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Changes and Improvements

  • All versions
    • Updated localizations.
  • Bionic Booster Pack
    • Bionic Duplicants spend less time at Banquet Tables conversing or waiting for conversation partners per Power Bank consumed.

Fixes

  • All versions
    • Fixed a pathfinding issue that could allow Duplicants to proceed on paths that are no longer navigable.
    • Fixed an issue where Sweepy would navigate too far from a Sweepy’s Dock.
    • Fixed an issue which overly limited the distance critters could evaluate for pathfinding.
    • Fixed critters freezing momentarily after emoting.
    • Adjusted Printerceptor screen layout to better accommodate long item names.
    • Fixed invisible “The Feast” and “Doodle Dee Duplicant” paintings.
  • Base game only
    • Fixed Duplicants exiting a Command Module not wearing a suit.
  • Spaced Out! only
    • Metallic Asteroid Field's description now correctly lists Lead as being among its contents
    • Fixed a bug where the Cargo Bay and Large Cargo Bay were allowed to store molten metals from hex cells on the starmap.
    • Removed rocket restriction settings on Wood Pile, Wicker Door, Display Shelf, Plywood Press which were not intended to have them.
  • Bionic Booster Pack
    • Fixed issue preventing certain DLC combinations from displaying the Bionic Duplicant category of the Door Access Control Sidescreen.
  • Prehistoric Planet Pack
    • Fixed a bug where Blum Lumb and Blumblets were changing colours after a roar.

 

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  • Like 5
  • Potato Cup 1
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https://forums.kleientertainment.com/forums/topic/168891-game-update-701625/
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19 minutes ago, JarrettM said:

“Doodle Dee Duplicant”

So that's where DDD was... (I had to load an old save to get the painting for a screenshot, and yes, there's a curated collection of art...)

Also, am I remembering wrong or was there a time when dupes would occasionally ponder on artworks? (judgmentally at that too)

image.png.f9f8e243b6a7e91a2148dbbe9500f1e0.png

 

Looking forward to seeing the invisible sticker bombs that don't show up (at least for me, that is)

  • Like 1
  • Developer

Updated this patch note to add a little more context: 

  • Fixed an issue where critters were considering fewer cells than the previous update.
  • Fixed an issue which overly limited the distance critters could evaluate for errands and pathfinding.


  • Like 7

Pathfinding is still buggy. Poor Sonyar here got stuck in a loop in the coldest, dankest part of the base because he couldn't figure out how to get through a recently-constructed door. It fixes itself on save-and-reload, so it might be an async bug. I could write up a bug report but the save file wouldn't help.

 

 

 

image.png

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