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  Brightshade Bombs have existed for nearly three years but remain underused. Crafting one requires materials equivalent to 1.5 sets of Brightshade repairs (1 Brightshade Husk + 1 Pure Brilliance), yet only yields 300 planar damage—alongside drawbacks like delayed activation and friendly fire. Compared to similar items (e.g., Winona’s Planar Strike), their performance is severely lacking.

  The new electricity mechanics present a perfect opportunity to revitalize them. Currently, only three generic items have electric effects:

  • Morning Star
  • Electric Dart (underused)
  • Electric Fence

  This lacks diversity, and Brightshade Bombs could fill the gap. Lore-wise, their crafting material (Infused Moon Shard) originates from moonstorm lightning—making electric effects perfectly logical.

Proposed Changes:

  1. Post-impact electric field: Upon landing, create a temporary electric zone (like Napsack) that applies fence-like shocks to entering creatures.
  2. Remove friendly fire—no more self-damage.
  3. Recipe adjustment:
  • Increase Infused Moon Shard cost slightly
  • Double yield per craft (e.g., 12 bombs per recipe)
  • Like 7
3 hours ago, Sofy Happy said:

Remove friendly fire—no more self-damage.

There was actually a moment in the beta where they didn't damage players at all, even if you threw them at yourself. You'd be surprised at how much pushback this got; people REALLY wanted to be able to blow themselves up.

I already use 12 brightshade bombs to skip WARBOT's missile phase, so to be able to skip missile barrage phases with one craft each would be kinda funny.

10 hours ago, Flarezen said:

friendly fire doesn’t exist anymore beside you bombing yourself into a ghost. still remember when they were first introduced. you could just toss them at a friend even if you had no pvp 

I mean it should stop damaging the player who throws it.

 

7 hours ago, Waywarbler said:

There was actually a moment in the beta where they didn't damage players at all, even if you threw them at yourself. You'd be surprised at how much pushback this got; people REALLY wanted to be able to blow themselves up.

Players held those opinions during the beta primarily because the Brightshade Repair Kit hadn't been introduced yet - all Brightshade gear was single-use at that time, and bomb balance was evaluated under those conditions. But soon after, the Repair Kit arrived, causing Brightshade equipment performance to improve exponentially, while the bombs were left behind. Now is the perfect time to give them the attention they deserve.

17 minutes ago, Captain_Rage said:

?????

If you disagree, please list some practical uses that justify its crafting cost (each Brightshade Bomb = 0.67 Brightshade Repair Kits).

Edited by Sofy Happy

I use them all the time to mine Dreadstone outcrops. Ride by on your Beefalo, blast the outcrop, then carry on with your business. Eventually when you need Dreadstone you go and pick it up. Also when fighting normal enemies from time to time. The value of the cost is very balanced.

  • Like 1
  • Sanity 1
4 minutes ago, Captain_Rage said:

I use them all the time to mine Dreadstone outcrops. Ride by on your Beefalo, blast the outcrop, then carry on with your business. Eventually when you need Dreadstone you go and pick it up. Also when fighting normal enemies from time to time. The value of the cost is very balanced.

Bombing Despair Stones while riding a beefalo, haha, I knew you'd mention that.Seriously? That's it? That's way too niche. You'd actually waste an inventory slot just for this one specific scenario?

1 hour ago, Captain_Rage said:

How is it a waste of an inventory slot if you keep the bombs on the ground near the outcrop and only pick them up when needed? You assume a whole lot of things with your statements.

So other than this one gimmick, is this item actually useful for anything?

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