Jump to content

Recommended Posts

More content about the Sanctum is currently being produced, and I hope that Klei can take this opportunity to add the functionality of the remaining three colored Moonlenses. By exploring the Sanctum, can gain more hidden knowledge, just like sentryward, moondial, and townportal.

At the same time, all Moonlenses buildings have "advanced uses" that provide more powerful functions. Using this feature will consume the durability of the gem. Each gem can be used three times and needs to be re set after consumption.

Different Moonlenses function:

Red Moonlens:It can emit red light to predict the time of Periodic Attacks, and the closer the time is to the red light range, the larger the range. It will flash when prompted to roar.

Advanced use:After use, it will consume the durability of the gem and provide a small safe area, similar to Bush Hat,this area will not be discovered by hostile mobs, lasting for half a day.

Green Moonlens:It can directly detect the contents of all chests within the surrounding three turfs, and can be made directly without taking materials,consuming some Sanity after use.

Advanced use:In spring, a rare flower grows in the killer bee biome((yes, I hope this biome will definitely appear)), which is very attractive to bees. No matter where it is, consuming it can use all the materials around the green Moonlens to make an item.

Yellow Moonlens:Can give players a 70% damage reduction, calculated after armor, lasting for 4 minutes.

Advanced use:There are sustainable mining veins in the SpillagmiteCaverns and Fumarole biomes, similar to Tar Slick in SW. It is possible to obtain a special mineral that can make players immune to control and death for 5 seconds.

Edited by Mr.Oshiro
Improve the article
  • Like 4
  • Wavey 1

Advanced use of existing Structure:

Moon Dial:After use, water will spray out from the dial, splashing a small area around it. Flowers, birds, spiders, rabbits, butterflies, and other small animals in this area will turn into moon stone statues, while nightmare flowers will turn into ordinary flowers and drop fuel.

Ocuvigil:You can see some animals that originally did not have map icons, such as Beefalos, pigs, Merms, monkeys, etc. Of course, I hope these things will also appear on the map when they are in the character's field of view.After use, you can select an area on the map and light it up.

Lazy Deserter:Desert stones can be used to make a dish that characters can teleport to the vicinity of the tower without the need for anyone else's assistance, but this comes at the cost of reducing their health to 10%.

Edited by Mr.Oshiro

I really like the concept with the green moonlens.
 

It would be such a nice QoL if we could socket a green moonlens into an alchemy engine for example, and have it automatically pull items out of all chests in a certain range around it when crafting.

maybe each chest could do a little “poof” animation if an item is taken out, similar to the lazy forager.

  • Sanity 1
4 hours ago, AndroidSpice536 said:

It would be such a nice QoL if we could socket a green moonlens into an alchemy engine for example, and have it automatically pull items out of all chests in a certain range around it when crafting.

Good idea, maybe they can also be combined with other buildings.
My original idea was that all six colors of moonlens would have their own unique  Structure forms, so building them together would definitely be spectacular.

Edited by Mr.Oshiro
4 hours ago, Captain_Rage said:

And together they will save the environment.

I hope Klei can improve the biomes while adding new items, this is the best opportunity.Let's have more reasons to explore there.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...