.kleientertainment.com/forums/topic/169976-why-terramites-are-not-broken-op/#findComment-1853305 Share on other sites More sharing options...
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