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idk i like maxwell as he is now. i play him all the time, he is easily the best character in the game and he can doa lot of cool things, I am excited for his skill tree 
image.jpeg.d0ad12717f9480c9c5fe929f85d4b1fa.jpeg

here's my world approaching day 700 where i played it majorly with just him

  • Health 2
On 2/25/2026 at 10:24 AM, Jakepeng99 said:

Nah. They already do everything for you and are what makes Maxwell the strongest character. They don’t need any “quality of life”. Next people will ask for them to give back rubs for sanity.

Maxwell should get mediocrity of life update

Edited by PonyOfApocalips

There will never be any nerf - play mods or create your own.
The powerups will be due to the skill tree and they will be huge. 
Do you want to leave Maxwell in his current state? Good luck not using the skill tree.

For me, Maxwell was perfect before rework.

On 2/25/2026 at 3:45 AM, DegenerateFurry said:

Dude, Maxwell's already too good. Hop on a beefalo and he has literally no downside, or wear a football helmet or logsuit to make his downside 80% less impactful. 

His minions being limited to a fixed area (which, by the way, is actually movable - if you summon them on a boat, their anchor point goes with the boat) is fine. Them having a single inventory slot with which to pick up items is also a balance thing, it means your multitasking capability has at least some limit and you have to stick around them if you want them to do all the work for you. Or, hey, maybe Maxwell could get off his lazy butt and pick up what his minions aren't going after?

It sounds like what you want is to dumb down Maxwell so that you don't have to think about servant placement or what to summon and when. That'd take away a considerable amount of skill expression and fun from the character. 

The only suggestion I like here is the one to let us recall shadow duelists since that does the opposite of the rest of what you said: it gives Maxwell something more active to do and makes his gameplay more engaging. 

dance emoji lets you recall to retarget 🎩

  • Sanity 2
On 2/25/2026 at 9:01 AM, FMTS said:
English is not my native language, so please forgive me if I use improper words or expressions.
Could you please optimize Maxwell’s abilities?
 
For example, make shadow workers add the items they gather directly to the player’s inventory upon collection.
 
Right now, if the player isn’t nearby, they’ll just stand around idly after fully harvesting grass from the base, and the player has to walk over to pick up the items.
 
It gets even worse with multiple types of items—they only pick up one kind and ignore everything else until the player comes back.
 
I end up having to stand nearby and wait for them to finish harvesting, or gather alongside them.
 
What I really want is to summon temporary shadow workers and then free up time to do other things, like cooking or crafting.
 
Also, could you add back the old shadow minions from previous versions with some improvements?
 
They should follow you permanently and switch between working mode and combat mode based on the tool you’re holding. I really love this design.
 
Even if they cost more sanity cap than temporary shadow workers and shadow fighters—like a 50 maximum sanity reduction—it would still be great.
 
Additionally, the shadow fighters tend to chase targets extremely far away during combat. For example, when fighting the Spring Moose/Goose boss, after being summoned, they often chase after Moslings for great distances, making them nearly useless in regular boss fights. I also have no way to recall them. Perhaps a feature could be added to recall all temporary shadow fighters or shadow workers with a single button press—otherwise, it feels far too passive.
 
These  three optimizations are really important and could also be added to Maxwell’s skill tree.

Is this the greed they talk about in the bible?

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