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About Yalp

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  1. Yeah, the door has a block of its element for each tile. You can see/select it when clicking the tile twice. Each tile has its own temperature. The door's displayed temperature is the same as the bottom tile (root tile). In addition, when opening the door (or just set it to "open" and then "close" while paused) , it instantly sets both blocks' temperature to that of the bottom (root) one. (This was causing issues with the metal cannon a while back as well).
  2. This one is a little simpler then what was posted before. It also keeps the door open at all times. The short red signal is sufficient to delete the material in the door. edit: gif (timing for buffer can be pretty much anything once the doors are open. Here it's 3 sec)
  3. I know, the one in the top center was never in sync. Edit: You can actually see, that it's not harvest ready in the 1. picture as well.
  4. So it's 20 cycles for lumber to fall from the tree on its own. @Chthoniconethe branches just reset after the wood is removed. Ready branches still count towards the max. of 5.
  5. I only did a quick test around LU-release. It appeared like trees take more than 4 cycles to drop their wood on their own. I don't have exact numbers, but you might want to have a closer look into that.
  6. As shown in Research doesn't benefit from the Lit Workspace buff, despite the fact that it is shown in the duplicant's status! Either the buff is not applied or the status should not show up. Confirmed for Research Station and Super Computer. Planetary Observatory test was not conducted.
  7. Indeed, since the lit workspace buff is displayed, this is definitely a bug. Will report. No idea, why I didn't pay closer attention to the status window before
  8. This might be the simplest and most elegant solution. I saw others replace the last few radiant pipes in petroleum with regular/insulated pipes which has a similar effect. This also allows for easy readjustments while running the whole thing. For every tile a thermal spike is transmitted, its amplitude is reduced as only part of it will carry over. By the time the spike would have transferred it's maximum temperature all the way to the pipe, the incoming crude oil already counteracted it to a degree (or several °, haha - sorry, stupide pun ). The petroleum in in contact with the pipe also cools the petroleum from the cooker, dampening the spikes at the pipe further.
  9. Every now and then I see someone recommend to shine some light on the Research Stations. To get the work speed buff. The only test I've seen in that regard confirmed other tasks benefiting and made the assumption, that research would be included. It is not. Here we see Catalina after she finished "Basic Farming" and "Meal Preparation" (35 points of research). Since she has +7 in research, she managed to finish everything within one day. We conducted the research twice, with some light and without light. Both times the consumed power was 23.9 kJ for the Research Station. (Dirt consumed was 1754.4 kg both times as well) A test for the Super Computer showed similar results, sadly the hatch ate the results. A test for the Virtual Planetarium was not conducted. Let me know if I missed something or got anything wrong .
  10. Just a thought: an in between buffer at a somewhat fix temperature could smooth things. Something like a steam chamber (with relatively high thermal capacity), where the magma added in on demand. For testing just replace the magma with steam (temperature to be determined). All that will obviously require extra space and probably won't be worth the effort, just something to consider.
  11. Oh boy, I'm not too certain about numbers, we discussed this in February iirc . Pretty sure the sour gas hits the cooling pipes at a delta of about 5 K. The pipes are cooled by 2 sets of 5 TR (Thermo Regulators) running h2. Input is controlled by gas pressure. Too much gas causes hiccups, the Regulators will struggle, ATs are rather resilient. The top atmo sensor was set to max. The measuring is more dependent on sensor location because we can't set them higher than 20kg... (less for priming the system!). Throughput? More than enough, but hard to determine.( I built one stupide version with 2 AT + SC running about 20-30 kg/s - yes, 2-3 full pipes). I really should do (or should have done...) a proper write up on this. I did a few modifications, especially on the oil boiling part.
  12. Is this to imply, that rounding tends to be more often (or always) to the lower number, thus deleting heat? If so, good to learn of this feature. Still, the higher mass provides additional cooling initially. The AT starts later, because all the water needs to heat up first. I'm not entirely sure if that's your actual point when saying: If so, you should consider the cost of preconditioning your coolant. Depending on its initial temperature, the higher mass can lead to a massively increased energy investment beforehand. If the coolant was already cool, you can run the non storage loop through the extra liquid to cool it with a similar effect. I am aware, that the storage has other benefits, like smoothing out temperature spikes, and like to use them myself. I'm merely trying to point out potential influences that might falsify your results, happy tinkering Edit: grammar
  13. The loop with the storage tank has significantly more mass. This mass will take a lot longer to heat up and requires cooling.
  14. Just a few (rough) numbers done with https://oni-assistant.com/tools/coolingcalculator reveal how much throughput you get for a specific temperature delta the AETN has to accomplish. You are right about what most people would consider "normal", but you can definitely build a SG-boiler without space mats. You'd have to rely on something like a Volcano or a Metal Refinery for heat. Cooling would be done with Thermo Regulators and h2. It's way less efficient, yes, but considering the amount of power you get out of it, it's still viable.