snipzy Posted November 19, 2025 Share Posted November 19, 2025 Currently nightlight is one of the most useless structures in dst. I suggest that it could be improved with post-Rift content and fueled with pure horror to create an aura that would repel the gestalts from the plants. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168822-nightlight-rework/ Share on other sites More sharing options...
Well-met Posted November 20, 2025 Share Posted November 20, 2025 (edited) No. using rifts as an excuse for a band-aid is not good design, instead night lights need inherent changes such as -no longer gets targetted by flingos -no longer gets targetted by night hands -should turn itself off if there's no player to feed on and retain its fuel power for later -should repel the scion's turf attack -the red gem could be socketed out and be replaced by other gems for various extra effects -the insanity aura should be a bit higher (-15) and NM fuel should be less efficient (4 to fill instead of 3) Edited November 20, 2025 by Well-met 1 Link to comment https://forums.kleientertainment.com/forums/topic/168822-nightlight-rework/#findComment-1843461 Share on other sites More sharing options...
landromat Posted November 20, 2025 Share Posted November 20, 2025 it is fine cave source of light for your base, having no problems with it Link to comment https://forums.kleientertainment.com/forums/topic/168822-nightlight-rework/#findComment-1843462 Share on other sites More sharing options...
snipzy Posted November 20, 2025 Author Share Posted November 20, 2025 2 hours ago, Well-met said: No. using rifts as an excuse for a band-aid is not good design, instead night lights need inherent changes such as -no longer gets targetted by flingos -no longer gets targetted by night hands -should turn itself off if there's no player to feed on and retain its fuel power for later -should repel the scion's turf attack -the red gem could be socketed out and be replaced by other gems for various extra effects -the insanity aura should be a bit higher (-15) and NM fuel should be less efficient (4 to fill instead of 3) First two ideas are good. Only the red gems are associated with flames in Don't Starve, so the idea with different gems doesn't fit, even if considering that nightlight doesn't produce heat. And making the structure a pedestal for gems without light affect isn't good either. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168822-nightlight-rework/#findComment-1843473 Share on other sites More sharing options...
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