Bumber64 Posted October 28, 2025 Share Posted October 28, 2025 (edited) 16 minutes ago, Mike23Ua said: Ah yes but see the problem with DST is that it isn’t just a Sandbox game. It is actually an “Uncompromising” Roguelite Tier Survival game. Acksually, it's the sequel to an "uncompromising wilderness survival" game. 🤓 16 minutes ago, Mike23Ua said: So I ask you this question: why would I EVER go fight Bee Queen, a boss that I have never in my entire time playing, managed to beat alone… if the risk of fighting her can mean my game save gets erased? Meat effigy has existed since forever. There's never been any real danger once you've reached a certain point, as long as you're not reckless. (You do need to be aware that fire pits can't be refueled in the dark. A pair of fireflies is enough to get around this.) Edited October 28, 2025 by Bumber64 2 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841159 Share on other sites More sharing options...
Evelo Posted October 28, 2025 Share Posted October 28, 2025 17 minutes ago, Mike23Ua said: There actually is a world Gen setting you can enable so that if you die at all- your game world gets instantly deleted. I love this option. It's so fun. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841161 Share on other sites More sharing options...
SilverSpoon Posted October 28, 2025 Share Posted October 28, 2025 (edited) 36 minutes ago, Mike23Ua said: Ah yes but see the problem with DST is that it isn’t just a Sandbox game. It is actually an “Uncompromising” Roguelite Tier Survival game. Nuh. After this update, DST is still a "Fight, Farm, Build and Explore Together" Game. Furthermore, true "uncompromising survival game" what you are talking about, Roguelite is not included. Edited October 28, 2025 by SilverSpoon 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841166 Share on other sites More sharing options...
NotGabriel Posted October 28, 2025 Share Posted October 28, 2025 1 hour ago, Mike23Ua said: Ah yes but see the problem with DST is that it isn’t just a Sandbox game. It is actually an “Uncompromising” Roguelite Tier Survival game. Now I do not know how familiar you are with the RogueLite gaming genre: but it is most commonly known as being intentionally difficult, hard to master, & at times can even feel unfair or “uncompromising” Now that I’ve said that: lets willingly run face first into a brick wall.. most RogueLite games are often short, and can be beaten within 30 minutes to an hour or two give or take, this is intentional: Because it makes the entire “Dying” process to where it does not feel too harsh when you do eventually croak to start over. But DST is a game that heavily encourages long-term commitment to a singular game world. You are not hopping from world to world like you do in Maxwells Adventures Mode of the single player game, you stay in one long-term world & you attempt to survive & thrive there. There actually is a world Gen setting you can enable so that if you die at all- your game world gets instantly deleted. The problem I personally have with this mode is that none of the games actual content is balanced around this mode.. it isn’t even adjusted to be more enjoyable under this mode, and it makes you intentionally ignore most of the games content when you know that attempting to fight a boss you will most likely die fighting, can result in permanent world loss. So I ask you this question: why would I EVER go fight Bee Queen, a boss that I have never in my entire time playing, managed to beat alone… if the risk of fighting her can mean my game save gets erased? 80% of content is ignored, because people only want to engage with the parts of the game they can actually handle & avoid “world deletion” by avoiding the parts they can not. I would not argue DST is a Roguelite anymore. The original game was for sure, but DST gives you so much grace and control to avoid world deletion. It’s actually quite compromising. Not even considering rollbacks, dst lets you pile up life giving amulets and revive without any consideration for your inventory or timing. The original game forced you to physically wear the amulet to revive. You could very easily lose everything by forgetting to hit equip. Not to mention getting 1 amulet a year for a relatively easy raid boss kill. And not considering the plethora of better survivor items that can make for revival either. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841172 Share on other sites More sharing options...
AliceShiki Posted October 28, 2025 Share Posted October 28, 2025 8 hours ago, Spicybullfrog said: dst does have dailies, actually, that's what the daily gifts and weekly drops are for C'mon, that's for skins. Not for content. You don't really miss out on anything if you stay years without playing the game. It's completely different from basically every game out there that has dailies... Because those dailies actually give you resources that you actually use on content, and you are left behind if you take a break. Let's not pretend that the DST dailies are anything worth paying attention to. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841174 Share on other sites More sharing options...
Mike23Ua Posted October 28, 2025 Share Posted October 28, 2025 2 minutes ago, AliceShiki said: C'mon, that's for skins. Not for content. You don't really miss out on anything if you stay years without playing the game. It's completely different from basically every game out there that has dailies... Because those dailies actually give you resources that you actually use on content, and you are left behind if you take a break. Let's not pretend that the DST dailies are anything worth paying attention to. The entire reason anyone is still playing DST is for the character and item skins, this goes double true if your a solo player who can not get a group to “Together” with, Why would anyone subject themselves to the torture of DSTs high health, high damaging mobs that are intended to be fought in groups, when they can play the single player game and enjoy enemies toned down to suit a solo player? Sure DSTs content updates are interesting and keep me coming back to play now and then, but even those can be heavily hit or Miss. I enjoyed the Water Logged Biome, right up until wayyyyy too many spiders swarmed onto the deck of my boat for a solo player to be able to reasonably handle. And yes: I could put on something like Marble Armor and then proceed to just stand there and tank their damage, but that’s not how Klei intended their design.. they swarm like this: Because Klei expects at least two survivors to be on the boat. Surface & Caves content is much more manageable because the player can simply run away from the mobs and eventually they’ll line up in nice pretty little lines you can focus on taking out one by one. Ocean Content just sucks.. period, ever since my horrible experience with swarms of mobs on a tiny round platform in the ocean, the only reason I’m still playing DST is for the character and belonging skins. But in all brutal honesty? I wouldn’t even bother with DST if I could import all the skins from DST back over into the Solo Game. So yes: Skins do count as “Dailys” and I’ll tell you something else too: If you get 9 pairs of common shoes you can trade those at the trade inn for 1 uncommon, eventually you can “unravel” the skins into spools & then “weave” the skins you actually DO Want. Alternatively: You can just be rich and buy them without having to grind the game to earn but you know what I mean. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841177 Share on other sites More sharing options...
AliceShiki Posted October 28, 2025 Share Posted October 28, 2025 6 minutes ago, Mike23Ua said: The entire reason anyone is still playing DST is for the character and item skins Yeah... No. People play a game because they like it. What kind of backwards logic is that? 6 minutes ago, Mike23Ua said: But in all brutal honesty? I wouldn’t even bother with DST if I could import all the skins from DST back over into the Solo Game. Well, yeah, people who don't like the game won't play the game. That's just normal stuff. It's how entertainment works. You won't have people engaging with your content if they don't find it entertaining. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841182 Share on other sites More sharing options...
cybers2001 Posted October 28, 2025 Share Posted October 28, 2025 (edited) 1 hour ago, Evelo said: I love this option. It's so fun. Those among us who claim the game is too easy and needs to have harder mobs and bosses would never dare touch this. Edited October 28, 2025 by cybers2001 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841185 Share on other sites More sharing options...
Mike23Ua Posted October 28, 2025 Share Posted October 28, 2025 12 minutes ago, AliceShiki said: Yeah... No. People play a game because they like it. What kind of backwards logic is that? Well, yeah, people who don't like the game won't play the game. That's just normal stuff. It's how entertainment works. You won't have people engaging with your content if they don't find it entertaining. Alright a lot of people are going to hate me for this comparison but no one can deny that I’m right. 😂 Let’s compare DST to something like Fortnite, now in Fortnite the goal of the game is to log in, do your daily objectives, earn EXP & Ultimately: Level up your battle pass. As you level up you will unlock rewards along the battle pass tiers and eventually you’ll even get small amounts of the games *Premium Currency* enough that: if you complete the entire battle pass you’ll have earned enough currency to buy into the next battle pass for “free” AND have roughly about an additional extra 500 vbucks to spend on whatever items fancy your eye in the games store- Purely cosmetic items that only make you look cooler & don’t really do much of anything else. Now that that’s out of the way… DST rewards the player with Daily & Weekly skin drops that can be traded in for higher tier skins or unraveled into the games spools currency so that you can buy the skin you want. (Unless said skin costs bolts & can’t be woven then your just SoL as there is no way to earn Bolts..) But we’re getting off the threads original topic of giving mobs visible health bars that can be toggled. And I for one wish I could simply hold in a long press button on my Xbox controller (such as holding in a button for a few seconds) to show me health, & when I release said button that’s been held in: Those health bars go away. Because adding it as an optional server toggle would be entirely the WRONG way to go about implementing it because: some players may want to see health bars, some may find them too intrusive, and others: May have them on but later wish they were off or vice Versa. And yes I totally stole this idea from playing Fallguys where tapping the controllers shoulder button will show or hide other players names & levels. Why do I care if Joey265Megatron running in front of me is 42 levels ahead of me on his battle pass?? What I care about is his name tag blocking my view of the tiny ledges I’m trying to carefully jump my character onto. And I think that this would be the same scenario with Health Bars in DST, I WOULD want to see Health Bars while fighting Klaus I would NOT want to see them when my screen is cluttered in 5000 Spiders. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841186 Share on other sites More sharing options...
Tigris Nano Posted October 28, 2025 Share Posted October 28, 2025 26 minutes ago, Mike23Ua said: The entire reason anyone is still playing DST is for the character and item skins, this goes double true if your a solo player who can not get a group to “Together” with Do you have some statistics, surveys, anything that could prove your theory? Because currently it seems like you made this up. 28 minutes ago, Mike23Ua said: Why would anyone subject themselves to the torture of DSTs high health, high damaging mobs that are intended to be fought in groups, when they can play the single player game and enjoy enemies toned down to suit a solo player? Probably because besides bosses and high damaging mobs dst has lots of other content to try out and ds/rog/sw/ham feel like something incomplete or bland compared to dst. 34 minutes ago, Mike23Ua said: wayyyyy too many spiders swarmed onto the deck of my boat for a solo player to be able to reasonably handle. And yes: I could put on something like Marble Armor and then proceed to just stand there and tank their damage, but that’s not how Klei intended their design.. they swarm like this: Because Klei expects at least two survivors to be on the boat Sounds like huge skill issue because those never posed as big threat even for characters without aoe capabilities. The only thing that klei probably expects is you learning from your mistakes and getting better at game. Or they dont care, they just give you tools and you do whatever you want. 41 minutes ago, Mike23Ua said: the only reason I’m still playing DST is for the character and belonging skins. But in all brutal honesty? I wouldn’t even bother with DST if I could import all the skins from DST back over into the Solo Game. Well you shouldve said that first and not just extrapolate this on "anyone". Same about dailies. Its dailies for you and some people who care about skins that much. Other players see it as random visual bonus which doesnt affect main game at all. 16 minutes ago, Mike23Ua said: Let’s compare DST to something like Fortnite, now in Fortnite the goal of the game is to log in, do your daily objectives, earn EXP & Ultimately: Level up your battle pass. As you level up you will unlock rewards along the battle pass tiers and eventually you’ll even get small amounts of the games *Premium Currency* enough that: if you complete the entire battle pass you’ll have earned enough currency to buy into the next battle pass for “free” AND have roughly about an additional extra 500 vbucks to spend on whatever items fancy your eye in the games store- Purely cosmetic items that only make you look cooler & don’t really do much of anything else The biggest difference is that battlepass, login rewards and daily tasks in fortnite and other games try to keep you logging on constantly to not lose your login streak / get enough daily reward points to get enough bp levels for rewards. So if you dont login frequently and dont do dailies you will not be able to get that content. While in dst you are not missing anything out if you login some other day or dont play game for few days. 27 minutes ago, Mike23Ua said: Why do I care if Joey265Megatron running in front of me is 42 levels ahead of me on his battle pass?? Well he got skins from battlepass and you didnt. Judging by your opinion on skins and how they are only reason you still play dst, you should be concerned lol (no offense just joking) 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841190 Share on other sites More sharing options...
Evelo Posted October 28, 2025 Share Posted October 28, 2025 2 hours ago, cybers2001 said: Those among us who claim the game is too easy and needs to have harder mobs and bosses would never dare touch this. Huh? I do think the game is too easy and I play with insta death world reset settings. I am confused by your comment here. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841204 Share on other sites More sharing options...
cybers2001 Posted October 29, 2025 Share Posted October 29, 2025 1 hour ago, Evelo said: Huh? I do think the game is too easy and I play with insta death world reset settings. I am confused by your comment here. Then you’ve missed the many discussions here normalizing the use of rollbacks as “core gameplay mechanics” 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841214 Share on other sites More sharing options...
lowercase skye Posted October 29, 2025 Share Posted October 29, 2025 5 hours ago, Mike23Ua said: So I ask you this question: why would I EVER go fight Bee Queen, a boss that I have never in my entire time playing, managed to beat alone… if the risk of fighting her can mean my game save gets erased? Why would you ever leave Peach's Castle in Super Mario 64 if you know that your first attempts at harder levels will result in failure? Because you want to progress and beat the game, not just stay in the safe hub world doing nothing interesting forever. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841216 Share on other sites More sharing options...
Evelo Posted October 29, 2025 Share Posted October 29, 2025 24 minutes ago, cybers2001 said: Then you’ve missed the many discussions here normalizing the use of rollbacks as “core gameplay mechanics” Oh, seems I have. rollbacks are blasphemy. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841219 Share on other sites More sharing options...
AliceShiki Posted October 29, 2025 Share Posted October 29, 2025 4 hours ago, cybers2001 said: Then you’ve missed the many discussions here normalizing the use of rollbacks as “core gameplay mechanics” For what it's worth, as far as I remember (I could be misremembering though), when people argue for Rollbacks, they don't do it as something you should do regularly in your worlds, but more like... 1) You're in a test world where you just want to learn how to kill a boss... In that case using rollbacks is simply being time-efficient, since you're just trying to learn a boss there, not really trying to engage with the overall game world. 2) Are in a big longterm world that you don't want to lose and some big catastrophe happened in your base and you don't wanna spend way too many hours rebuilding. Both of which are pretty fair use cases for rollbacks IMO? Like... I never played in a big longterm world myself, so I don't think I would ever bother with the 2nd case, but like... Well, if I was someone with a 3000+ days world, I would probably refuse to let anything ruin that world. Too much investment already put on it and all that. And the 1st case is just logical? I mean... You're just saving time, really. It's not like you're planning on keeping that world after you get confident on killing the boss anyways. It's just to not need to waste time waiting for the world to generate each time you die to the boss... Though well, you could also just use life-giving amulets spawned by console to save time if the boss full heals once no players are in combat with it... Either way, rollbacks to save time on practice worlds make sense to me? I dunno if I ever saw people arguing for using rollbacks outside of those 2 cases, tbh... But maybe I just missed it. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841244 Share on other sites More sharing options...
Bumber64 Posted October 29, 2025 Share Posted October 29, 2025 1 hour ago, AliceShiki said: I dunno if I ever saw people arguing for using rollbacks outside of those 2 cases, tbh... But maybe I just missed it. Someone was arguing for "save points" near bosses. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841249 Share on other sites More sharing options...
Edible Coal Posted October 29, 2025 Share Posted October 29, 2025 8 minutes ago, Bumber64 said: Someone was arguing for "save points" near bosses. we have them at home, is called roll back and save before sun rise Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841251 Share on other sites More sharing options...
Szczuku Posted October 29, 2025 Share Posted October 29, 2025 There shouldn't be any health bars or anything like that in the game. The most that Klei should do if they decide that the game will benefit from this is give bosses ambiguous signs, such as Toadstool's roar or CK's crown cracking 2 3 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841260 Share on other sites More sharing options...
Mike23Ua Posted October 29, 2025 Share Posted October 29, 2025 3 hours ago, Bumber64 said: Someone was arguing for "save points" near bosses. Hey console player here: we don’t have admin commands, we can not use the almighty console commands. (Ironic right?) Ahem anyway, there actually are save points when near bosses, or well more accurately: the game saves a new “restore point” whenever you exit & reboot the world, if you do this right before fighting a boss, then your rollbacks will return you to the point where you first engaged into combat. I did not know this tidbit of information for many many years: and I had been losing progress by using rollback. Hopefully this information will help others! Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841268 Share on other sites More sharing options...
Cdijk16 Posted October 29, 2025 Share Posted October 29, 2025 (edited) I think that non-diagetic health bars or number displays are very immersion breaking and should not be added to DST as an unmodded feature. Klei should instead add diagetic visual cues to all bosses that indicate that they have taken some amount of damage. Alternatively, there could be some sort of magic item(Tier 1 Magic maybe) that gives you an idea of how healthy a boss is by changing color, similar to the Thulecite Medallion. Edited October 29, 2025 by Cdijk16 3 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841299 Share on other sites More sharing options...
Bumber64 Posted October 29, 2025 Share Posted October 29, 2025 11 hours ago, Mike23Ua said: Hey console player here: we don’t have admin commands, we can not use the almighty console commands. (Ironic right?) Ahem anyway, there actually are save points when near bosses, or well more accurately: the game saves a new “restore point” whenever you exit & reboot the world, if you do this right before fighting a boss, then your rollbacks will return you to the point where you first engaged into combat. I did not know this tidbit of information for many many years: and I had been losing progress by using rollback. Hopefully this information will help others! That works in solo play. For multiplayer, you'll have to wait for the start of the next day. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841332 Share on other sites More sharing options...
Mike23Ua Posted October 29, 2025 Share Posted October 29, 2025 43 minutes ago, Bumber64 said: That works in solo play. For multiplayer, you'll have to wait for the start of the next day. Well I mean yeah but since I’m always the host, and it’s my server, I can just exit out whenever so it saves at that point. this is also useful to counter griefers, you can set a “restore point” prior to their inevitable trolling attempts. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841342 Share on other sites More sharing options...
cybers2001 Posted October 29, 2025 Share Posted October 29, 2025 (edited) 18 hours ago, AliceShiki said: For what it's worth, as far as I remember (I could be misremembering though), when people argue for Rollbacks, they don't do it as something you should do regularly in your worlds, but more like... 1) You're in a test world where you just want to learn how to kill a boss... In that case using rollbacks is simply being time-efficient, since you're just trying to learn a boss there, not really trying to engage with the overall game world. 18 hours ago, AliceShiki said: And the 1st case is just logical? I mean... You're just saving time, really. It's not like you're planning on keeping that world after you get confident on killing the boss anyways. It's just to not need to waste time waiting for the world to generate each time you die to the boss... Though well, you could also just use life-giving amulets spawned by console to save time if the boss full heals once no players are in combat with it... Either way, rollbacks to save time on practice worlds make sense to me? I dunno if I ever saw people arguing for using rollbacks outside of those 2 cases, tbh... But maybe I just missed it. To be honest, I disagree on your #1 point here. It's one thing to practice a boss fight, it's another to require 2 hours of grinding rollbacks on a boss in a test world just to figure out how to beat it, which is the real problem. 17 hours ago, Bumber64 said: Someone was arguing for "save points" near bosses. I had suggested something similar, as if we're going to normalize having to retry many times to beat a boss, we should introduce a way to do so outside of admin commands. Edited October 29, 2025 by cybers2001 Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841355 Share on other sites More sharing options...
AliceShiki Posted October 31, 2025 Share Posted October 31, 2025 On 10/29/2025 at 8:02 PM, cybers2001 said: To be honest, I disagree on your #1 point here. It's one thing to practice a boss fight, it's another to require 2 hours of grinding rollbacks on a boss in a test world just to figure out how to beat it, which is the real problem. That is a valid complaint alright. No denying that. Personally speaking though, the "figure out" part I would do by looking it up on the wiki. I would just use rollbacks to actually get my execution on point. ... And I probably would need way more rollbacks to get my execution on point than most people in these forums, I'd imagine, because to be quite frank... I don't play this game that much? I like talking about it, but my playtime isn't that big, so I'm not that good with the combat system, so I'd probably struggle more with the combat of new bosses than most people... I think. Like, I think it took me a few days of attempts to beat cheeseless Dragonfly with Wigfrid. I think most people who are active in the forums would take way less than that if they actually tried. So uhn... Well, I don't disagree with your point on bosses needing 2h of grinding with rollbacks to figure out being bad, but I actually can't argue much on that because I'm definitely not representative of the enfranchised playerbase in terms of skill levels, so I don't have first-hand experience with that to base myself on. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841502 Share on other sites More sharing options...
cybers2001 Posted October 31, 2025 Share Posted October 31, 2025 13 minutes ago, AliceShiki said: So uhn... Well, I don't disagree with your point on bosses needing 2h of grinding with rollbacks to figure out being bad, but I actually can't argue much on that because I'm definitely not representative of the enfranchised playerbase in terms of skill levels, so I don't have first-hand experience with that to base myself on. That's the thing, though. DS and DLCs never required this. Knowledge and preparation were the only requirements to thrive in Don't Starve. Mechanical skill would always give an extra edge as it meant better utilization of resources and time, but wasn't ever a requirement. Link to comment https://forums.kleientertainment.com/forums/topic/168356-suggestion-add-optional-mob-health-bars-toggle-feature-for-console-players/page/4/#findComment-1841505 Share on other sites More sharing options...
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