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What?

Allow us to set "Door permission" for certain types of suits

Why?

With the introduction of Jet-Suits it has become a lot more likely to have a mixed setup of Jet Suits and Atmo Suits. 
However, introducing co2 into precicely atmosphere controlled rooms (Vacuum, Puft Gases, CL for Lilys, etc.....) can become very annoying very quickly.
There's probably a bunch more cases that don't come to mind right away, like what suit types the rocket crew will grab... 
-> Maybe add a filter to Rockets as well?

Same reason I never use O2 Masks btw...
Reducing Jet Suit usage to very restricted/minimum/no use would be a bit sad after all the recent changes to make them more viable.

How?

- Addition to door permission system (might get too much / confusing / hard to implement)

- New building (somewhere between checkpoints and doors? - the checkpoint may not be used by many, but i wouldn't want to take it away from those who use it) 

- Any other solution that comes to mind. Suggestions welcome.

  • Like 2

I would love to have the ability to put docks away from the controlled area - the present solution of having to build suit changing rooms at the affected site is quite cumbersome if I want to allow a larger workforce in the area.

What I think might work is a checkpoint-like building that only allows dupes in matching suit (I just checked and atmo suit checkpoint allows jet suits through?!), doesn't unsuit the duplicants when passing back through it, and the pathfinding system higher-costing, or avoiding paths where dupes pass back through a mismatching checkpoint (the normal kind that unsuits dupes).

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