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Is the health-restoring ability of Tillweed Tea overly potent? At the same manufacturing cost, its health-restoring capacity is almost a hundred times that of Tillweed Salve.


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As a type of Weeds, Tillweed has a spreading mechanism. This makes it pretty easy for players to have a Tillweed farm once they’ve survived for a certain number of days.9999999999999999999.png.cef027d06e0112034636a4bd1c75eaee.png

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yes, please nerf the ultra late game multi-step recipe for the unstackable item that heals overtime, as is making killing day 200 deerclops while tanking on a campfire too OP.:eagerness:

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I think that if someone is going to face a difficult boss, they'll prefer an instant healing item like pierogies or Surf 'n' Turf. Pierogies are very easy to make and you can stock 40 in your inventory. Neither Tillweed Tea nor Shadow Maul will ever surpass an item you make in the first few days of the game.




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Untill there you have a good stack of jellybeans because going all the way to kill CC and doing this pearl nonsense takes at least three seasons 

 

It's just an alternative and if you want it to be relevant IN THE SLIGHTEST it better be that way 

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I think this post just showcases the tillweed salve was Doomed by the Narrative: its the only healing item that spoils, has materials that are uniquely cumbersome to get, and heals 2 less health total than the honey poultice, an item which applies its health immediately that was added in the Vanilla Game’s Beta than an item that takes an entire minute to do so in an update that made it exponentially easier to mass farm healing crops.

I feel like it would be better to just buff the salve? As others have mentioned, the tea is extremely lategame and by that time you have a myriad of healing options at your disposal that compete with the tea.

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2 hours ago, Edible Coal said:

they should buff the salve, it literally dog water

Yeah, tillweed salve is a terribly useless item.
Funny enough, it's more profitable to dry tillweed than to make salve from it. Because 1 dried tillweed restores 20 health. And salve restores 28 health and requires 4 tillweeds. So with 4 dried tillweeds, you can restore 52 more health than using tillweed salve XD.

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5 hours ago, Kacpert25 said:

Yeah, tillweed salve is a terribly useless item.
Funny enough, it's more profitable to dry tillweed than to make salve from it. Because 1 dried tillweed restores 20 health. And salve restores 28 health and requires 4 tillweeds. So with 4 dried tillweeds, you can restore 52 more health than using tillweed salve XD.

Wait what? I can carry a stack of dried tillweed for 800 health? Think a full tea is like 500. I mean sure, cost-wise the tea is way better but inventory-wise that’s a crazy simple option for healing.

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Spoiler
9 hours ago, Maxil20 said:

I think this post just showcases the tillweed salve was Doomed by the Narrative: its the only healing item that spoils, has materials that are uniquely cumbersome to get, and heals 2 less health total than the honey poultice, an item which applies its health immediately that was added in the Vanilla Game’s Beta than an item that takes an entire minute to do so in an update that made it exponentially easier to mass farm healing crops.

I feel like it would be better to just buff the salve? As others have mentioned, the tea is extremely lategame and by that time you have a myriad of healing options at your disposal that compete with the tea.

 

I like to make tillweed salves as Wormwood when I'm feeling bored. The sanity drain for picking petals actually means it synergizes better than the skill required to make monkey tails to eventually get honey poultices.

59 minutes ago, reddocc said:
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I like to make tillweed salves as Wormwood when I'm feeling bored. The sanity drain for picking petals actually means it synergizes better than the skill required to make monkey tails to eventually get honey poultices.

what do you even mean

On 12/17/2025 at 5:41 AM, NautilusNautilu said:

As a type of Weeds, Tillweed has a spreading mechanism. This makes it pretty easy for players to have a Tillweed farm once they’ve survived for a certain number of days.

This is misinformation, only Forget-me-lots have a spreading mechanism that allows them to make more without planting more crops. Getting more tillweed crops requires planting more random seeds or fruit flies spawning them. (Updated 12/22 they do have a spreading mechanism albeit one you would never see in game unless owning a large garden field, thank you Popian!)

I mean at first glance the salve stacks to 40 so although the individual healing is worse the max healing potential of 28 x 40 = 1120 max health from a stack of tillweed salves is better than the 500 health total from a single tea. They also do not require visiting Pearl and can be crafted anywhere. Then the terrible properties of the salve are remembered like it spoiling in 10 days (for no hunger and being a crafted healing item... what???), expensive recipe and awful overtime heal. I'm reposting my thoughts below on exactly how they could bridge the gap a little more.

Spoiler

This might be one of the worst healing items in the game. It requires four petals, which are a hassle to collect in decent quantities since they are limited by seasonal regrowth, butterfly/homeless bee flower spawns. The four tillweeds which are also already annoying from the low 7.7% tillweed crop spawn rate. For all the effort put into making the item it only heals 28 health, 8 immediately and 20 overtime over a minute. Overtime healing effects can be very annoying if they're slow, and tillweed salve's healing effect is so slow that resorting to immediate healing is a much better option. This item also spoils... which the ability for crafted healing items to not spoil is one of their whole draws so... It also only takes 10 days and only has a healing benefit, so resorting to food for hunger and sanity is a way better option.

To make this item even come close to competing it could:

  • Make it not spoil, much like other healing items (drying the tillweed petals for the recipe perhaps?)
  • Reduce the regular petal cost or change it with something else entirely
  • Improve the healing effect to be faster (better option), or increase it to make its one minute duration impactful

I'm hoping they can quickly buff this item to make it not terrible as buffing never used items with only stat changes would not take that much effort. I hope we would not have to wait for another QOL update for this item to be potentially skipped upon.

Edited by Pumking7
Incorrect info
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I do hope tillweed salve at least becomes unspoilable. A big reason I prefer healing items over healing foods is just that. But making it more effective/cheaper to make would be great as well. I don't think I have made or seen a tillweed salve even once since the update it was added with dropped.

Edited by flamboyant wolf
19 hours ago, Pumking7 said:

This is misinformation, only Forget-me-lots have a spreading mechanism that allows them to make more without planting more crops. Getting more tillweed crops requires planting more random seeds or fruit flies spawning them.

It may look like they don't spread because of the density restrictions, but if you have been around abandoned farms (especially those 4x6+ tile ones) it's something you could notice.

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