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Like whats the point of these two structure, not only they only exist to make warly stand next to a meaningless structure that he should just craft it without them ( like imagine walter and wigfrid need a dedicated station to make their stuff) , spicing anything should just be right clicking on them rather then requires you to keep pressing the spicer . watching warly spend 1.5 sec taking out the food is just pure suffering.

i doubt they would do it because they made skins for them.

  • Like 15
4 hours ago, Edible Coal said:

Like whats the point of these two structure, not only they only exist to make warly stand next to a meaningless structure that he should just craft it without them ( like imagine walter and wigfrid need a dedicated station to make their stuff) , spicing anything should just be right clicking on them rather then requires you to keep pressing the spicer . watching warly spend 1.5 sec taking out the food is just pure suffering.

i doubt they would do it because they made skins for them.

So, how about if you do it hand craft (Edit: without structures) you can only grinding or seasoning one at once, but Warly's structures allow grinding or seasoning many at once?

One at once is fine for only Warly himself, but Warly's structures can be useful if you want to feed the whole party.

Edited by SilverSpoon
  • Like 15
2 hours ago, SilverSpoon said:

So, how about if you do it hand craft you can only grinding or seasoning one at once, but Warly's structures allow grinding or seasoning many at once?

One at once is fine for only Warly himself, but Warly's structures can be useful if you want to feed the whole party.

How faster would that be realistically? This still doesn't fix the issue that you usually mass-craft spices and mass-season stuff. Sure you've made it so you can mass-craft and mass-spice stuff faster, but that doesn't fix the issue that it's a stationary item in practicality rather than portable. For the spicer that would save maybe a minute at best, maybe more for the seasoning station, but there's no dire need or situation for using spices instantly so it feels like there's no particular reason for Warly to not be able to do the same thing without having to use the machine. I think I made a post about Warly's grinder/spicer being conceptually flawed earlier but that thread is gone.

Edited by oregu
  • Big Ups 1
1 hour ago, oregu said:

it feels like there's no particular reason for Warly to not be able to do the same thing without having to use the machine.

Yes, I agree that Wally should be able to do grinding and seasoning without structures. His structures will be like Sawhorse for bulk work. And I've corrected a misleading point in my original post.

To be honest, my suggestion was just a justifications for adopting your and Author's requests while not wasting structures' skin.

Edited by SilverSpoon
4 hours ago, SilverSpoon said:

So, how about if you do it hand craft (Edit: without structures) you can only grinding or seasoning one at once, but Warly's structures allow grinding or seasoning many at once?

One at once is fine for only Warly himself, but Warly's structures can be useful if you want to feed the whole party.

I play with two other people and seasoning powdercakes one by one so I can keep the party buffed for boss raids is a huge pain. This is a great idea, I hope they let us season in bulk in the future.

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  • Thanks 1

I can't say I would be more opposed to something than this, I mean your not exactly playing warly for the sake of efficiency, ideally you are playing him because you like what he does or who he is as a character. These structures contribute to warly's character and his gameplay, a chef carefully taking the time to make good food.

As for other characters, I mean it's only fitting that walter, a resourceful scout with a focus on roughing it in nature can coble together a basic tent or make rope more practically. 

Although warly originally had very simple concepts dst has been trying to expand on those ideas (for some characters, sorry wilson and wolfgang) both making the character more interesting and delivering on some kind of gameplay fantasies. 

Everything about warly takes time, but if there are satisfying, reasonable ways to reduce the time consumption with out deleting items or perks outright I am all for it.  

Edited by ZeRoboButler
11 hours ago, SilverSpoon said:

So, how about if you do it hand craft (Edit: without structures) you can only grinding or seasoning one at once, but Warly's structures allow grinding or seasoning many at once?

One at once is fine for only Warly himself, but Warly's structures can be useful if you want to feed the whole party.

This is a great idea and I would absolutely LOVE to see it changed to work this way. It makes so much sense! I wouldn't also want to lose the structures themselves. I think they look cool and add nice building/decorating options for furnishing the kitchen. I kinda wish Warly got a new kitchen cookware item, sort of like a mega-oven which accepts stacks of food, takes slightly more time to to cook but spits out a stack of cooked dishes as well. Maybe the cooking time would be longer based on how much food you loaded into it. Maybe make it so it only accepts food that's green (so it can't be stale or spoiling) as a downside, and only has four slots as well so all the resulting dishes will be the same and will require the same four ingredients each. I don't mind it being locked behind lunar or shadow affinity either. But it would save so much time and remove all the food micromanagement when cooking. Instead of manually loading 4 items in each crockpot and pressing cook, then taking out the dish, we could just save on these actions at the cost of other limitations. 

Edited by Lovens
  • Like 2
6 hours ago, ZeRoboButler said:

I can't say I would be more opposed to something than this, I mean your not exactly playing warly or the sack of efficiency, ideally you are playing him because you like what he does or who he is as a character.

Almost no one's playing him. Isn't he the dead last, least popular character now?

6 hours ago, Dingle said:

Almost no one's playing him. Isn't he the dead last, least popular character now?

Not sure how that would be calculated unless that is more of a personal assessment based on pub server interactions, but to be fair, his design works better for people who are in it for the long haul (or rendered to a swap character for those who don't care for him). The common dst player is more likely to pick up a character with perks that can be immediately used or very easily help (or harm) the server they choose to play in. 

I would say that warly may be lower on the ladder when it comes to "most picked character" but since this isn't a pvp ranked game that sort of thing isn't as important in the grand scheme. Klei probably has the data on warly and how often he is picked, that may factor into their decisions a little bit... but I would be shocked if this actually mattered to them at the end of the day. 

Everyone is getting hit with the "adjustment stick" and the "buff bat" with their refreshes, my only hope is that he isn't over simplified, that's all I'll ask for now.

1 hour ago, ZeRoboButler said:

Not sure how that would be calculated unless that is more of a personal assessment based on pub server interactions, but to be fair, his design works better for people who are in it for the long haul (or rendered to a swap character for those who don't care for him). The common dst player is more likely to pick up a character with perks that can be immediately used or very easily help (or harm) the server they choose to play in. 

I would say that warly may be lower on the ladder when it comes to "most picked character" but since this isn't a pvp ranked game that sort of thing isn't as important in the grand scheme. Klei probably has the data on warly and how often he is picked, that may factor into their decisions a little bit... but I would be shocked if this actually mattered to them at the end of the day. 

Everyone is getting hit with the "adjustment stick" and the "buff bat" with their refreshes, my only hope is that he isn't over simplified, that's all I'll ask for now.

I heard the devs were upset that no one was using Walter (before the skill tree). And I think the devs must be unhappy with him being a gateway character to buff Wolfgang.
 

  • Like 1
22 hours ago, Edible Coal said:

Например, какой смысл в этих двух конструкциях? Они нужны только для того, чтобы Уорли стоял рядом с бессмысленной конструкцией, которую он мог бы создать и без них (представьте, что Уолтеру и Вигфриду нужна отдельная станция для создания их вещей). Чтобы добавить что-то, нужно просто нажать на это правой кнопкой мыши, а не постоянно нажимать на кнопку добавления. Смотреть, как Уорли тратит 1,5 секунды на то, чтобы достать еду, — просто мучение.

я сомневаюсь, что они бы это сделали, потому что для них сделали скины.

The point of them is that he should craft and use them. It's a 30-minute torture to kill a toadstool, rather than a 1.5-second torture to get food.

23 hours ago, Edible Coal said:

Like whats the point of these two structure, not only they only exist to make warly stand next to a meaningless structure that he should just craft it without them ( like imagine walter and wigfrid need a dedicated station to make their stuff) , spicing anything should just be right clicking on them rather then requires you to keep pressing the spicer . watching warly spend 1.5 sec taking out the food is just pure suffering.

i doubt they would do it because they made skins for them.

I feel like its imersion so it feels like you are operating a kitchen.

  • Like 1
2 hours ago, Cruvimaster said:

It takes days to get peppers, but it takes seconds to get chili flakes. The next step is to ask Klei to remove the crock pot, so players can make food directly from their inventory. :D

Do you feel the same way about being able to craft rope, without being near a rope crafting station?

  • Like 1
43 minutes ago, Dingle said:

Do you feel the same way about being able to craft rope, without being near a rope crafting station?

Are you walking around the map with 800 peppers in your inventory only to have the need to craft items far from your base?

Do you cook your favorite recipes away from your base or do you do everything on your base and put it in wraps/polar bin?

When I prepare meals in large quantities, I spend almost all my time (90%++) on the farm. Then, I spend a considerable amount of time in the pots. The time spent seasoning is insignificant compared to the time spent on the previous two activities. And all of this is done at the base.

  • Like 1
15 hours ago, Dingle said:

Almost no one's playing him. Isn't he the dead last, least popular character now?

https://dst.resamvi.io/#/

5 hours ago, Cruvimaster said:

It takes days to get peppers, but it takes seconds to get chili flakes. The next step is to ask Klei to remove the crock pot, so players can make food directly from their inventory. :D

i personally dont mind that i have to craft the spices at a station, but would be nice to be able to craft them in bigger batches. but the seasoning station is.... i dont get how sprinkling some salt can take the same amount of time as making a meal.
Also if adding spices can restore a portion of the meals freshness i guess there will be more people using it on the go.

I think a backpack that grows crops would be handy, but it feels more like a Wormwood thing. (He'd have the crops just following him around like a mandrake. Would've been a funny skill.)

Edited by Bumber64
6 hours ago, Cruvimaster said:

When I prepare meals in large quantities, I spend almost all my time (90%++) on the farm. Then, I spend a considerable amount of time in the pots. The time spent seasoning is insignificant compared to the time spent on the previous two activities. And all of this is done at the base.

Then why bother keeping the extra structures and steps? If the insignificant extra steps must be kept for some reason, why not spread the joy to other parts of the game?

Changing rope so that making it requires 3 different crafting stations would really help with immersion.

Come to think of it, side question: Does having his spice stuff be portable make much sense?

  • Like 1
2 hours ago, Dingle said:

Then why bother keeping the extra structures and steps? If the insignificant extra steps must be kept for some reason, why not spread the joy to other parts of the game?

Changing rope so that making it requires 3 different crafting stations would really help with immersion.

Come to think of it, side question: Does having his spice stuff be portable make much sense?

not really, they wont change even if they are stationary

9 hours ago, Cruvimaster said:

Are you walking around the map with 800 peppers in your inventory only to have the need to craft items far from your base?

Do you cook your favorite recipes away from your base or do you do everything on your base and put it in wraps/polar bin?

When I prepare meals in large quantities, I spend almost all my time (90%++) on the farm. Then, I spend a considerable amount of time in the pots. The time spent seasoning is insignificant compared to the time spent on the previous two activities. And all of this is done at the base.

There's no need to stick to Pepper, right? Just making be able to grinding salt and honey and seasonings only handcraft would greatly improve his QoL.

On 16.08.2025 at 16:13, Cruvimaster said:

Чтобы собрать перец, нужны дни, а чтобы получить хлопья чили, достаточно нескольких секунд. Следующий шаг — попросить Клея убрать мультиварку, чтобы игроки могли готовить еду прямо из своего инвентаря. :D

And it is better to remove the mechanics of hunger altogether, so that players would feel comfortable playing without being distracted by what to eat.:)

  • Haha 1
On 8/16/2025 at 10:48 PM, SilverSpoon said:

There's no need to stick to Pepper, right? Just making be able to grinding salt and honey and seasonings only handcraft would greatly improve his QoL.

A single point in the skill that improves the production of these items is enough. And if there are more interesting things in the skill tree, most people won't even use it, as they'll consider it a waste of skill.

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