Cassielu Posted October 31, 2025 Share Posted October 31, 2025 (edited) Yes, yes. It is cool, amazing and real, I love it also hope that developers can keep going and continue to create more such things. I'll post another thread about this part later. But But But what exactly is its significance? breaking my heart? This migration path is only ... just exists, players cannot do anything valuable or meaningful with it. I can't set traps on this path to kill them, nor can I set baits to change it, nor can I set barriers to prevent them passing through, and nor can I actively search for and hunt them either because it doesn't offer any valuable loot. For the most of gaming time, this amazing mechanism is almost no different from the old Hound Attack mechanism with a distance-based timer. Sure, there will always be someone to figure it out, but the joy of this discovery can't even be enduring because it won't help. Eventually, players just find a glitch or something unrelated to this and use them fight against these buzzard, this is the experience that this amazing mechanism brings to this game. Things like this even have happened more than once, Brightshade, Icker Jar, Mimic, Wandering Trader, Thermalock Missile... Don't Developer feel the loss of having your masterpieces unappreciated? Why? Why create such wonderful things and then let them be buried? This is really cruel. Edited October 31, 2025 by Cassielu 11 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/ Share on other sites More sharing options...
Edible Coal Posted October 31, 2025 Share Posted October 31, 2025 they literally made mimic just to annoy you , so they want to add something annoying to the lunar side as well 1 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841526 Share on other sites More sharing options...
Dingle Posted October 31, 2025 Share Posted October 31, 2025 9 hours ago, Cassielu said: Yes, yes. It is cool, amazing and real, I love it also hope that developers can keep going and continue to create more such things. I'll post another thread about this part later. But But But what exactly is its significance? breaking my heart? This migration path is only ... just exists, players cannot do anything valuable or meaningful with it. I can't set traps on this path to kill them, nor can I set baits to change it, nor can I set barriers to prevent them passing through, and nor can I actively search for and hunt them either because it doesn't offer any valuable loot. For the most of gaming time, this amazing mechanism is almost no different from the old Hound Attack mechanism with a distance-based timer. Sure, there will always be someone to figure it out, but the joy of this discovery can't even be enduring because it won't help. Eventually, players just find a glitch or something unrelated to this and use them fight against these buzzard, this is the experience that this amazing mechanism brings to this game. Things like this even have happened more than once, Brightshade, Icker Jar, Mimic, Wandering Trader, Thermalock Missile... Don't Developer feel the loss of having your masterpieces unappreciated? Why? Why create such wonderful things and then let them be buried? This is really cruel. Could you elaborate as to what the migration pattern actually is? 1 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841539 Share on other sites More sharing options...
Hungry French Posted November 2, 2025 Share Posted November 2, 2025 On 31.10.2025 at 08:56, Cassielu said: Да, да. Это круто, потрясающе и реально, мне это нравится. Я надеюсь, что разработчики продолжат в том же духе и будут создавать ещё больше подобных вещей. Позже я опубликую ещё одну ветку об этой части. Но Но Но в чём именно его значимость? разбивает мне сердце? Этот путь миграции — всего лишь ... он просто существует, игроки не могут сделать с ним ничего ценного или значимого. Я не могу расставить на этом пути ловушки, чтобы убить их, не могу расставить приманки, чтобы изменить его, не могу установить барьеры, чтобы помешать им пройти, и не могу активно искать их и охотиться на них, потому что там нет ценной добычи. На протяжении большей части игрового процесса этот удивительный механизм практически не отличается от старого механизма «Атака гончих» с таймером, основанным на расстоянии. Конечно, всегда найдётся кто-то, кто разберётся, но радость от этого открытия не будет долгой, потому что оно не поможет. В конце концов, игроки просто находят баг или что-то ещё, не связанное с этим, и используют это для борьбы с этими канюками. Именно такой опыт даёт этот удивительный механизм в игре. Такое случалось не раз: Брайтшейд, Икер Джар, Мимик, Странствующий торговец, Термалок-ракета... Разве разработчик не чувствует себя уязвлённым из-за того, что его шедевры остаются незамеченными? Почему? Зачем создавать такие замечательные вещи, а потом хоронить их? Это действительно жестоко. They are needed to be a dangerous irritability. At least something can annoy wealthy players who abuse all the cheese. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841707 Share on other sites More sharing options...
leo920101 Posted November 2, 2025 Share Posted November 2, 2025 1 hour ago, Hungry French said: They are needed to be a dangerous irritability. At least something can annoy wealthy players who abuse all the cheese. It's easier to annoy yourself by find yourself dinner in a septic tank or something, just similar to a buzzard would do Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841720 Share on other sites More sharing options...
Uedo Posted November 2, 2025 Share Posted November 2, 2025 To be honest they help cheese a lot of bosses - Balance has never been Klei's speciality, they nerfed and removed several awkward to impliment cheeses and gave us one the most easy to set-up and low effect boss auto-farmers. Thanks Klei 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841722 Share on other sites More sharing options...
Cassielu Posted November 2, 2025 Author Share Posted November 2, 2025 (edited) On 10/31/2025 at 11:39 PM, Dingle said: Could you elaborate as to what the migration pattern actually is? In simple terms, this mechanism records the number of mutated buzzard that should exist (not the actual number they are spawned as visible entity) in each biome (task). When player in these biome, game will transform them into visible entity mutated buzzard circling above the player based on this number. At this point, if the player takes these circling mutated buzzard into a adjacent biome, mutated buzzards will follow the player to move to this new biome. If the player goes offline, enters the ocean, enters a cave, or uses teleport to enter a non-adjacent biome, buzzards will be left in the last biome. Their visible entity forms will be removed and re-included in the number of mutated buzzard that should exist of this biome. On this basis, these "mutated buzzard that should exist" will move along adjacent biomes, one after another, constantly approaching the biomes where the player is located. When Lunar Hail, the buzzard spawner in the desert and rockyland will convert the number of buzzards they currently own into an equal number of mutated buzzards, and then these mutated buzzards will use this mechanism to gradually approach the players. Also Bright-Beaked Bird now also uses the same mechanism after update, with some differences. So, this migration mechanism clearly did not have a significant enough impact on the gameplay compared with how complex and how much potential they are. Players ultimately only killed the mutated buzzard with brain dead WASD combat, used some bug to prevent the mutated buzzard from continuing to the player's biomes, or simply hid in the island/ocean/caves. All these methods completely ignored this mechanism. If Klei just wanted annoy player to be like how it work now. They can do it in more simply way like copy the Hound Raid mechanism, add a few timers, and then bring players exactly the same gaming experience. Even a bad modder like me can complete it within two hours with the help of AI. Spend time creating this mechanism just for annoy player instead of allowing players to play it is a huge waste. Edited November 2, 2025 by Cassielu 6 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841724 Share on other sites More sharing options...
Dingle Posted November 2, 2025 Share Posted November 2, 2025 1 hour ago, Cassielu said: In simple terms, this mechanism records the number of mutated buzzard that should exist (not the actual number they are spawned as visible entity) in each biome (task). When player in these biome, game will transform them into visible entity mutated buzzard circling above the player based on this number. At this point, if the player takes these circling mutated buzzard into a adjacent biome, mutated buzzards will follow the player to move to this new biome. If the player goes offline, enters the ocean, enters a cave, or uses teleport to enter a non-adjacent biome, buzzards will be left in the last biome. Their visible entity forms will be removed and re-included in the number of mutated buzzard that should exist of this biome. On this basis, these "mutated buzzard that should exist" will move along adjacent biomes, one after another, constantly approaching the biomes where the player is located. When Lunar Hail, the buzzard spawner in the desert and rockyland will convert the number of buzzards they currently own into an equal number of mutated buzzards, and then these mutated buzzards will use this mechanism to gradually approach the players. Also Bright-Beaked Bird now also uses the same mechanism after update, with some differences. So, this migration mechanism clearly did not have a significant enough impact on the gameplay compared with how complex and how much potential they are. Players ultimately only killed the mutated buzzard with brain dead WASD combat, used some bug to prevent the mutated buzzard from continuing to the player's biomes, or simply hid in the island/ocean/caves. All these methods completely ignored this mechanism. If Klei just wanted annoy player to be like how it work now. They can do it in more simply way like copy the Hound Raid mechanism, add a few timers, and then bring players exactly the same gaming experience. Even a bad modder like me can complete it within two hours with the help of AI. Spend time creating this mechanism just for annoy player instead of allowing players to play it is a huge waste. That's really complex. I knew you could ditch the buzzards through teleporting, and get them back by going to where you left them. I do really like how you can do this. I use it to lose the buzzards when I want to farm souls, and then get them back if I want to use them to fight bosses. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841730 Share on other sites More sharing options...
Hungry French Posted November 2, 2025 Share Posted November 2, 2025 5 hours ago, Uedo said: Баланс никогда не был сильной стороной Klei I don't think they know such a word Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841745 Share on other sites More sharing options...
Waywarbler Posted November 2, 2025 Share Posted November 2, 2025 5 hours ago, Cassielu said: -snip- That honestly just sounds really cool? So they use biomes like cells that they slowly navigate through one-by-one until they reach you? And you can lose them by escaping to a biome that isn't adjacent to the one they're in? I hope we get some more of this "stalking" behavior from something in the caves or shadow rifts at some point. Ancient Echoes really set the foundation for some cool stuff. 5 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841746 Share on other sites More sharing options...
-Variant Posted November 3, 2025 Share Posted November 3, 2025 12 hours ago, Waywarbler said: That honestly just sounds really cool? So they use biomes like cells that they slowly navigate through one-by-one until they reach you? And you can lose them by escaping to a biome that isn't adjacent to the one they're in? I hope we get some more of this "stalking" behavior from something in the caves or shadow rifts at some point. Ancient Echoes really set the foundation for some cool stuff. Genuinely one of the coolest things they've cooked up in a while. I love every detail about these funny birds and hope to see more like it! 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841785 Share on other sites More sharing options...
Jakepeng99 Posted November 3, 2025 Share Posted November 3, 2025 Beefalo migrate too and it’s totally pointless. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168598-mutated-buzzard-migration-mechanism-makes-me-confused-and-sad/#findComment-1841790 Share on other sites More sharing options...
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