brednas7 Posted February 7 Share Posted February 7 Onions, peppers and to lesser extent garlic are rare to obtain in first autumn and even more difficult to obtain in first winter. I suggest to give onions, peppers and garlic the same rarity as pumpkins/eggplants/asparagus/watermelon, because they lack a great dish (without Warly) like dragonpie to justify there low chance to grow from a seed and to help Warly get his spices and dishes more consistent and earlier. Of course having a way to obtain onions and peppers somewhere in the world like saladmander do for dragon fruit could help to. Why not in his skill tree? Getting the seeds is just the first hurdle for Warly. Onions and peppers don't like winter, so there grow slower and no giants. Giving Warly a skill to help with this means warly needs to start the farm himself, instead of letting anyone else start farming and allow Warly to join base later. If Warly gained a skill to help with farming, it should be a skill that stays relevant after Warly gets the seeds he wants. Link to comment https://forums.kleientertainment.com/forums/topic/169725-warlys-crops-need-to-be-more-common/ Share on other sites More sharing options...
Edible Coal Posted February 7 Share Posted February 7 Just now, brednas7 said: Onions, peppers and to lesser extent garlic are rare to obtain in first autumn and even more difficult to obtain in first winter. I suggest to give onions, peppers and garlic the same rarity as pumpkins/eggplants/asparagus/watermelon, because they lack a great dish (without Warly) like dragonpie to justify there low chance to grow from a seed and to help Warly get his spices and dishes more consistent and earlier. Of course having a way to obtain onions and peppers somewhere in the world like saladmander do for dragon fruit could help to. Why not in his skill tree? Getting the seeds is just the first hurdle for Warly. Onions and peppers don't like winter, so there grow slower and no giants. Giving Warly a skill to help with this means warly needs to start the farm himself, instead of letting anyone else start farming and allow Warly to join base later. If Warly gained a skill to help with farming, it should be a skill that stays relevant after Warly gets the seeds he wants. random vegetable patch appear in the world and warly can investigate them like animal tracks to find random veggies, this gives him a head start for planting and you can get crops without farming Link to comment https://forums.kleientertainment.com/forums/topic/169725-warlys-crops-need-to-be-more-common/#findComment-1850821 Share on other sites More sharing options...
gaymime Posted February 7 Share Posted February 7 1 hour ago, Edible Coal said: random vegetable patch appear in the world and warly can investigate them like animal tracks to find random veggies, this gives him a head start for planting and you can get crops without farming he is a cook not a farmer. that wouldn't actually make sense(though small patches of gardens is a fun thought, like the rabbit farm or pig-guard gardens) Link to comment https://forums.kleientertainment.com/forums/topic/169725-warlys-crops-need-to-be-more-common/#findComment-1850822 Share on other sites More sharing options...
Edible Coal Posted February 7 Share Posted February 7 Just now, gaymime said: he is a cook not a farmer. that wouldn't actually make sense(though small patches of gardens is a fun thought, like the rabbit farm or pig-guard gardens) hes pratically both at this point, i mean hes literally is living in the wild, you cant get food from the supermarket, plus he seems to be pleased to do fishing activities or farming in general. the patches i mean is more like the trail hunts that finds kowalaphants and steel wool sheep , bascially some assorted crops appear at the end of the hunt Link to comment https://forums.kleientertainment.com/forums/topic/169725-warlys-crops-need-to-be-more-common/#findComment-1850825 Share on other sites More sharing options...
gaymime Posted February 7 Share Posted February 7 1 minute ago, Edible Coal said: hes pratically both at this point, i mean hes literally is living in the wild, you cant get food from the supermarket, plus he seems to be pleased to do fishing activities or farming in general. the patches i mean is more like the trail hunts that finds kowalaphants and steel wool sheep , bascially some assorted crops appear at the end of the hunt -shrugs- by that measure most any survivour would realistically have the same ability since most of them meet the criteria you listed Link to comment https://forums.kleientertainment.com/forums/topic/169725-warlys-crops-need-to-be-more-common/#findComment-1850827 Share on other sites More sharing options...
Edible Coal Posted February 7 Share Posted February 7 17 minutes ago, gaymime said: -shrugs- by that measure most any survivour would realistically have the same ability since most of them meet the criteria you listed well you can chalk that off to warly handle veggies more so he can find wild veggie more. im more of a gameplay over lore reason person anyways, and i think this is a neat way to buff warly early game struggles Link to comment https://forums.kleientertainment.com/forums/topic/169725-warlys-crops-need-to-be-more-common/#findComment-1850828 Share on other sites More sharing options...
gaymime Posted February 8 Share Posted February 8 12 hours ago, Edible Coal said: well you can chalk that off to warly handle veggies more so he can find wild veggie more. im more of a gameplay over lore reason person anyways, and i think this is a neat way to buff warly early game struggles ah, well that is fair! if we look at it as a gameplay thing then sure it would be pretty neat if he could do that sadly i am a lore guy x''D i am going to consider the internal logic of a thing well and good before i consider if it is fun or not Link to comment https://forums.kleientertainment.com/forums/topic/169725-warlys-crops-need-to-be-more-common/#findComment-1850871 Share on other sites More sharing options...
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