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About Yalp

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  1. You can set the Checkpoint to 'Vacancy Only'. Dupes will only go through if there is an empty slot for their suit.
  2. Hatching and growing up temperatures are the same. For most critters it's 19.9 °C. Exceptions: Slicksters - 95°C Longhair Slickster - 40°C Molten Slickster - 170°C Drecko - 62°C Glossy Drecko - 42.5°C Gulp Fish - -12.5°C Tropical Pacu - 55°C Egg Shells and Molts are 19.9°C. For Bugs and Pufts I only tested 1 each(randomly, royal bug and normal Puft/Puft Prince Egg). When spawned with sandbox mode they have the same temperatures as when hatching/growing up. Since shells and molts are 19.9°C and sandbox temperatures are the same as hatching/growing up temps. I'd assume newly laid eggs are 19.9°C for all critters as well.
  3. I wonder under what circumstances that might have happend. I ran a test and couldn't get more than a small and a regular molt per critter. I had them fed/unfed/ and groomed/ungroomed.
  4. Have them in a room of a temperature out of their livable range. Set the temperature to a value, that has the critters reach critical temperature after a certain time. This kills them automatically at a certain age.
  5. A quick test suggests, that a liquid blocked by another liquid on top will push up when it reaches 150% of its regular max. mass. Petroleum ~1100 kg Lead ~14949 kg P.Water ~1496 Edit: If there is gas above, the liquids are not blocked. This was probably the reason for @Angpaur and @Craigjw's disagreement.
  6. Maybe this helps the discussion... https://giant.gfycat.com/CoolPleasantAardvark.webm
  7. DTU / Rocket Launch?

    The rocket generates ~740 - 825 MDTU in the 3x9 block, the % in the picture shows the distribution of that energy in the block. Maybe the actual numbers in DTU are easier to understand: Might have been only one booster in the test and the result's deviation was less or similar to that of a rocket started multiple times from the exact same save file. Edit: Still had the test map, did a retest, 5 sfb with or without fuel, it makes no difference.
  8. DTU / Rocket Launch?

    Vacuum can't be heated, no heat is generated / potential heat is lost. Tiles at max. temp. will exchange heat like any others. If the tile is heated more quickly than it can transfer the energy away the excess is lost.
  9. DTU / Rocket Launch?

    That's the number the game tells you (well, the difference before and after the rocket start/landing). Game might be lying... Steam is also the game's numbers. I only did a thorough test on h2. Here's the energy distribution in the 3x9 block below the rocket for h2: One more thing: Rocket composition (including solid fuel thrusters) and travel distance had no influence.
  10. DTU / Rocket Launch?

    The 3x9 area below the rocket? Steam ~155 MDTU Petroleum ~ 550 - 625 MDTU H2 ~ 740 - 825 MDTU Lower end of those numbers are Launches, upper end are returning Rockets. Testing was done in QOL3 or LU iirc. All Rockets' maximum heating temperature is 3200 K. If you are talking about the exhaust, that's highly dependent on the distance between launch pad and map border.
  11. I made this a while back and am rather satisfied with it: - Relatively simple - Self sufficient - Cools the vicinity - Steel used: 1700 kg (500 kg if a gold AT works, not tested) Setting it up can be a little tricky since the water is on a lower level. Either evaporate it with the AT (requires external power) or block the water at the Volcano until it's evaporated (depending on orientation the Sweeper needs to be constructed after evaporation). Or, what I did, upgrade a preexisting (no steel) build that already evaporated the water. Utilizing it in my last Oasis map:
  12. C and K both, depending on the situation. Maybe make a poll, you can still edit it in: There are not many countries that use Fahrenheit, a distinction might be interesting (multiple choice is an option for the poll).
  13. The post lists more resources on the topic: Once you got some Thermium: Edit: Ok, somehow I read over the fact, that you have some Wolframite... (gooooood morning ) Anyway, with Wolframite you can just start with a metal printer, obviously.
  14. Melting wolframite

    Just put the coal on a metal tile and run a pipe with hot stuff through it. Or drop some hot oil on top of it. You can destroy gravitas without making a tile on it though. Just heat the tile below the gravita's root block. For melting abyssalite that way you will take a long time though, assuming your Δt is sufficient to even have heat transfer.
  15. Melting wolframite

    He only needs to melt Wolframite (2927°C). Either make some tungsten pipes the old fashion way or dump the hot stuff directly on the tiles you want to melt.