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More Persis Source/Corpse eater

There are lot of predators and scavengers in the game, such as Rockjaw, Beager, Hound, Varg, Spiders, Eye plant, also maybe Mimic chest? They should acquire the ability to preserve and eat the corpses of other creatures just like mutated buzzard.

Especially hound and varg, now they can eat corpse but cannot preserve dead mob as corpse themselves. The only way for them to eat corpse is mutated buzzard preserving corpse for them, which is weird.

This is a very meaningful mechanism and is worth promoting throughout the entire game world. Don't let it be confined to just one mob.

Make (Gloom Bell) Beefalo corpse and Void Masque cropse also real corpse

Obviously, there should not be two things that look the same, are the same in common sense, but are actually different.

Bright-Eyed Frog

Finally, Lunar Mutations became a real game mechanism, but it seemed to miss out on the Bright-Eyed Frog, and now it's a strange oddball excluded from the mechanism. Why not incorporate it into this system as well? It can have a certain probability of mutation like Bright-Beaked Bird, so there won't be the problem of too many prefab in frog rain.

Edited by Cassielu
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19 minutes ago, Cassielu said:

Bright-Eyed Frog

Finally, Lunar Mutations became a real game mechanism, but it seemed to miss out on the Bright-Eyed Frog, and now it's a strange oddball excluded from the mechanism. Why not incorporate it into this system as well? It can have a certain probability of mutation like Bright-Beaked Bird, so there won't be the problem of too many prefab in frog rain.

Pretty sure this is in the plans already.

    { -- For search: frogcorpse
        creature = "frog",
        bank = "frog",
        build = "frog",
        sg = "SGfrog",
        faces = FACES.FOUR,
        --
        tags = { "smallcreaturecorpse" },
        shadowsize = {1.5, 0.75},
        --
        sanityaura = -TUNING.SANITYAURA_SMALL,
        use_inventory_physics = true,

        --has_rift_mutation = true,
        --rift_mutant_data =
        --{
        --    overridemutantprefab = "lunarfrog",
        --    enabled_tuning = "SPAWN_MUTATED_FROGS_GESTALT",
        --},
    },

 

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And I think players should also have the ability to get the loot from the corpse, like just right click it. It is weird that we can only wait corpse to disappear to get the loot. And we have to compete with the predators by killing them, we can't just take the corpse's loot away in advance.

Maybe there should be also a specific tool, or add new functions to existing tools to let us have a chance to get more loot from corpse, like meat, fur, shell, feather and so on.

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The ability to preserve corpses is inherently strange. If corpses are to be added to the game, they should originate from the creatures that were killed, rather than being preserved due to scavengers nearby. Additionally, I find it odd that mutated buzzards are attracted to and feed on ordinary corpses instead of being drawn solely to specific ones and mutating them. Feeding on corpses should be the behavior of ordinary buzzards. Mutated beargers no longer crave food, mutated deerclops no longer obsess over destroying structures, and bright-beaked birds do not eat seeds but instead feed on moon shards. Such mutated creatures should possess an altered instinct rather than behaving like normal living beings.

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10 hours ago, Cassielu said:

Finally, Lunar Mutations became a real game mechanism, but it seemed to miss out on the Bright-Eyed Frog, and now it's a strange oddball excluded from the mechanism. Why not incorporate it into this system as well? It can have a certain probability of mutation like Bright-Beaked Bird, so there won't be the problem of too many prefab in frog rain.

Lunar Wobsters are also excluded from the mutation mechanic.

Zrzutekranu2025-12-07161709.png.336e3a0b6b32a721fb66648c4e0c1d07.png

And unfortunately, this is because the Dead Wobster is an item, not an object like other creature corpses.

Zrzutekranu2025-12-07161739.png.bb6481654ad1049da0a7c83d39572699.png

So, for Wobsters to mutate, they would have to be rebuilt in terms of drops.
For example, instead of dropping their entire body, they could drop their claws.

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Honestly I’m quite shocked we got corpses at all considering the entire thing about a particular platform the game is on not being allowed to have them..?

WeChat? WeGame? I don’t know I forgot.. all I know is that they held the Wendy skill tree in limbo for extended periods of time due to needing to change the way it was presented for the platform that can’t have spooky skeleton corpses.

Honestly that just makes me wonder though, what they’re replaced with?? Like I mean not just the corpses the buzzards eat.

As other people have already said, the normal buzzards should be the ones to eat any kind of corpse, and that would actually be a nice update for them bc they're kinda of a nothing mob and too old, and need an update. The Mook buzzards should only eat to mutate. 

And this is a personal opinion of mine, but it would be really nice to have the corpses be an actual part of the game. Having them lying around for a few days until they rot away and leave the loot behind, or disappearing after the player "rummages" trough the corpses to get the loot. That would be such a fun and amazing change for the game, I'd love to see it.

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5 hours ago, Mike23Ua said:

Honestly I’m quite shocked we got corpses at all considering the entire thing about a particular platform the game is on not being allowed to have them..?

WeChat? WeGame? I don’t know I forgot.. all I know is that they held the Wendy skill tree in limbo for extended periods of time due to needing to change the way it was presented for the platform that can’t have spooky skeleton corpses.

Honestly that just makes me wonder though, what they’re replaced with?? Like I mean not just the corpses the buzzards eat.

Wegame. And animal corpses are fine. Character skeletons are replaced by this.
2025-12-08111132.png.a7b7a575cb0eefdab414705f8b54fb6b.png

13 hours ago, Kacpert25 said:

Lunar Wobsters are also excluded from the mutation mechanic.

Zrzutekranu2025-12-07161709.png.336e3a0b6b32a721fb66648c4e0c1d07.png

And unfortunately, this is because the Dead Wobster is an item, not an object like other creature corpses.

Zrzutekranu2025-12-07161739.png.bb6481654ad1049da0a7c83d39572699.png

So, for Wobsters to mutate, they would have to be rebuilt in terms of drops.
For example, instead of dropping their entire body, they could drop their claws.

Lunar wobsters look like a gradual adaptation to the environment rather than a gestalt posession.

4 hours ago, BalkanCockroach said:

Lunar wobsters look like a gradual adaptation to the environment rather than a gestalt posession.

They should be considered the same as shattered spiders. (Actually, why are those pink anyway?)

Edited by Bumber64
15 hours ago, Pe Dabliu said:

And this is a personal opinion of mine, but it would be really nice to have the corpses be an actual part of the game. Having them lying around for a few days until they rot away and leave the loot behind, or disappearing after the player "rummages" trough the corpses to get the loot. That would be such a fun and amazing change for the game, I'd love to see it.

Yes, that would be a amazing change. Although I see a few problems here. 
During hounds attacks, fire hounds could easily burn corpses.
With bosses that spawn minions, like the Bee Queen, it would be very easy to accumulate a lot of corpses, which would cause the game to lag.

10 hours ago, BalkanCockroach said:

Lunar wobsters look like a gradual adaptation to the environment rather than a gestalt posession.

I'm not talking about gestalt possession, but about standard mutation.
Like hounds mutating into horror hounds.

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