Frosty_Mentos Posted September 20, 2025 Share Posted September 20, 2025 Minions try running from the bombs and avoid fighting him, which ends up with spamming them a whole lot more than any other boss. It ends up on him doing less damage than expected, wasting more time trying to avoid shrooms. I don't know if this is intentional to keep but its the same case with workers, making it difficult to chop trees. Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/ Share on other sites More sharing options...
gaymime Posted September 20, 2025 Share Posted September 20, 2025 why is this in suggestions? Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/#findComment-1836609 Share on other sites More sharing options...
Edible Coal Posted September 20, 2025 Share Posted September 20, 2025 4 hours ago, gaymime said: why is this in suggestions? because....is a suggestion?... Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/#findComment-1836634 Share on other sites More sharing options...
gaymime Posted September 20, 2025 Share Posted September 20, 2025 28 minutes ago, Edible Coal said: because....is a suggestion?... what is being suggested though? it is just a statement with no question attached. i don't understand Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/#findComment-1836636 Share on other sites More sharing options...
Beetrice Posted September 23, 2025 Share Posted September 23, 2025 It's implicitly asking this to be fixed. Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/#findComment-1837100 Share on other sites More sharing options...
Frosty_Mentos Posted September 24, 2025 Author Share Posted September 24, 2025 On 9/20/2025 at 1:35 PM, gaymime said: what is being suggested though? it is just a statement with no question attached. i don't understand to be changed, fixed, adjusted the new minions have teleportation now so it doesn't really matter if they take damage because they can tank it previous minions had 75 hp flat and would have exploded without any protections Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/#findComment-1837136 Share on other sites More sharing options...
gaymime Posted September 24, 2025 Share Posted September 24, 2025 1 hour ago, Frosty_Mentos said: to be changed, fixed, adjusted the new minions have teleportation now so it doesn't really matter if they take damage because they can tank it previous minions had 75 hp flat and would have exploded without any protections ah, so you'd like minions to be changed back to how they used to be then. Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/#findComment-1837147 Share on other sites More sharing options...
Frosty_Mentos Posted September 24, 2025 Author Share Posted September 24, 2025 8 hours ago, gaymime said: ah, so you'd like minions to be changed back to how they used to be then. No I wish the avoidance of shrooms mechanic would be gone tbh. Cause that's from time when you had to craft his minions instead of spamming them. Link to comment https://forums.kleientertainment.com/forums/topic/168087-old-maxwell-minion-code-prevents-them-from-fighting-toad-near-his-bombs/#findComment-1837179 Share on other sites More sharing options...
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