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Minions try running from the bombs and avoid fighting him, which ends up with spamming them a whole lot more than any other boss.

It ends up on him doing less damage than expected, wasting more time trying to avoid shrooms.

I don't know if this is intentional to keep but its the same case with workers, making it difficult to chop trees.

On 9/20/2025 at 1:35 PM, gaymime said:

what is being suggested though? it is just a statement with no question attached. i don't understand

to be changed, fixed, adjusted

the new minions have teleportation now so it doesn't really matter if they take damage because they can tank it

previous minions had 75 hp flat and would have exploded without any protections

1 hour ago, Frosty_Mentos said:

to be changed, fixed, adjusted

the new minions have teleportation now so it doesn't really matter if they take damage because they can tank it

previous minions had 75 hp flat and would have exploded without any protections

ah, so you'd like minions to be changed back to how they used to be then.

8 hours ago, gaymime said:

ah, so you'd like minions to be changed back to how they used to be then.

No I wish the avoidance of shrooms mechanic would be gone tbh. Cause that's from time when you had to craft his minions instead of spamming them.

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