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Thoughts on downsides  

83 members have voted

  1. 1. Do you like downsides on characters

    • I like them
    • I don’t like downsides
  2. 2. Do you wish downsides were more impactful

  3. 3. Do you think some characters deserve more downsides (if so which characters and what do you want them to have)



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28 minutes ago, reddocc said:
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I don't think it's because that perk is a heavy downside that people call it balanced, I think it is because it's a meaningful downside that encourages variety, unlike Warly's forced variety summited into submission by meaty stews.

In my opinion the characters with meaningful downsides in this game  that encourage a different playstyle are; Walter, Wormwood, Wigfrid(no, teas for Wigfrid threads please), and Wurt(wurt also has the mini downside to not be able to trade with pk but merm king is generous enough)

Theres also the every day downsides that include low sanity characters; Wes, Willow, Webber, Wx and Wigfrid (not really).

The ones with low health: Wes, Maxwell(beefalo gaming addicted) and also Wx.

Characters I forgot to mention that to me have no meaningful downsizes are: Wilson (duh), Wendy, Webber, Wickerbottom(secretly an upside), Wolfgang, Woodie, Winona and Wortox.

 

Another character with A meaningful downsize to me is Wheeler from Hamlet. Less inventory space by default. The game also rewards you if you free your inventory.

 

To me Warly's downside is just annoying, like Wagstaff's in Hamlet, but at least Wagstaff has a cool design and his alternatives are pretty good.

I Think Warly probably will get a bonus stats for eating new foods and strong bonus for keeping his streak maybe gathering efficiency or speed.

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We don't talk about Wanda (Inventory management?????/botherations I forgot???)

 

 

But wormwood doesnt have a heavy downside thats my point. Dangerous food like raw monster meat becomes the stable wormwood diet. Planting seeds gains huge sanity control and bramble husk allows for farming spider glands/silk for healing.

There is a really weird mentality that has stuck in the DST community created by moronic youtubers back in the day that crockpot food is the best form of healing when in reality the best form of healing is a marble suit/night armour/thulecite crown because increasing damage reduction increases healing efficiency by a large amount. Example: If fighting dfly with just football helmets ill need 3x the amount of healing items than if i fight dfly with night armour and football helmets.

So functionally armour is the ultimate form of unspoilable healing. And wormwood can rush shadow manipulator for night armour much more conveniently than any other character and has the sanity control to use it.

If your "downside" has a strong positive spin like in wormwoods case of being able to eat raw monster meat that saves massively on cooking times (and i mean massively!) and allows lowering of sanity for nightmare fuel farming then it isnt a "heavy" downside.

Edited by Gashzer
  • Like 1
2 hours ago, Gashzer said:
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But wormwood doesnt have a heavy downside thats my point. Dangerous food like raw monster meat becomes the stable wormwood diet. Planting seeds gains huge sanity control and bramble husk allows for farming spider glands/silk for healing.

There is a really weird mentality that has stuck in the DST community created by moronic youtubers back in the day that crockpot food is the best form of healing when in reality the best form of healing is a marble suit/night armour/thulecite crown because increasing damage reduction increases healing efficiency by a large amount. Example: If fighting dfly with just football helmets ill need 3x the amount of healing items than if i fight dfly with night armour and football helmets.

So functionally armour is the ultimate form of unspoilable healing. And wormwood can rush shadow manipulator for night armour much more conveniently than any other character and has the sanity control to use it.

If your "downside" has a strong positive spin like in wormwoods case of being able to eat raw monster meat that saves massively on cooking times (and i mean massively!) and allows lowering of sanity for nightmare fuel farming then it isnt a "heavy" downside.

... You need to get out of the "player with 1000+ hours in the game" mentality.

Not everyone can kite as well as you can. If a newer player needs 20 Pierogis on top of good armor to beat a boss, then trying to tell them that Wormwood has no downside because he doesn't lose 3 HP from eating a Cooked Monster Meat is... Not logical.

Yeah, if you're good enough to kite almost everything and only take a minimal amount of hits, then you certainly only need armor and a handful of half-decent healing items. But the average player is not good like that and requires way more healing than that.

It's not moronic youtubers at fault, it's simply people being aware that the average player does not have 1000+ hours in the game.

  • Like 2
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1 hour ago, AliceShiki said:

... You need to get out of the "player with 1000+ hours in the game" mentality.

Not everyone can kite as well as you can. If a newer player needs 20 Pierogis on top of good armor to beat a boss, then trying to tell them that Wormwood has no downside because he doesn't lose 3 HP from eating a Cooked Monster Meat is... Not logical.

Yeah, if you're good enough to kite almost everything and only take a minimal amount of hits, then you certainly only need armor and a handful of half-decent healing items. But the average player is not good like that and requires way more healing than that.

It's not moronic youtubers at fault, it's simply people being aware that the average player does not have 1000+ hours in the game.

Stacking night armour and football helmets then facetanking a boss like dragonfly is easier with wormwood than other characters. This isnt a 1000+ hour mentality, my mindset is accounting for early game convenience and facetanking playstyle. Wormwood is actually a fantastic facetanking character.

A noobie player is much better off making and saving healing salves than pierogis that can rot and require much more time to cook. 

A noob wormwood can face tank hordes of spiders with a bramble husk, get loads of spider glands and be much better off than if they played a character like wendy who requires a lot of micromanaging to keep abigail alive during boss fights and if wendy loses abigail she has only 0.75x damage.

Wormwood on the other hand has easy access to healing salves, easy access to shadow manipulator for infinite early game darkswords and night armour. Compost wraps are also pretty cheap to make. All of which is far better than crockpot food for pros and noobs.

Wormwood is extremely easy to play and has no meaningful downside. 

Edited by Gashzer
  • Like 1
9 hours ago, Nikki Darks said:

1 seed is 5 sanity, and you're not gonna plant every wild seed you get. And correct me if I'm wrong, but can't he just dig and plant the same sapling to gain a net positive sanity amount?

Shovel has durability (25 regular, 100 for gold). Seed takes one inventory slot regardless of how many you're carrying. So you either carry materials for shovels (potentially more slots), or you have a golden shovel and seed in two slots for 100*5=500 sanity, compared to one slot of cooked green cap (or cactus) for 15*40=600 sanity.

The one selling point is that they don't rot and are more effective than Wortox souls.

7 hours ago, Gashzer said:

Wormwood not taking any health change from food is a buff not a downside.

Crockpot/healing food is insanely overrated. Wormwood can craft bramble husk, walk into a spider quarry during dusk, hold f with spear and bramble husk to tank kill about 100 spiders. 

Use the silk to craft both tent/siesta to heal non-boss damage, turn spider glands into non-spoilable healing salves for boss fights and just ram raw monster meat down your throat if you are hungry. This is much more time efficient than other characters needing to craft crockpots/bird cages then cook for spoilable healing.

Pro tip: Healing salves > noobie crockpot healing food, for all characters not just wormwood!

Anybody can wear bramble husk, but Wormwood can't slot an electrification circuit, or summon Abi, or soul pierce, or construct catapults, or Willow blast, or recruit the spiders, etc. And just killing spiders isn't enough. Healing salves need rocks and ashes. All beds need grass and wood/twigs (and waste time sitting around). Wickerbottom and Maxwell can certainly get the other resources easier than Wormwood.

Wigfrid's songs counter the downsides of eating cooked monster meat. Webber can trivially eat raw monster meat with no health or sanity loss. Neither are locked out of food healing as a result.

(And for additional comparison, Webber can sleep directly in T3 spider dens (no grass), civil war spiders for free (no bramble husk), be healed 8 health from nurse spider AoE, and still eat pierogi / potato / beefy greens / blue caps / whatever. With all these perks, Klei decided to hand out Wortox's lesser downside of being attacked by mobs players stuff in mob farms anyway.)

There's nothing wrong with diversifying your healing options, but pierogis are just monster meat and weak veggies like kelp (sanity food option). Using stone fruit for healing salves? More pierogis. The structures are one-time investments, and then bundling wraps and bearger bin eventually make the spoilage moot. What you shouldn't do is burn through your stockpile of non-perishable healing on a boss when you could've prepared healing food just before, using resources you already had lying around.

I guess Wormwood's downside does let him eat red caps. Yay? But only monster meat is common enough that you'd actually want to eat it. The fundamental point is that Wormwood has to do things like craft bat bats because he doesn't have the easier option of blue caps.

Edited by Bumber64
  • Like 1
7 hours ago, reddocc said:

Warly's forced variety summited into submission by meaty stews.

Warly doesn't need meaty stew, but meaty stew is often available and the most efficient inventory wise.

Outside of meaty stew + meatballs there are:

meatballs + monster tartare + butter muffin, mostly early game and needs a 4th dish from time to time

meatballs + honey ham + butter muffin/glow berry mousse/banana shake/taffy , ideally used for ruins to keep all stats up or after getting some bee boxes

meatballs + bacon and eggs/plain omelette + breakfast skillet, winter or if there is a lot of monster meat available after base got build

3 hours ago, Gashzer said:

Stacking night armour and football helmets then facetanking a boss like dragonfly is easier with wormwood than other characters. This isnt a 1000+ hour mentality, my mindset is accounting for early game convenience and facetanking playstyle. Wormwood is actually a fantastic facetanking character.

A noobie player is much better off making and saving healing salves than pierogis that can rot and require much more time to cook. 

A noob wormwood can face tank hordes of spiders with a bramble husk, get loads of spider glands and be much better off than if they played a character like wendy who requires a lot of micromanaging to keep abigail alive during boss fights and if wendy loses abigail she has only 0.75x damage.

Wormwood on the other hand has easy access to healing salves, easy access to shadow manipulator for infinite early game darkswords and night armour. Compost wraps are also pretty cheap to make. All of which is far better than crockpot food for pros and noobs.

Wormwood is extremely easy to play and has no meaningful downside. 

Replace night armor with marble suit, i doubt a noob going to make shadow manipulator so quickly.

  • Like 1
5 hours ago, AliceShiki said:

... You need to get out of the "player with 1000+ hours in the game" mentality.

Not everyone can kite as well as you can. If a newer player needs 20 Pierogis on top of good armor to beat a boss, then trying to tell them that Wormwood has no downside because he doesn't lose 3 HP from eating a Cooked Monster Meat is... Not logical.

Yeah, if you're good enough to kite almost everything and only take a minimal amount of hits, then you certainly only need armor and a handful of half-decent healing items. But the average player is not good like that and requires way more healing than that.

It's not moronic youtubers at fault, it's simply people being aware that the average player does not have 1000+ hours in the game.

Every day I open the forums to the same talking points.

You are good at the game so no opinions allowed. "Player with 1000+ hours in the game" mentality

But what about people who are awful at the game??? "If you're good enough to kite almost everything and only take a minimal amount of hits"

The average player is incapable of learning so stop telling them about proper ways to play the game. "The average player is not good like that"

 

I really need that one screenshot of the guy who said "People used to be ashamed of being bad at games". Because people here think that we should focus on players who are bad or below average at the game. Always listen to those who are good at the game... Because they know how the game works. :)

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2 hours ago, Nikki Darks said:

Every day I open the forums to the same talking points.

You are good at the game so no opinions allowed. "Player with 1000+ hours in the game" mentality

But what about people who are awful at the game??? "If you're good enough to kite almost everything and only take a minimal amount of hits"

The average player is incapable of learning so stop telling them about proper ways to play the game. "The average player is not good like that"

I really need that one screenshot of the guy who said "People used to be ashamed of being bad at games". Because people here think that we should focus on players who are bad or below average at the game. Always listen to those who are good at the game... Because they know how the game works. :)

If you're saying stuff that doesn't reflect the average player's experience, then yeah, I will highlight that. It's not logical to treat the game experience of the average player and the higher level players the same.

And yes, it's good to listen to people who are good at the game... When they're self-conscious enough and are aware that the average player can't play the way they can, so they give advice tailored towards the skill level of the average player. Those are the people that one should listen to. The ones who try giving advice that the other players can't execute on end up giving pointless advice.

It's a pretty easy to grasp concept. Just go look at youtube channels of fighting game streamers. You'll see that the advice they give is much more basic than what they do in their matches, because they know that the average player can't execute the stuff they execute. So they give advice on the basics instead.

... Also, being ashamed about anything video game related? Uhn... Go touch grass? There are better things to do in life than to be ashamed about video games of all things.

  • Like 2
1 hour ago, AliceShiki said:

If you're saying stuff that doesn't reflect the average player's experience, then yeah, I will highlight that. It's not logical to treat the game experience of the average player and the higher level players the same.

And yes, it's good to listen to people who are good at the game... When they're self-conscious enough and are aware that the average player can't play the way they can, so they give advice tailored towards the skill level of the average player. Those are the people that one should listen to. The ones who try giving advice that the other players can't execute on end up giving pointless advice.

It's a pretty easy to grasp concept. Just go look at youtube channels of fighting game streamers. You'll see that the advice they give is much more basic than what they do in their matches, because they know that the average player can't execute the stuff they execute. So they give advice on the basics instead.

... Also, being ashamed about anything video game related? Uhn... Go touch grass? There are better things to do in life than to be ashamed about video games of all things.

I am not saying we shouldn't listen to the average player, I am saying that people like you assume the average player is stupid and cannot get better so you focus only on average or below. Which is entirely correct. 

Your way of thinking only works if the average player has 0 intentions on improving whatsoever, which in itself is the type of player that needs to be ignored.

And the point is not to just be "ashamed of being bad at games", the point is that if we don't feel "ashamed of being bad at games" we get takes like yours which only take into consideration people who refuse to improve. 

It's a pretty easy to grasp concept.

  • Like 1
1 hour ago, Nikki Darks said:

I am not saying we shouldn't listen to the average player, I am saying that people like you assume the average player is stupid and cannot get better so you focus only on average or below. Which is entirely correct. 

Your way of thinking only works if the average player has 0 intentions on improving whatsoever, which in itself is the type of player that needs to be ignored.

And the point is not to just be "ashamed of being bad at games", the point is that if we don't feel "ashamed of being bad at games" we get takes like yours which only take into consideration people who refuse to improve. 

It's a pretty easy to grasp concept.

lots of people have natural limitations that cap their abilities. pretending that all persons have the potential to be top-tier if they'd just put the work in therefore their current abilities can be sidelined or ignored is pretty unreasonable.

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56 minutes ago, gaymime said:

lots of people have natural limitations that cap their abilities. pretending that all persons have the potential to be top-tier if they'd just put the work in therefore their current abilities can be sidelined or ignored is pretty unreasonable.

I never said top tier, do not even try to twist my words. All I said was ability to improve. People here just like to think the only good people at this game are those with thousands of hours and who played since 2016. Everyone who is able to try is also able to improve at this game. 

It's the weird infantilization of the players is what's the problem.

  • Like 1

95% for downsides. 69 vs 3.

16 hours ago, Gashzer said:
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But wormwood doesnt have a heavy downside thats my point. Dangerous food like raw monster meat becomes the stable wormwood diet. Planting seeds gains huge sanity control and bramble husk allows for farming spider glands/silk for healing.

There is a really weird mentality that has stuck in the DST community created by moronic youtubers back in the day that crockpot food is the best form of healing when in reality the best form of healing is a marble suit/night armour/thulecite crown because increasing damage reduction increases healing efficiency by a large amount. Example: If fighting dfly with just football helmets ill need 3x the amount of healing items than if i fight dfly with night armour and football helmets.

So functionally armour is the ultimate form of unspoilable healing. And wormwood can rush shadow manipulator for night armour much more conveniently than any other character and has the sanity control to use it.

If your "downside" has a strong positive spin like in wormwoods case of being able to eat raw monster meat that saves massively on cooking times (and i mean massively!) and allows lowering of sanity for nightmare fuel farming then it isnt a "heavy" downside.

Just dobt get hit!

Why waste resources on armour and healing? Anyone can do it without it

  • Like 1
1 hour ago, Nikki Darks said:

I never said top tier, do not even try to twist my words. All I said was ability to improve. People here just like to think the only good people at this game are those with thousands of hours and who played since 2016. Everyone who is able to try is also able to improve at this game. 

It's the weird infantilization of the players is what's the problem.

fine, i will reiterate; it is very narrow-minded to assume that improvement is possible for everyone and shows a lack of understanding of lifestyles where time is limited, where bodily ability is limited, where natural adaptability is limited or where games are not considered a very important thing and so are regulated as only for "fun". lots of people play games that they are not reasonably going to be able to get good at(including this one) which is fine and should not be considered a bad thing. saying that some people just are not ever going to get to that point is not infantilisation it is recognising that these people should also be included because they are literally existent it is expanding out the playerbase by not excluding players who dont meet certain "qualifying" thresholds

in the last two years i have not improved a single iota and since october of 2024 i have actually gotten notably worse at the game in very metrically-measurable ways. i no longer try to struggle-bus myself into maintaining a skill-level i used to have and i meet your criteria of a person in the "refuse to improve" demographic: by your own metric i should be shamed and feel ashamed. if they are infantilising players then you are erasing players and encouraging them to be silent to make that erasure easier.

  • Like 2
31 minutes ago, gaymime said:

fine, i will reiterate; it is very narrow-minded to assume that improvement is possible for everyone and shows a lack of understanding of lifestyles where time is limited, where bodily ability is limited, where natural adaptability is limited or where games are not considered a very important thing and so are regulated as only for "fun". lots of people play games that they are not reasonably going to be able to get good at(including this one) which is fine and should not be considered a bad thing. saying that some people just are not ever going to get to that point is not infantilisation it is recognising that these people should also be included because they are literally existent it is expanding out the playerbase by not excluding players who dont meet certain "qualifying" thresholds

in the last two years i have not improved a single iota and since october of 2024 i have actually gotten notably worse at the game in very metrically-measurable ways. i no longer try to struggle-bus myself into maintaining a skill-level i used to have and i meet your criteria of a person in the "refuse to improve" demographic: by your own metric i should be shamed and feel ashamed. if they are infantilising players then you are erasing players and encouraging them to be silent to make that erasure easier.

This does not at all explain why we should balance the game around those who cannot improve and stand mediocre. It is fine if you won't or can't improve, but to make those who can't or won't improve at the game in the center of the discussion about balancing and improving the game is insane to me. 

If you focus on the worst of the worst in the playerbase of a game, you end up dumbing the game down to the point of drowning out any possible excitement and creativity that comes with having to face difficulty and challenges.

The only way this would be fine if they just made a bunch of easy mode configs for those incapable of improving. Oh wait...

 

  • Like 1
20 minutes ago, gaymime said:

because they are part of the playerbase. they too play the game.

If you genuinely believe the things you say, then we should nerf everything that poses a difficult situation for those mediocre/below average players, just so that they can play the game?

If you truly believe this, you'd agree to nerfing everything that is remotely difficult, because bad players are part of the playerbase. They too play the game.

  • Like 1

 

5 hours ago, Jakepeng99 said:

Why waste resources on armour and healing? Anyone can do it without it

I dont think you comprehend how enjoyable and surprisingly easy it is to be able to tank bosses in DST and not worry about kiting perfectly. 

Strong armour like marble/night/snurtle allow you to tank effectively without needing 139589 healing items. Prepping 95% armour is easier than prepping loads of spoilable healing. And if you stack football helmets or thulecite crowns it really boosts the longevity of your 95% armour.

People like AliceShiki and maybe gaymime by the sounds of it, think kiting = good at game and only way to kill bosses. Again this is the fault of moronic youtubers. 

Armour is the single most important thing in DST not healing. You should never be fighting any bosses with less than 90% protection. No dont fight dragonfly with just football helmets, get marble suits as they quite literally grow on trees and use both.

Snurtle armour is by far the best armour in the game, only thing is knowing how to farm it, which is:

  1. Craft and fill watering can or 2
  2. Locate slurtle mounds
  3. Make sure it hasnt earthquaked in area around mounds, if any minerals on ground near mound pick them all up!
  4. Place all minerals in your inventory like rock,flint,gems into a backpack and place 2 screens away
  5. Craft torch and light slurtle mound on fire, if slurtle spawns, put out fire with watering can, if no minerals in area or your inventory the slurtle will go back into mound.
  6. Rinse and repeat until snurtle spawns, kill for armour. You can repeat this with all mounds and snurtles respawn after like 2 minutes so you can get absolutely loads of snurtle armour very quickly. 100% protection parry that deaggros hounds or any mobs after 5secs of hiding = beyond OP.
  7. No more healing required for bosses, kiting is for noobie youtubers and streamers, tanking bosses shows true mastery and understanding of DST.

 

6 hours ago, Nikki Darks said:

This does not at all explain why we should balance the game around those who cannot improve and stand mediocre.

Game devs should absolutely focus on the majority of their playerbase. They're the main source of income.

If they focus on the small minority of the highly enfranchise 1000+ hours players, that's when their game will die.

This is a business. The priority is always the average player and the new player. Highly enfranchised players are always an afterthought. That's how those things work.

3 hours ago, Gashzer said:

Armour is the single most important thing in DST not healing. You should never be fighting any bosses with less than 90% protection. No dont fight dragonfly with just football helmets, get marble suits as they quite literally grow on trees and use both.

If you want to facetank, yes, Marble Armor is great. Easiest way to kill Deerclops, for example, is to just use Marble Armor and put a Campfire next to you, then hold F.

Recommending that against Dragonfly though...? That sounds like the worst idea ever.

If you're not using Walls/Panflute, then you'll die to Enraged Mode with a Marble Armor pretty easily.

if you are using Walls/Panflute, Dragonfly is essentially a Beefalo with 27k HP, so why are you lowering your Speed? It's not hard to kite a Beefalo. Just do 6 hits and run.

So uhn... Yeah, no, don't use Marble Armor against Dragonfly. There are bosses where Marble Armor is a great option, Dragonfly is not one of those.

3 hours ago, Gashzer said:

People like AliceShiki and maybe gaymime by the sounds of it, think kiting = good at game and only way to kill bosses. Again this is the fault of moronic youtubers. 

Look, there are plenty of bosses in this game that absolutely require you to be moving around a lot, and that really limits how often you can simply hold F to kill stuff.

If every boss in this game was a Deerclops, then uhn... Yeah, just holding F would solve everything, but we all know that this isn't the case, so facetanking is simply not that viable against a good amount of challenges available... But hey, on the challenges that it is a good option, it's certainly the easiest and most straight-forward method to winning.

But I'm honestly struggling to remember many bosses where Holding F is a good solution... Like, Deerclops and Treeguards are the obvious ones. Antlion is also pretty easy to kill while holding F... But yeah, those from the top of my head, the rest that I'm remembering all want you to be moving around, so you don't want Marble Armors and their movement speed reduction, unless you have a way to mitigate/remove the move speed reduction.

Also... Blaming moronic youtubers automatically assumes that everyone in these forums watch DST content on youtube, which is kinda silly, I mean... I have better things to do with my time than watching videos about a game... Like, yanno, playing games.

3 hours ago, Gashzer said:

No more healing required for bosses, kiting is for noobie youtubers and streamers, tanking bosses shows true mastery and understanding of DST.

Guile is a noobie youtuber... Huh? That's a new one.

  • Like 1
6 hours ago, Gashzer said:

 

 

No more healing required for bosses, kiting is for noobie youtubers and streamers, tanking bosses shows true mastery and understanding of DST.

 

Genuinely how is kiting for noobs? Tanking bosses is boring you just stand there holding square.

Kiting shows true mastery as you understand how the boss works and can waste less resources.

  • Like 1
Spoiler
4 hours ago, AliceShiki said:

Game devs should absolutely focus on the majority of their playerbase. They're the main source of income.

If they focus on the small minority of the highly enfranchise 1000+ hours players, that's when their game will die.

This is a business. The priority is always the average player and the new player. Highly enfranchised players are always an afterthought. That's how those things work.

If you want to facetank, yes, Marble Armor is great. Easiest way to kill Deerclops, for example, is to just use Marble Armor and put a Campfire next to you, then hold F.

Recommending that against Dragonfly though...? That sounds like the worst idea ever.

If you're not using Walls/Panflute, then you'll die to Enraged Mode with a Marble Armor pretty easily.

if you are using Walls/Panflute, Dragonfly is essentially a Beefalo with 27k HP, so why are you lowering your Speed? It's not hard to kite a Beefalo. Just do 6 hits and run.

So uhn... Yeah, no, don't use Marble Armor against Dragonfly. There are bosses where Marble Armor is a great option, Dragonfly is not one of those.

Look, there are plenty of bosses in this game that absolutely require you to be moving around a lot, and that really limits how often you can simply hold F to kill stuff.

If every boss in this game was a Deerclops, then uhn... Yeah, just holding F would solve everything, but we all know that this isn't the case, so facetanking is simply not that viable against a good amount of challenges available... But hey, on the challenges that it is a good option, it's certainly the easiest and most straight-forward method to winning.

But I'm honestly struggling to remember many bosses where Holding F is a good solution... Like, Deerclops and Treeguards are the obvious ones. Antlion is also pretty easy to kill while holding F... But yeah, those from the top of my head, the rest that I'm remembering all want you to be moving around, so you don't want Marble Armors and their movement speed reduction, unless you have a way to mitigate/remove the move speed reduction.

Also... Blaming moronic youtubers automatically assumes that everyone in these forums watch DST content on youtube, which is kinda silly, I mean... I have better things to do with my time than watching videos about a game... Like, yanno, playing games.

 

Yeah i dont mean completely brain dead standing still and holding F but a tanking playstyle were you dont fear getting hit then a marble suit with football helmets is the best way to go as 95% protection triples your healing efficiency over using a football helmet. I.e a healing salve now heals for functionally 60hp, 20hp more than eating a pierogi with just a football helmet.

We both know dragonfly is one of the hardest bosses to consistency kite as its the only boss that punishes you for kiting too early as it gives chase to hit you. In which case the box wall/panflute/follower method with marble suits is definitely the way to go. Creating a box of walls and walling yourself in with an army of pigs/bunnymen to vastly increase your dps plus tanking = ripperino dfly with little kiting timing skill required or excess resources.

1 hour ago, wormwood123 said:

Genuinely how is kiting for noobs? Tanking bosses is boring you just stand there holding square.

Kiting shows true mastery as you understand how the boss works and can waste less resources.

4 hours ago, AliceShiki said:

Guile is a noobie youtuber... Huh? That's a new one.

"Waste less resources" is the funniest thing to say. DST is all about collecting resources to make things convenient and as brain dead as possible. Being able to conveniently tank a boss shows that you understand all of DSTs game mechanics and can blend them together to make kiting skill irrelevant without using niche exploits/bugs like the example i used above for dfly ( box wall/panflute with pig army for increased dps and marble suit) pigs are cheap and fast to recruit from pig king and add a decent amount of dps if you know how to use them.

Guile is a noobie youtuber. Yes he shows off hitless runs but is that really "pro" if you have 10000+ hours in a game? No, its not impressive its obsessive. The average player isnt going to commit that amount of time to finetune their muscle memory, and some people have disabilites or play on consoles were controller aiming and inventory management is much worse.

Going to parrot myself again and say what makes you a pro in DST is being able to make things as brain dead/skill-less as possible with the least amount of grind as possible. And that happens when you use all of the mechanics that DST gives you.

Kiting is all about muscle memory, im pretty decent at kiting cause i do have 3k hours in DST but that isnt something you can teach to new players. What you can teach to make new players good at DST is how to collect the best gear and explain how game mechanics work. And the best game mechanic to understand in DST is armour, high damage reduction armour = boss fights easy even with limited kiting skill.

Just get snurtle armour lads. It makes you a pro DST player.

9 minutes ago, Gashzer said:
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Yeah i dont mean completely brain dead standing still and holding F but a tanking playstyle were you dont fear getting hit then a marble suit with football helmets is the best way to go as 95% protection triples your healing efficiency over using a football helmet. I.e a healing salve now heals for functionally 60hp, 20hp more than eating a pierogi with just a football helmet.

We both know dragonfly is one of the hardest bosses to consistency kite as its the only boss that punishes you for kiting too early as it gives chase to hit you. In which case the box wall/panflute/follower method with marble suits is definitely the way to go. Creating a box of walls and walling yourself in with an army of pigs/bunnymen to vastly increase your dps plus tanking = ripperino dfly with little kiting timing skill required or excess resources.

Actually curious, can you beat every boss by just face tanking? With of course, an optimal amount of resources to be able to live.

7 minutes ago, Nikki Darks said:

Actually curious, can you beat every boss by just face tanking? With of course, an optimal amount of resources to be able to live.

Crab King is definitely impossible for obvious reasons, and I think AFW is probably impossible, but I think almost every other boss should be doable with a bunch of Marble Suits and enough stacks of Surf'n'turf.

  • Like 1
18 minutes ago, Nikki Darks said:

Actually curious, can you beat every boss by just face tanking? With of course, an optimal amount of resources to be able to live.

Never tried, personally im good at kiting so it is pretty brainless for me to kite most things now so i tend to blend tanking into my playstyle. I would tank dragonfly or hordes of spiders/hounds with a bramble husk as thats far more convenient for example but slow bosses like klaus who are hardhitters but "easy" to kite, ill kite them.

But i will say its a lot less mentality taxing during boss fights and prepping for boss fights to just craft/use marble suits or snurtle armour. Not worrying about healing every 2 secs during the fight gives you a chance to learn fights.

And bosses like AFW when you need to worry about 3 different things, its best just to tank the hits to focus on using weather pains properly, inventory/sanity management and doing the highest dps to him. Feel like most people fail the fight because they try to kite which drags the fight longer. AFW is a test of prep, bee queen crown with marble suits and green mushrooms/cooked cactus flesh for sanity control, jellybeans for healing, weather pains then just tank him to death.

Edited by Gashzer
20 minutes ago, AliceShiki said:

Crab King is definitely impossible for obvious reasons, and I think AFW is probably impossible, but I think almost every other boss should be doable with a bunch of Marble Suits and enough stacks of Surf'n'turf.

Ah mb, I had completely forgotten about CK... 

 

10 minutes ago, Gashzer said:

Never tried, personally im good at kiting so it is pretty brainless for me to kite most things now so i tend to blend tanking into my playstyle. I would tank dragonfly or hordes of spiders/hounds with a bramble husk as thats far more convenient for example but slow bosses like klaus who are hardhitters but "easy" to kite, ill kite them.

But i will say its a lot less mentality taxing during boss fights and prepping for boss fights to just craft/use marble suits or snurtle armour. Not worrying about healing every 2 secs during the fight gives you a chance to learn fights.

And bosses like AFW when you need to worry about 3 different things, its best just to tank the hits to focus on using weather pains properly, inventory/sanity management and doing the highest dps to him. Feel like most people fail the fight because they try to kite which drags the fight longer. AFW is a test of prep, bee queen crown with marble suits and green mushrooms/cooked cactus flesh for sanity control, jellybeans for healing, weather pains then just tank him to death.

I play Willow and sometimes Wicker so I don't just default to either tanking or kiting, sometimes I just do some diabolical strat instead depending on the mood.

1 minute ago, Nikki Darks said:

Ah mb, I had completely forgotten about CK... 

 

I play Willow and sometimes Wicker so I don't just default to either tanking or kiting, sometimes I just do some diabolical strat instead depending on the mood.

Willow is a great indirectly tanky character! Burning bernie shadow big bernie = unlimited nightmare fuel = unlimited night armour = unlimited tanking potential. Willow is my second favourite character after Walter, i dont play her as a mage tho, all big bernie skills apart from hot-headed. Burning bernie is a pro players version of abigail, so satisfying watching burning bernie wipe out hordes of nightmare creatures during nightmare phase in the ruins. Wendy who? :wilsoalmostangelic:

Third fav character is wurt.:wilson_smile:

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