Developer JarrettM Posted November 28, 2025 Developer Share Posted November 28, 2025 Changes and Improvements All versions Updated localizations. Bionic Booster Pack Bionic Duplicants spend less time at Banquet Tables conversing or waiting for conversation partners per Power Bank consumed. Fixes All versions Fixed a pathfinding issue that could allow Duplicants to proceed on paths that are no longer navigable. Fixed an issue where Sweepy would navigate too far from a Sweepy’s Dock. Fixed an issue which overly limited the distance critters could evaluate for pathfinding. Fixed critters freezing momentarily after emoting. Adjusted Printerceptor screen layout to better accommodate long item names. Fixed invisible “The Feast” and “Doodle Dee Duplicant” paintings. Base game only Fixed Duplicants exiting a Command Module not wearing a suit. Spaced Out! only Metallic Asteroid Field's description now correctly lists Lead as being among its contents Fixed a bug where the Cargo Bay and Large Cargo Bay were allowed to store molten metals from hex cells on the starmap. Removed rocket restriction settings on Wood Pile, Wicker Door, Display Shelf, Plywood Press which were not intended to have them. Bionic Booster Pack Fixed issue preventing certain DLC combinations from displaying the Bionic Duplicant category of the Door Access Control Sidescreen. Prehistoric Planet Pack Fixed a bug where Blum Lumb and Blumblets were changing colours after a roar. View full update 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/168891-game-update-701625/ Share on other sites More sharing options...
JRup Posted November 28, 2025 Share Posted November 28, 2025 19 minutes ago, JarrettM said: “Doodle Dee Duplicant” So that's where DDD was... (I had to load an old save to get the painting for a screenshot, and yes, there's a curated collection of art...) Also, am I remembering wrong or was there a time when dupes would occasionally ponder on artworks? (judgmentally at that too) Looking forward to seeing the invisible sticker bombs that don't show up (at least for me, that is) 1 Link to comment https://forums.kleientertainment.com/forums/topic/168891-game-update-701625/#findComment-1843992 Share on other sites More sharing options...
Tigin Posted November 28, 2025 Share Posted November 28, 2025 49 minutes ago, JarrettM said: Fixed an issue where critters were considering fewer cells than the previous update. Anyone know what this means? Link to comment https://forums.kleientertainment.com/forums/topic/168891-game-update-701625/#findComment-1843993 Share on other sites More sharing options...
Developer JarrettM Posted November 28, 2025 Author Developer Share Posted November 28, 2025 Updated this patch note to add a little more context: Fixed an issue where critters were considering fewer cells than the previous update. Fixed an issue which overly limited the distance critters could evaluate for errands and pathfinding. 7 Link to comment https://forums.kleientertainment.com/forums/topic/168891-game-update-701625/#findComment-1843994 Share on other sites More sharing options...
meekay Posted November 28, 2025 Share Posted November 28, 2025 Pathfinding is still buggy. Poor Sonyar here got stuck in a loop in the coldest, dankest part of the base because he couldn't figure out how to get through a recently-constructed door. It fixes itself on save-and-reload, so it might be an async bug. I could write up a bug report but the save file wouldn't help. Link to comment https://forums.kleientertainment.com/forums/topic/168891-game-update-701625/#findComment-1844018 Share on other sites More sharing options...
Developer EricKlei Posted November 28, 2025 Developer Share Posted November 28, 2025 We are investigating the pathfinding bugs. There are some steps you can help us try if you encounter it again here. A save file is helpful to provide context like any suit checkpoints, door permissions etc. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168891-game-update-701625/#findComment-1844025 Share on other sites More sharing options...
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