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12 hours ago, remden said:

for example 15 seconds

it's boring when bosses can't do anything

i think rather then this , bosses should become more and more resistance to trap the more you do that ( it already does, but has a capping) 

so making that uncap and ramp much faster, like when u trap a mob for the 4th time, the time goes down to like 3 sec

  • Like 3

I personally wouldn't mind if it had a cooldown, under the pretense that you can shorten said cooldown if you are using shadow gear. I always found it strange that it's only ever the duelists that get buffed and none of his other abilities. Would be neat if they had perks that scaled which incentivized you to wear shadow gear/use the thurible for those as well, in exchange for them being weaker initially.

Edited by Maxil20
  • Like 4
  • Sanity 1

That spell generally only is useful if all things go right. If you push max 6 minions for fighting you're destined to get swarmed by nightmares, if 5 then sanity food required. Maxwell isn't a combat character, he rather is a summoner and the environment is his enemy when there's more than one target to fight.

It's a quick use and a resource costing spell. At best, I'd suggest increasing 10% cost instead of 5% for casting, it would require more preparations at least and have you need to reload more.

Generally tho, let's not nerf that. He's fun cause of these spells.

  • Like 2


I think a true Maxwell player would never say that, as it's a very basic thing in Shadow Prison.


image.png.5caf93ff7e8a099046f086320223eada.png

When people see MrG1ggio playing Maxwell, it gives the impression that Maxwell is extremely easy. But he is certainly one of the best players with this character.

Playing solo with this character requires a learning curve regarding the exact timing of using the prison and all the multitasking that entails. You don't need that, for example, to play Wigfrid.

Playing in a group with Maxwell will break any boss. But when in a group, people also have Wolfgang and several character buffs that don't even need Maxwell to break the game.

While they're complaining about the prison, Wurt (the most pay-to-win character in this game) is destroying everything, even being extremely benefited by the luck mechanic.
 

 

  • Like 3
12 hours ago, Bumber64 said:

15 seconds of cooldown is too much for normal usage.

Perhaps the cooldown could be different after using it on a boss. Or it could be a consistent 6 seconds while nerfing boss trap time to 3 seconds.

normal mobs are prisoned for 16 seconds so the cooldown will not affect permanently prisoning them

 

2 hours ago, Cruvimaster said:


I think a true Maxwell player would never say that, as it's a very basic thing in Shadow Prison.


When people see MrG1ggio playing Maxwell, it gives the impression that Maxwell is extremely easy. But he is certainly one of the best players with this character.

Playing solo with this character requires a learning curve regarding the exact timing of using the prison and all the multitasking that entails. You don't need that, for example, to play Wigfrid.

Playing in a group with Maxwell will break any boss. But when in a group, people also have Wolfgang and several character buffs that don't even need Maxwell to break the game.

While they're complaining about the prison, Wurt (the most pay-to-win character in this game) is destroying everything, even being extremely benefited by the luck mechanic.
 

thank you for strawmanning and derailing but no i also played the character myself

 

12 hours ago, Edible Coal said:

i think rather then this , bosses should become more and more resistance to trap the more you do that ( it already does, but has a capping) 

so making that uncap and ramp much faster, like when u trap a mob for the 4th time, the time goes down to like 3 sec

currently mobs don't gain resistance actually, but it would be a good solution

maybe -1.5 seconds of duration for every cast and resistance only decreases when not prisoned

  • Like 1
  • Shopcat 1
2 minutes ago, Ridley said:

Wouldn't the optimal strategy become just running away until the cooldown is finished? Wouldn't that make things more "boring"?

i doubt it will be optimal, that will be so time consuming, shadow prison only lasts for 8 seconds on bosses so you would be running around for 7 seconds if cooldown is 15, almost half the time, hopefully people will just fight the boss instead

  • Like 1

Maxwell was a character that nobody played because of his low health (75) and being quite uninteresting. The rework made the character playable, but even so, he doesn't come close to the interest players had for Wendy, Wigfrid, Wolfgang, and Woodie. Wigfrid can have some tea and then talk to me about Maxwell. LOL

  • Like 1

All these people are calling for nerfs of characters they don't regularly play in the name of balance that doesn't actually benefit their gameplay experience in any way and is massively detrimental to the fun of everyone who likes playing Maxwell. Rather inconsiderate and mean-spirited, innit?

  • Like 3
  • Big Ups 1
16 minutes ago, DegenerateFurry said:

All these people are calling for nerfs of characters they don't regularly play in the name of balance that doesn't actually benefit their gameplay experience in any way and is massively detrimental to the fun of everyone who likes playing Maxwell. Rather inconsiderate and mean-spirited, innit?

ppl who like maxwell is because hes meta , not because its a very cute and fun character, thats how meta works , because its not balanced.

18 minutes ago, Naifxoxo said:

ppl who like maxwell is because hes meta , not because its a very cute and fun character, thats how meta works , because its not balanced.

"Meta" doesn't matter in a co-op survival game with eighteen characters and fishing quests as a central part of the main plot. This isn't a competitive FPS and it doesn't need to be balanced like one.

Also, Maxwell isn't "meta" anyway, the meta character is whoever got the latest update because that's who everyone plays in pubs to see how they like the new stuff. 

41 minutes ago, DegenerateFurry said:

All these people are calling for nerfs of characters they don't regularly play in the name of balance that doesn't actually benefit their gameplay experience in any way and is massively detrimental to the fun of everyone who likes playing Maxwell. Rather inconsiderate and mean-spirited, innit?

I'm ngl as somebody who has played Maxwell a fair bit he's kinda really boring in combat (my experience comes from multiplayer almost exclusively so keep that in mind ig). I super super agree with you that nerfing shouldn't be done to make stuff less fun but I don't think the cage being as strong as it is makes the character more fun. It just makes Maxwell's role in a team super mindless.

I also would like to recognize that the cage is a lot more interesting in everyday mob encounters so I'm not saying I'm in favor of a heavy nerf.

Just now, aidancode said:

I'm ngl as somebody who has played Maxwell a fair bit he's kinda really boring in combat (my experience comes from multiplayer almost exclusively so keep that in mind ig). I super super agree with you that nerfing shouldn't be done to make stuff less fun but I don't think the cage being as strong as it is makes the character more fun. It just makes Maxwell's role in a team super mindless.

I also would like to recognize that the cage is a lot more interesting in everyday mob encounters so I'm not saying I'm in favor of a heavy nerf.

I can get what you're saying here, Maxwell's role in a group setting is indeed to just keep the boss from doing anything. However, a big chunk of this game's players play solo, and in solo play his cage's use is way more complicated since you have to do everything on top of regularly caging the boss. 

And yeah, if cage is nerfed at all, it definitely shouldn't be against normal mobs since cage is a key part of his crowd control combo (cage + sneak). 

  • Like 1
3 hours ago, DegenerateFurry said:

"Meta" doesn't matter in a co-op survival game with eighteen characters and fishing quests as a central part of the main plot. This isn't a competitive FPS and it doesn't need to be balanced like one.

Also, Maxwell isn't "meta" anyway, the meta character is whoever got the latest update because that's who everyone plays in pubs to see how they like the new stuff. 

being coop dosnt mean theres no meta ,, i could agree abt balancing if they didnt care too much to balance other things , dreadstone armor used to have way more hp and they nerfed it , so yes they care abt balancing for some weird reason , maxwell having no cooldown on cage is just pure bad design, and easily abused. 

Edited by Naifxoxo
13 hours ago, remden said:

normal mobs are prisoned for 16 seconds so the cooldown will not affect permanently prisoning them

Can't you imprison multiple mobs at a time? (The actual imprison time varies based on how much you hit them, IIRC.)

Is it useful on gem deer at all? I know getting them too far from Klaus even without killing will enrage him.

1 hour ago, Naifxoxo said:

being coop dosnt mean theres no meta ,, i could agree abt balancing if they didnt care too much to balance other things , dreadstone armor used to have way more hp and they nerfed it , so yes they care abt balancing for some weird reason , maxwell having no cooldown on cage is just pure bad design, and easily abused. 

It's not bad design. Not everything needs a cooldown. Some things are more fun without it. 

Maxwell's cage would be basically useless in boss fights if any of the nerfs here were actually applied. Make it last less long the more you use it on the same enemy? Now it's not worth the sanity and time spent using it. Make it have a longer cooldown than the time it's active? Now it just lets you stop a boss from moving for a couple seconds, which most of them will already do regularly. Not even good for stopping Grumbles or other adds since you can't keep them out of the fight for very long.

And then Maxwell in boss fights goes from one of the more unique combat styles to yet another kite+hold F character, but with a bit of extra DPS from his duelists. 

Horrid idea. Utterly horrid.

Edited by DegenerateFurry
  • Like 4
  • Big Ups 1
1 hour ago, Bumber64 said:

It would probably still be used to prevent certain actions, equivalent to pan flute.

Just by the fact you want to make a core action of a role for a char to be relevant equivalent a niche item that is relevant for like 2-3 bosses if not Wortox says it all

 

23 hours ago, Frosty_Mentos said:

That spell generally only is useful if all things go right. If you push max 6 minions for fighting you're destined to get swarmed by nightmares, if 5 then sanity food required. Maxwell isn't a combat character, he rather is a summoner and the environment is his enemy when there's more than one target to fight.

It's a quick use and a resource costing spell. At best, I'd suggest increasing 10% cost instead of 5% for casting, it would require more preparations at least and have you need to reload more.

Generally tho, let's not nerf that. He's fun cause of these spells.

This. You are a clever bean.

11 hours ago, Naifxoxo said:

ppl who like maxwell is because hes meta , not because its a very cute and fun character, thats how meta works , because its not balanced.

Talking about projecting 

  • Like 2

I only ever see the perma prison strategy on bee queen and dragonfly, are they the only basis of how strong a character is? 

Feels like imprisoning other bosses wont make much difference as they could still attack anyway, are already slow by default, or would be easier to fight when they are mobile, like werepig. 

Also, a lot of players I know, including myself are unable to oull this off so easily as recasting prison, resummoning duelists, attackign the enemy, and managing sanity all at the same time is not as easy for causal to mid level players.

  • Like 4

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