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I think one issue with Warly is that he's just punished for eating the same stuff, rather than rewarded for diversifying. People eat meaty stew because they can get away with it to fulfill the bare minimum.

I'm not sure bonus sanity would be useful. Faster actions is more of a Winona and Wolfgang thing.

  • Like 2
Just now, Bumber64 said:

I think one issue with Warly is that he's just punished for eating the same stuff, rather than rewarded for diversifying. People eat meaty stew because they can get away with it to fulfill the bare minimum.

I'm not sure bonus sanity would be useful. Faster actions is more of a Winona and Wolfgang thing.

make him capable of storing the extra stats

3 minutes ago, Edible Coal said:

make him capable of storing the extra stats

That's an option, but it doesn't help him if he just eats when he needs to. Like, why would you eat at full hunger and waste a food memory on it?

Overcharging stats isn't particularly useful for him either. He's got Wilson health and even higher on the other two.

Edited by Bumber64
Just now, Bumber64 said:

That's an option, but it doesn't help him if he just eats when he needs to. Like, why would you eat at full hunger and waste a food memory on it?

Overcharging stats isn't particularly useful for him either. He's got Wilson health and even higher on the other two.

becuase you also store extra hunger

2 minutes ago, Bumber64 said:

 

Overcharging stats isn't particularly useful for him either. He's got Wilson health and even higher on the other two.

you get to heal less in fights or stay longer in ruins, thats a big deal

20 minutes ago, Edible Coal said:

becuase you also store extra hunger

you get to heal less in fights or stay longer in ruins, thats a big deal

You mentioned a 50% conversion rate in your earlier post. You're just front-loading the cost at a lower efficiency in that case.

Edited by Bumber64
8 hours ago, Bumber64 said:

I think one issue with Warly is that he's just punished for eating the same stuff, rather than rewarded for diversifying. People eat meaty stew because they can get away with it to fulfill the bare minimum.

EXACTLY. Instead of being a food lover, he comes off as a food disliker.

I just realized how strange it is for Warly to have three portable cookware only for all of them to be dependent on crops you can only farm at a stationary base. (excluding honey and salt, I guess)

it just locks so much of his potential and doesn't do the portability any justice :???:

  • Like 1
23 minutes ago, Harrowick said:

I just realized how strange it is for Warly to have three portable cookware only for all of them to be dependent on crops you can only farm at a stationary base. (excluding honey and salt, I guess)

it just locks so much of his potential and doesn't do the portability any justice :???:

the fact that they dont even need to exsist ( just make warly craft it by hand and apply by hand) makes it even useless

i suppose they only did it to fit warly crock pot...

  • Like 1
2 hours ago, Harrowick said:

I just realized how strange it is for Warly to have three portable cookware only for all of them to be dependent on crops you can only farm at a stationary base. (excluding honey and salt, I guess)

it just locks so much of his potential and doesn't do the portability any justice :???:

100%. It would be a big improvement if they added some more spices that you can make out of stuff you find, and if the portable stations weren't such a burden on you. Right now they're portable for no reason. 

  • Like 1

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