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  1. Downsides that should be maintained:
    (1) Low health in exchange for higher damage.
    (2) Inability to use the game’s powerful healing system.

  2. Healing system:
    2.1 The Ageless Watch heals only 20 health points (8 years), which is very low for the only healing system in the entire game. Therefore, it should have an upgrade that heals 60 health points (24 years) as a skill (equivalent to Surf ’n’ Turf, Moqueca, etc.).
    2.2 New healing watch: addition of a new watch that sets Wanda’s age to 65 years regardless of whether she is at 20 or 79 years old. This would be a combat-oriented healing option.

  3. Teleportation system:
    The Backtrek Watch should not require Walrus Tusk to be crafted. But calm down!!! These watches would only be craftable with an upgrade to the Clockmaker’s Tools, which itself would require 1 Walrus Tusk to be made. This way, the downside of Wanda only having access to teleportation during the first winter would remain, but she wouldn’t need to depend on this item for several winters. Wortox already has access to teleportation on day 1 of the game and by day 10 can easily have 3 Soul Jars (a complete teleportation system).

  4. Resurrection system:
    The Second Chance Watch should return to its original concept, meaning it should not be destroyed upon Wanda’s resurrection, but instead keep a 4-minute cooldown before it can be reused. This was removed from Wanda due to complaints at the time, but—curiously—no one complained when it was given to the Beefalo Gloom Bell item.

  5. Imminent death warning:
    When any character is starving or losing sanity, the game gives warnings to the player. This does not happen with the health bar. Wanda should have a ticking sound when she is close to dying to alert the player (77 years and above).

  6. Combat system:
    Wanda needs an upgrade or a new watch crafted after defeating AFW and CC. This new weapon should be crafted with a Shadow Thurible + Enlightened Shard (requiring Wanda to defeat both late-game bosses). In addition to planar damage, this weapon would deal area damage and occasionally apply a short slow effect (time passing more slowly for the enemy). This slow effect would be similar to the Shadow Tentacles from the Thulecite Club. This weapon could only be refueled with Pure Horror or Pure Brilliance.

  7. Planar defense:
    Addition of planar defense.

  8. Boss resurrection:
    A new watch that allows bosses to be resurrected (rewinding their lifetime), enabling a new fight and access to loot for all players in the group. This watch should be crafted with a Celestial Jewel and have a 10-day cooldown.
     
  9. Ability to use the Shadow Maul:
    Currently, Wanda constantly loses sanity while using this weapon. This happens because Wanda is always losing health, and the game interprets that she should also lose sanity. The Shadow Maul only punishes the player with sanity loss while they are recovering health. Since Wanda does not recover health, she should not be punished with sanity loss either.
     
  10. Healing while taking elemental damage:
    Any character can normally heal while taking elemental damage (freezing, overheating, shock). Wanda, however, can use her healing watch (which will go on cooldown after use), but it will not heal her at all while she is taking elemental damage. In this sense, Wanda should receive the same treatment as any other character, since her limitation is access to the healing system itself, not to its effects.
     

     

Edited by Cruvimaster
  • Like 1

I don't have any strong opinions at any of this tbh but with one exception - numer 8.

I don't think skilltrees should require any items that are of a higher tier than rift items. This would cause some imbalance with other skilltrees that were added before scion/final shadow side boss. Just make it use a ton of other items but honestly I don't think this would be an interesting item. I really like nr 5 tho

A broken clock that only heals her to the beginning of her current life stage would be useful. You always have to be mindful that you don't over heal, since it stuns you and you can only wait to get your damage buff back.

16 hours ago, Cruvimaster said:

Boss resurrection:
A new watch that allows bosses to be resurrected (rewinding their lifetime), enabling a new fight and access to loot for all players in the group. This watch should be crafted with a Celestial Jewel and have a 10-day cooldown

What if you could also age up mobs like baby beefalo and mooslings  or even possibly turn eggs into birds

16 hours ago, Cruvimaster said:

Combat system:
Wanda needs an upgrade or a new watch crafted after defeating AFW and CC. This new weapon should be crafted with a Shadow Thurible + Enlightened Shard (requiring Wanda to defeat both late-game bosses). In addition to planar damage, this weapon would deal area damage and occasionally apply a short slow effect (time passing more slowly for the enemy). This slow effect would be similar to the Shadow Tentacles from the Thulecite Club. This weapon could only be refueled with Pure Horror or Pure Brilliance.

I’m assuming this would for go affinities and personally I think all of the character should have a affinities with the possible exception of Winona, but even with that I feel like if they’re going to make us so you can only get all of the skills as a shadow side or the lunar side with the other one stopping just short she should get planar defense and have the shadow tools talk to you as well as knowing the ink blights’ names

 

16 hours ago, Cruvimaster said:

Resurrection system:
The Second Chance Watch should return to its original concept, meaning it should not be destroyed upon Wanda’s resurrection, but instead keep a 4-minute cooldown before it can be reused. This was removed from Wanda due to complaints at the time, but—curiously—no one complained when it was given to the Beefalo Gloom Bell item.

This one doesn’t affect the skill tree themselves but what if you had a Wanda and a Wendy with this skill and blessed sister and three using lune blossoms on the sisturn allowing you to temporarily revive Abigail

  • Like 1
11 hours ago, Dr.Webber said:

What if you could also age up mobs like baby beefalo and mooslings  or even possibly turn eggs into birds

Or age up Wee MacTusk into a MacTusk Sr., somewhat addressing Wanda's need for tusks. 

  • Like 1
8 hours ago, Semind said:

Or age up Wee MacTusk into a MacTusk Sr., somewhat addressing Wanda's need for tusks. 

I forgot that that version exist do you think rock is getting bigger? Is them aging because if so, that would also be useful

Wanda definitely should not get an improved Ageless Watch. Difficulty with healing is her biggest downside and it should stay that way, what you've suggested is equivalent to suggesting food memory duration reduction for Warly. 

And why add planar defense to her? Seems a bit arbitrary, she should be using the range of her clock and her backstep watch to avoid getting hit, not tanking. 

The minor tweaks (ticking when near death, buffing Second-Chance Watches, the Shadow Maul fix) are all reasonable if you ask me. In public servers, people usually just leave when they die even if other players are close.

I kind of disagree about being able to heal while taking elemental damage. It's another thing that makes Wanda feel like a glass cannon, and it should stay.

Boss resurrection is a cool idea, especially since it'd also let you reduce respawn timers on bosses. Say you just killed Dragonfly, but don't feel like fighting it twice. You can still resurrect it and then just run off to leave it for the next day/after you've gotten more armor/whatever, and now you don't have to wait for it to respawn naturally. 

Shadow thurible as a craft recipe component for a post-rifts Alarming Clock upgrade is a neat idea, but I'm not sure that I agree on giving her a both sides combined one? That runs contrary to the way post-rift stuff tends to work, where you can get planar equipment from one side to use against the other. I do think she needs an Alarming Clock upgrade, but it should probably be two separate ones, the way Walter gets two separate rift ammo sets. 

On 1/21/2026 at 6:37 AM, Cruvimaster said:

The Second Chance Watch should return to its original concept, meaning it should not be destroyed upon Wanda’s resurrection, but instead keep a 4-minute cooldown before it can be reused. This was removed from Wanda due to complaints at the time, but—curiously—no one complained when it was given to the Beefalo Gloom Bell item.

I agree with the points made here at large. This comparison to the gloom bell is awfully strange, though, considering the gloom bell is a rift item presumably intended to encourage players to experiment with beefalo combat, and the second chance watch is an early game revive with a much shorter cooldown. (Does it even have a max health penalty? I forget)

But yeah on the whole I agree with this post.

32 minutes ago, aidancode said:

I agree with the points made here at large. This comparison to the gloom bell is awfully strange, though, considering the gloom bell is a rift item presumably intended to encourage players to experiment with beefalo combat, and the second chance watch is an early game revive with a much shorter cooldown. (Does it even have a max health penalty? I forget)

But yeah on the whole I agree with this post.

There's no health penalty for Second Chance Watch, no.

On 1/21/2026 at 9:37 AM, Cruvimaster said:

Imminent death warning:
When any character is starving or losing sanity, the game gives warnings to the player. This does not happen with the health bar. Wanda should have a ticking sound when she is close to dying to alert the player (77 years and above).

This would be a really nice QoL feature. I don’t think this should be a skill tree perk I think this should just be a part of her intrinsically.

I think a perk that gives you something like wigfrid’s battle song canister but for Wanda’s clocks would be nice. It should be pretty expensive so it doesn’t completely eliminate her downside of having more trouble with inventory management, but by the time you’ve reached mid-game and have a stable base with everything you need, inventory management is nothing more than a nuisance. Half of your inventory just being clocks isn’t fun or challenging, it’s just annoying.

On 1/21/2026 at 9:37 AM, Cruvimaster said:

Imminent death warning:
When any character is starving or losing sanity, the game gives warnings to the player. This does not happen with the health bar. Wanda should have a ticking sound when she is close to dying to alert the player (77 years and above).

Wanda actually does have a few subtle but neat effects to indicate this:

when you "age up" passively in the young/normal age ranges, the audio cue to indicate you have aged a year plays at a reduced volume. if you are in old age, the passive aging will be played at the normal volume (the exception to this is if you get hit, where the age up cue is the same for all ranges).

In addition, the Age meter will continuously flash red if your age is at 74 or higher, which just so happens to be the point where using an ageless watch will still keep you in old age.
image.png.731f13409fb394c2ac51a8be48a6ea27.png
 

On 1/21/2026 at 6:21 PM, AuRuS said:

I don't have any strong opinions at any of this tbh but with one exception - numer 8.

I don't think skilltrees should require any items that are of a higher tier than rift items. This would cause some imbalance with other skilltrees that were added before scion/final shadow side boss. Just make it use a ton of other items but honestly I don't think this would be an interesting item. I really like nr 5 tho

u rly like no5 ?? it literally does nothing,, 

 

now i see why many skilltrees r a waste and useless lol, 

On 1/22/2026 at 10:14 PM, Semind said:

Or age up Wee MacTusk into a MacTusk Sr., somewhat addressing Wanda's need for tusks. 

and this one pointless too,, skilltrees should be interesting and something u always benefit from, shouldnt stop being useful after first winter, ok u got the watches what does this skill do? nothing? 

 

it should be something thats useful everywhere and everytime

On 1/23/2026 at 9:06 AM, DegenerateFurry said:

Wanda definitely should not get an improved Ageless Watch. Difficulty with healing is her biggest downside and it should stay that way, what you've suggested is equivalent to suggesting food memory duration reduction for Warly. 

And why add planar defense to her? Seems a bit arbitrary, she should be using the range of her clock and her backstep watch to avoid getting hit, not tanking. 

The minor tweaks (ticking when near death, buffing Second-Chance Watches, the Shadow Maul fix) are all reasonable if you ask me. In public servers, people usually just leave when they die even if other players are close.

I kind of disagree about being able to heal while taking elemental damage. It's another thing that makes Wanda feel like a glass cannon, and it should stay.

Boss resurrection is a cool idea, especially since it'd also let you reduce respawn timers on bosses. Say you just killed Dragonfly, but don't feel like fighting it twice. You can still resurrect it and then just run off to leave it for the next day/after you've gotten more armor/whatever, and now you don't have to wait for it to respawn naturally. 

Shadow thurible as a craft recipe component for a post-rifts Alarming Clock upgrade is a neat idea, but I'm not sure that I agree on giving her a both sides combined one? That runs contrary to the way post-rift stuff tends to work, where you can get planar equipment from one side to use against the other. I do think she needs an Alarming Clock upgrade, but it should probably be two separate ones, the way Walter gets two separate rift ammo sets. 

well woodie gained the ability to choose forms and ignore full moon downside,,

willow has infinite fire but her downside of not being able to control fire got removed, 

 

wolfgang having to eat alot to gain the buff got removed now its way easier , u literally js spam dumbbells n spam f , wow so interactive gameplay.

 

wortox downsides of losing sanity etc from eating souls got removed now hes without any real downsides,   i remember goin insane js for eating , now its gone.

klei decides what makes sense or not sadly, theres no real logic they follow

 

 

Edited by Naifxoxo
On 21.01.2026 at 17:37, Cruvimaster said:

 

  1. Недостатки, которые следует учитывать:
    (1) Низкий уровень здоровья в обмен на более высокий урон.
    (2) Невозможность использовать мощную систему исцеления в игре.

  2. Система исцеления:
    2.1 «Вечные часы» восстанавливают только 20 единиц здоровья (8 лет), что очень мало для единственной системы восстановления здоровья во всей игре. Поэтому у них должно быть улучшение, которое восстанавливает 60 единиц здоровья (24 года) в качестве навыка (эквивалент Surf ’n’ Turf, Moqueca и т. д.).
    2.2 Новые часы для восстановления здоровья: добавление новых часов, которые устанавливают возраст Ванды на уровне 65 лет, независимо от того, 20 ей лет или 79. Это будет вариант лечения, ориентированный на боевые действия.

  3. Система телепортации:
    Для создания часов Backtrek не требуется бивень моржа. Но успокойтесь!!! Эти часы можно будет создать только после улучшения инструментов часовщика, для чего потребуется 1 бивень моржа. Таким образом, Ванда сможет телепортироваться только в течение первой зимы, но ей не придётся зависеть от этого предмета в течение нескольких зим. Вортокс уже на первом дне игры получает доступ к телепортации, а к десятому дню у него легко может быть 3 сосуда душ (полноценная система телепортации).

  4. Система воскрешения:
    Часы «Второй шанс» должны вернуться к своей первоначальной концепции, то есть они не должны уничтожаться при воскрешении Ванды, а должны перезаряжаться в течение 4 минут, прежде чем их можно будет использовать повторно. Эта функция была удалена из игры из-за жалоб, но, как ни странно, никто не жаловался, когда она была добавлена в предмет «Бифало Мрачный Колокол».

  5. Предупреждение о неминуемой смерти:
    Когда персонаж голодает или теряет рассудок, игра предупреждает об этом игрока. Этого не происходит с полоской здоровья. Когда Ванда близка к смерти, она должна издавать тикающий звук, чтобы предупредить игрока (77 лет и старше).

  6. Боевая система:
    Ванде нужно обновиться или создать новые часы после победы над AFW и CC. Это новое оружие нужно создать из теневого тиблета и просветлённого осколка (для этого Ванде нужно победить обоих боссов в конце игры). Помимо урона по планурам, это оружие будет наносить урон по площади и иногда накладывать кратковременный эффект замедления (время для противника течёт медленнее). Этот эффект замедления будет похож на теневые щупальца из клуба Thulecite. Это оружие можно перезарядить только с помощью «Чистого ужаса» или «Чистого великолепия».

  7. Плоская защита:
    Добавление плоской защиты.

  8. Воскрешение босса:
    Новые часы, которые позволяют воскрешать боссов (перематывать их жизнь), что даёт возможность сразиться с ними заново и получить добычу для всех игроков в группе. Эти часы нужно изготовить из Небесного самоцвета, а время их перезарядки составляет 10 дней.
     
  9. Способность использовать «Теневой молот»:
    В настоящее время Ванда постоянно теряет рассудок, когда использует это оружие. Это происходит потому, что Ванда постоянно теряет здоровье, и игра считает, что она должна терять и рассудок. Теневой молот наказывает игрока потерей рассудка только тогда, когда он восстанавливает здоровье. Поскольку Ванда не восстанавливает здоровье, она не должна терять рассудок.
     
  10. Исцеление при получении стихийного урона:
    Любой персонаж может лечиться, получая стихийный урон (заморозка, перегрев, удар током). Однако Ванда может использовать свои целебные часы (которые перезаряжаются после использования), но они не будут лечить её, пока она получает стихийный урон. В этом смысле Ванда должна получать такое же лечение, как и любой другой персонаж, поскольку её ограничение касается доступа к самой системе лечения, а не к её эффектам.
     

     

Another reinforcement of Wanda.💀

Frankly, besides reverting the Second Chance Watch so it doesn't break when Wanda uses it (good call, OP), the two most impactful things Wanda could get IMO would be the ability to add a 'name' to her Backtrek Watches (like how you can 'name' signs) so that you can easily tell where a given Watch will send you and some kind of Watchcase to hold her glut of Watches. Just make it work similarly to Wendy's Picnic Casket (i.e. only opens when you're standing still), and you can carry your Backtrek Watches around easily while still needing to keep your other watches in main inventory to use them mid-fight.

Beyond that, I agree that the possibility of an upgraded Alarming Clock that can deal some Planar Damage would be immensely helpful to Wanda.

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